Yipp Posted June 5, 2019 Share Posted June 5, 2019 I never did incarnate choices on live. Looked today and saw I had unlocked Alpha, Judgement and Interface.... Lore and destiny are at 96%. I have no idea which I should be considering but these look like options Alpha -Vigor, Cardiac, Intuition, Musculature Judgement - Cryonic, Ion, Mighty Interface- Paralytic-Diamagnetic Lore- Does it matter or just cosmetic Destiny- Incandescence (it has a team teleport to where I do not know) Any advice appreciated! Villain Plan by Mids' Villain Designer 1.96 http://www.cohplanner.com/ Despair: Level 50 Magic Corruptor Primary Power Set: Dark Blast Secondary Power Set: Dark Miasma Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: ------------ Level 1: Gloom (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (13) Thunderstrike - Accuracy/Damage/Recharge (19) Thunderstrike - Accuracy/Damage/Endurance (39) Thunderstrike - Damage/Endurance/Recharge Level 1: Twilight Grasp (A) Touch of the Nictus - Accuracy/Healing (7) Touch of the Nictus - Healing (7) Touch of the Nictus - Accuracy/Endurance/Recharge (43) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (43) Siphon Insight - Accuracy/ToHit Debuff (46) Siphon Insight - Accuracy/Endurance/Recharge Level 2: Dark Blast (A) Thunderstrike - Accuracy/Damage (5) Thunderstrike - Damage/Endurance (5) Thunderstrike - Damage/Recharge (13) Thunderstrike - Accuracy/Damage/Recharge (19) Thunderstrike - Accuracy/Damage/Endurance (46) Thunderstrike - Damage/Endurance/Recharge Level 4: Tar Patch (A) Tempered Readiness - Endurance/Recharge/Slow (9) Pacing of the Turtle - Endurance/Recharge/Slow (9) Curtail Speed - Endurance/Recharge/Slow Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 8: Tenebrous Tentacles (A) Trap of the Hunter - Accuracy/Recharge (11) Trap of the Hunter - Chance of Damage(Lethal) (11) Trap of the Hunter - Accuracy/Endurance (15) Trap of the Hunter - Accuracy/Immobilize/Recharge (21) Trap of the Hunter - Immobilize/Accuracy (39) Trap of the Hunter - Endurance/Immobilize Level 10: Super Jump (A) Jumping IO Level 12: Night Fall (A) Positron's Blast - Accuracy/Damage (15) Positron's Blast - Damage/Endurance (23) Positron's Blast - Damage/Recharge (23) Positron's Blast - Damage/Range (25) Positron's Blast - Accuracy/Damage/Endurance (39) Positron's Blast - Chance of Damage(Energy) Level 14: Howling Twilight (A) Recharge Reduction IO Level 16: Shadow Fall (A) Steadfast Protection - Resistance/+Def 3% (17) Steadfast Protection - Resistance/Endurance (17) Steadfast Protection - Knockback Protection (36) Red Fortune - Defense/Endurance (40) Red Fortune - Defense (50) Red Fortune - Endurance Level 18: Boxing (A) Empty Level 20: Fearsome Stare (A) Nightmare - Accuracy/Endurance (21) Nightmare - Accuracy/Fear/Recharge (31) Nightmare - Accuracy/Recharge Level 22: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (37) Dark Watcher's Despair - Recharge/Endurance (37) Dark Watcher's Despair - To Hit Debuff/Endurance (48) Dark Watcher's Despair - To Hit Debuff Level 24: Tough (A) Aegis - Resistance/Endurance (25) Titanium Coating - Resistance/Endurance (45) Impervium Armor - Resistance/Endurance Level 26: Life Drain (A) Touch of the Nictus - Accuracy/Healing (27) Touch of the Nictus - Accuracy/Endurance/Recharge (27) Touch of the Nictus - Chance for Negative Energy Damage (29) Thunderstrike - Accuracy/Damage (29) Thunderstrike - Accuracy/Damage/Endurance (50) Thunderstrike - Damage/Endurance Level 28: Petrifying Gaze (A) Lockdown - Accuracy/Hold (31) Lockdown - Accuracy/Endurance/Recharge/Hold (36) Lockdown - Chance for +2 Mag Hold Level 30: Weave (A) Red Fortune - Defense/Endurance (31) Red Fortune - Endurance (36) Red Fortune - Defense Level 32: Blackstar (A) Obliteration - Damage (33) Obliteration - Accuracy/Recharge (33) Obliteration - Damage/Recharge (33) Obliteration - Accuracy/Damage/Recharge (34) Obliteration - Accuracy/Damage/Endurance/Recharge (40) Obliteration - Chance for Smashing Damage Level 35: Dark Consumption (A) Efficacy Adaptor - EndMod/Accuracy (37) Efficacy Adaptor - EndMod (40) Efficacy Adaptor - EndMod/Accuracy/Recharge Level 38: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO (42) Recharge Reduction IO Level 41: Dark Embrace (A) Aegis - Resistance/Endurance (42) Aegis - Resistance (43) Aegis - Psionic/Status Resistance (50) Titanium Coating - Resistance/Endurance Level 44: Soul Transfer (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Soul Drain (A) Adjusted Targeting - To Hit Buff/Recharge (48) Adjusted Targeting - Recharge (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 49: Dark Servant (A) Accuracy IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Scourge Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalescence - +Regeneration/+Recovery (45) Numina's Convalescence - Heal (46) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (34) Performance Shifter - EndMod (34) Endurance Modification IO http://www.cohplanner.com/mids/download.php?uc=1450&c=659&a=1318&f=HEX&dc=78DA7593C94F535114C6EF1B6AA12D142CA5A54041660AAD6DC4B509A0460309D1E896BCC0A3BC88B479854477E2DA18E3421CA2A06E4C4C4C8C8AE8D639AE8DF18F70D8B870AC877E9FA5B1B169F3EBFBCEF8CEB977F2D478E0DEC1957D4A0B8E2D5885C2F458CE7597F34B39D73369659D194329E51DB70B79CB71BDF2BFB56C9F3E622D66EDD9D4B8E59E981E95D8A5D8B66D74796E0E9649C72A9CB454602A975B484DD856DE59CCD6951E0E38D9F92579F2959E8EE66D7B36F8D76BD6760BF34EBE717FDE99611E2960BBA7A3D243AFFC02BAE2A7E851D7051953E937C83530B00EEEBC09F6DD029F6915B161A3A4ED08911130D144D680493FE897BA1A6335D63559D7FC4FDD24EB3E974003B1BA71572B6935F7C97561BBA99A65C81EF8284F18B6A0D4F4B2A6F71234DF35F232587F156CBA02F6AD821109AC65BEDA01F4D120F9FCCCE77F00ADFE21D8FC88DC00A38F39BB4DF0A5A4AD63BEBA2168AF440B6AC8178CE03D1A9AC928D8ED433FFDF56026086AD25F23F33516E5A35E8B21C42985DEF3AD3E80F177E00B41183E4678532F693D4FC8A7E0EE0DD0900A1174A747D2888F26C0E11E61BF6C4A5C5B3891169E88184F422C0AB671DB6DDC6A865B7F23295AD96FEB57D48C7F03BBBF83A6F4D0CE1EDA39893827D0CD8984C4B5833D74FC405CE74FF217F91BDC5504FB157A3B23E82A9DCBA2DE75817338479FF36097173767CBA7979B1BFC872B9267007D1A039CD5E00898D8CBCD717677E4180C219F36C4F861F2ACE449B19FD41AF7719B5C07DF8A39CDCDA7639CAD59BE99F2DD3A0D892A255DA564AA943D55CA489572685B294E545A93E865CA2CDF74A5F1BD6A1BCA37B8F8D127768D76C67CDED674ED38CFD83130791867ED53651C6FE497CAB855EEF822D9099F3F035CDA3D Link to comment Share on other sites More sharing options...
Adeon Hawkwood Posted June 5, 2019 Share Posted June 5, 2019 I have no idea which I should be considering but these look like options Alpha -Vigor, Cardiac, Intuition, Musculature Judgement - Cryonic, Ion, Mighty Interface- Paralytic-Diamagnetic Lore- Does it matter or just cosmetic Destiny- Incandescence (it has a team teleport to where I do not know) Alpha Slot - I wouldn't go Vigor on a Dark/Dark but your other options are spot on. Basically I'd say Cadiac if you're having endurance issues and Intuition or Musculature if you aren't. The decision of Musculature versus Intuition is tricky, both have damage, defense debuff and to hit debuff so that's a wash. To me the big differentiator for a Dark/Dark is whether you prefer the Immobilize or the Slow. Personally I'd lean towards Intuition for the slow but YMMV. An additional factor to consider though is that this comparison is at Tier 4, at Tier 3 the musculature wins hands down. Judgement - I'd go for Void from a thematic viewpoint or Ion from a power level viewpoint (the chaining effect and higher target cap makes it win out there). Interface - For Interface you really want to pick one of the Interfaces with a Damage over Time effect. The debuff versions just aren't strong enough to be worth it. Reactive and Degenerative are generally considered the best but they are also more popular making them less useful on teams since other people have them. In any case, pick the damage over time that appeals to you and you should be fine. Lore - There are DPS differences between them. However unless you're soloing AVs the difference doesn't make that much impact. Destiny - Incandescence is basically an Assemble the Team but for an entire League. While it does have some nice secondary effects I personally consider it to be a bit to situational for general usage. Personally for a Dark/Dark I'd go with Clarion since mez protection is really useful for debuff focused support characters. Defender Smash! Link to comment Share on other sites More sharing options...
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