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Grav/empath trollere


Garrickwest

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Hey everyone so i wanted to make a empathy toon. I figured id go controller becuz i could mix with gravity verse the blasts options in the defender set.

Gravity i mainly want propel just cuz its fun animation. So these toon would be empath priority over grav powers.

Can someone suggest a fairly cheap build for this. Or suggestions on slotting.

This is a theme-toon for me. Gonna have some unconventional powers like the teleport pool and the experiment travel pool.

Just need suggestions on how to slot empathy and maybe some grav musts.

Currently he has propel crushing field singularity and maybe 1 other power i forgot. 

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Controllers and Empaths both love recharge.

 

     Healing Aura and Heal Other -> Preventative Medicine 6 slots in one and 5 slots either Doctored Wounds or Panacea in the other is generally my default.  

     Absorb Pain -> I generally skip.  

     Resurrect -> again I generally skip.  If taken, especially on a Controller (no Vigilance discount) base slot only with Endred.  

     Clear Mind -> base slot, slot pretty much anything.  I often go 1 range to reach that one guy who's trying to solo another mob way over there.

     Fortitude -> huge variety of options for slotting and enhancement.  I listed a whole bunch in a thread In the Defender forums that was basically about how to slot Fortitude.  My favorite is 3 slots with 2 Membranes and 1 LotG def/increased global rchg.  Max benefit for minimum slot investment.

     Recovery Aura  -> generally either 2 or 3 slots with either 2 50+5 recharge or 1 rech + 2 Endmod/rech.

     Regeneration Aura -> 5 slots either Doctored Wounds or Panacea.

     Adrenaline Boost -> 5 slots either Doctored Wounds or Panacea.

 

I'll leave the Grav side of things to someone with recent and more experience.

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The key powers in Gravity Control for most people are Gravity Distortion, Lift, Wormhole and Singularity (the pet). Propel is a cool looking power that is an optional addition depending on how you want to handle your single target attack priority. I take Propel 50% of the time, mainly hinging on whether I took Arcane Bolt to open the Sorcery tree.

 

From Empathy, I'd personally take everything while leveling up and then once you get to incarnate levels respec out of Clear Mind, and replace it with Clarion Destiny, which does more or less the same (not exactly the same, but close enough) thing but better. There are a small handful of situations where the ability to stack mezz protection is useful, but its very rare, the self-mezz protection is a lot more valuable in my experience. You can also optionally spec into the Clarion tree that has power boost style effects if you want to play with that. Keep in mind Regen is not boosted by Power Boost effects, although the Defense buff in Fortitude is.

 

IIRC the Gravity pet can't be directly healed, but you can still boost its Regen, so when solo, put your T9 power on it along with Fortitude and it should be nearly impossible to kill, especially if you also hit it with Regen Aura.

Edited by oedipus_tex
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     While replacing Clear Mind with Clarion is certainly an option I'd be wary if you plan on doing much content below 45.  It would also depend a bit on your pool powers, specifically the presence or absence of Tactics.  No Tactics or CM and Blind effects become a potential concern for the team.  Combine these things with the fact CM is a 1-slot and done power and whatever takes its place needs to be well worth it (while exemping below 45th).

Edited by Doomguide2005
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Hello,

Ok so i took what you suggested and put a build together.
Let me know what you think.
My focus was to use the suggested for the empathy set, then try to soft cap my S/L damage resistance.

Let me know what you think.

Im too used to soft-capping damage resistance and/or defense on my toons that I wasn't sure if that should be a focus on this toon.

He would be used for teaming normal content primarily as support. 
Bring out my singularity, use propel sometimes, but otherwise focus on the empath powers.
 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Erky: Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Lift -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(43)
Level 1: Healing Aura -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7)
Level 2: Heal Other -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(7), Pnc-EndRdx/Rchg(9), Pnc-Heal/Rchg(9), Pnc-Heal(11)
Level 4: Super Speed -- Empty(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Gravity Distortion -- Dvs-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/Rchg(17), Lck-%Hold(17), Dvs-Acc/Dmg(29), Thn-Acc/Dmg(36), Dvs-Hold%(37)
Level 10: Crushing Field -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(21), TraoftheH-Acc/EndRdx(21), TraoftheH-Immob/Acc(45), TraoftheH-Acc/Immob/Rchg(45), TraoftheH-Dam%(50)
Level 12: Resurrect -- EndRdx-I(A)
Level 14: Propel -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(48)
Level 16: Clear Mind -- Range-I(A)
Level 18: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def(23), DefBuff-I(31), LucoftheG-Def/Rchg+(34)
Level 20: Kick -- FrcFdb-Rechg%(A)
Level 22: Fortitude -- LucoftheG-Def/Rchg+(A), HO:Membr(23)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 26: Wormhole -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(27), Stp-Acc/EndRdx(31), Stp-KB%(48), Stp-Stun/Rng(50), Stp-Acc/Stun/Rchg(50)
Level 28: Maneuvers -- Rct-ResDam%(A), DefBuff-I(29), DefBuff-I(36)
Level 30: Assault -- EndRdx-I(A)
Level 32: Singularity -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(33), SvrRgh-Acc/EndRdx(33), SvrRgh-Acc/Dmg/EndRdx(33), SvrRgh-Acc(34), SvrRgh-PetResDam(34)
Level 35: Recovery Aura -- RechRdx-I(A), RechRdx-I(36)
Level 38: Regeneration Aura -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(39), DctWnd-Heal/Rchg(39), DctWnd-Rchg(39), DctWnd-Heal(40)
Level 41: Adrenalin Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(43)
Level 44: Power Blast -- Empty(A)
Level 47: Gravity Distortion Field -- EssofCrr-Acc/Hold/Rchg(A), NrnSht-Acc/Hold/Rchg(48)
Level 49: Temp Invulnerability -- StdPrt-ResDam/Def+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37), RgnTss-Regen+(40)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- EndMod-I(A), PrfShf-End%(40), EndMod-I(43)
Level 4: Speed Phase 
------------

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    I'll just note here that owing to a dead computer I can't open or use Mids.  That caveat out of the way.

 

     You'll ideally want to move the Panacea proc out of Heal Other.  It, as I recall, only works when the power is activated.  It's best placed in an auto power, typically Health.  Just move it and replace with the missing Panacea enhancement.  You can likely just skip slotting the Regen Tissue proc.  The slot (used for something and somewhere else) is more valuable than the proc to your survival (and massively so when Regeneration Aura is running).  Like holding the Panacea proc.

     Any reason you used Doctored Wounds in RegenAura rather than Panacea?

     Likewise I'd aim to add LotG def/+rchg when ever I could.  Could add one to Maneuvers.

    What's the down time on your Recovery Aura?  Be sure not to include the FF proc in the calculations.  That'll give you some very misleading information if included.  I also like to keep the cooldown on my Auras within a few seconds of each other.  One less thing to track.  If ones ready they both are or is about to be.  Position and fire them 1, 2 and done.

    I'd drop a kb protection IO in Super Speed (or Winter's Gift resist recharge debuff).  Or ideally both.

     Stealth IO in one of your Sprints.  SS plus Stealth IO is full Stealth from minions, lts, Bosses, EBs and AVs unless they are the sort to completely ignore stealth.  Or these days not quite enough for many foes in higher challenge settings of the Aeon SF but you can get to just off their toes (65ft stealth vs 66ft perception)

     Move slots from CJ to Maneuvers.  More defense and better end use for you and more defense for your allies.

   Unless I missed it you only have 1 of the 3% defense uniques.  Find a spot for the other (Glad Armor)

     You're already invested in Kick and Tough so I'd be trying to fit in Weave (with 3 slots).

 

That's all I've got for the moment.  Hope it helps.

     

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