leeper48 Posted February 5 Author Posted February 5 Hi guys. I'm around if you have questions in the process. I moved to a new house this past year so hadn't done any exports recently but just fired up CoH with the steps above and it still worked for me. If you look in the gallery link in my signature you'll see I have been able to add bump map textures which adds a lot more details but that is a several hour process. The raw export without texture is 10-15 mins once you have everything setup. Drop a DM if need anything answered and good luck. Main: Human Conductor Level 50 Elec Blaster on Excelsior. You can call me HC. 3D Printing City of Heroes Characters Instructions and NEW Video Walk-thru3D Print Gallery
kanga Posted February 5 Posted February 5 (edited) 1 hour ago, Felderburg said: Well now I don't feel so bad helping necro this thread. Is the OP still the best way to get characters ready to print? Or have their been advancements in the last year and a half? I cannot get blender to do a correct job, on a basic character with no aura's or cape, when i open the model in cura, big chunks of it are missing. edit , also, Cura reports "Your model is not manifold. The highlighted areas indicate either missing or extraneous surfaces1 Edited February 5 by kanga
kanga Posted February 5 Posted February 5 1 hour ago, leeper48 said: Hi guys. I'm around if you have questions in the process. I moved to a new house this past year so hadn't done any exports recently but just fired up CoH with the steps above and it still worked for me. If you look in the gallery link in my signature you'll see I have been able to add bump map textures which adds a lot more details but that is a several hour process. The raw export without texture is 10-15 mins once you have everything setup. Drop a DM if need anything answered and good luck. Don't suppose you can tell me whats wrong?
leeper48 Posted February 5 Author Posted February 5 Here is a video of me going through the process as well as some steps that might help with the results with the funky geometry. I hope this helps others with the same situation. 2 Main: Human Conductor Level 50 Elec Blaster on Excelsior. You can call me HC. 3D Printing City of Heroes Characters Instructions and NEW Video Walk-thru3D Print Gallery
leeper48 Posted February 7 Author Posted February 7 Here is an updated video. Kanga pointed out that some of my shortcut keys in the last video didn't line up with the default Blender setup, so I installed Blender fresh on a different computer without any aftermarket addons so the UI and shortcuts should look like the default. 1 2 Main: Human Conductor Level 50 Elec Blaster on Excelsior. You can call me HC. 3D Printing City of Heroes Characters Instructions and NEW Video Walk-thru3D Print Gallery
kanga Posted March 5 Posted March 5 I did these a little while ago. I kinda stepped back from all this stuff and forgot to post my progress. This one even stands up on its own because of the tail. haha. I have got a hold of some more paints and have changed to a white filament, so I may try and paint one next, even though I'm shocking when it comes to anything artistic. 🙂 Thank you once again Leeper, you're help has been greatly appreciated 🙂 2
Crasical Posted March 6 Posted March 6 How are you getting the bump maps out? Tanking is only half the battle. The other half...
leeper48 Posted March 6 Author Posted March 6 (edited) 43 minutes ago, Crasical said: How are you getting the bump maps out? The bumpmap side of things is about 10 times more involved than the first phase which is the steps at the beginning of this post (15mins vs 2-3 hours). It took a ton of trial and error to get it as fast as that. I haven't written out or recorded a tutorial on it yet due to how complex it is but here are a couple things to help: When you press Ctrl Shift L (step17 from my instructions) it not only makes ogle.obj mesh file at "C:\Games\Homecoming" it also extracts the images to "C:\Games\Homecoming\bin\win64\live\Frame_000858\Images\" It makes a new folder at each capture and increments the name, in this case, Frame_000858. The image file names are funky and there are a bunch of icons and UI junk I toss out so I'm not tripping over them in Blender when looking for the right image. Also it is a good idea to rename the files to hands, feet, torso, etc to make finding the right one in Blender. The steps to map the images involves UVMap texture wrapping and using a displacement modifier in Blender. Feel free to grab this sample .blend file and images folder to see how I did it for another player recently to reverse engineer the steps. https://drive.google.com/drive/folders/1KulUwrEtmm7ZUDgLJUvCtZcMvSk15G-5?usp=drive_link If you grab the file, you'll want to hide the North49_merged group and unhide North49_working to see all the modifiers. Good luck and let me know if you have more questions. Edited March 6 by leeper48 Main: Human Conductor Level 50 Elec Blaster on Excelsior. You can call me HC. 3D Printing City of Heroes Characters Instructions and NEW Video Walk-thru3D Print Gallery
Crasical Posted March 7 Posted March 7 It's ten times more involved, but it adds so much detail that it might make figures ten times better looking, so, even tradeoff. Tanking is only half the battle. The other half...
leeper48 Posted March 7 Author Posted March 7 Agreed. That’s why I exclusively do that process now and don’t settle for the first phase. If you want to give it a shot and see if you can follow along with what I’ve done based on the example I’ll be excited to see what you come up with. And again, if you have any questions along the way reach out Main: Human Conductor Level 50 Elec Blaster on Excelsior. You can call me HC. 3D Printing City of Heroes Characters Instructions and NEW Video Walk-thru3D Print Gallery
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