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TA/Arch - So Many Powers/So Little Space


Farmer Johnson

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Been fiddling with ideas for my next Defender and I'd really like to give TA/Arch a go but every time I start playing with Mids I have trouble fitting everything in there.  Since the TA revamp, seems like every single power is necessary.

 

I've looked around the forums a bit and the builds I find rely on pseudo travel powers and I just can't do that.  I like to Ricky Bobby my toons.  Gotta go fast!  Its max runs speed or fly speed.  All my flying toons go Hover/Fly/EM.

 

Anyone have a good build that utilizes true travel power they don't mind sharing either publicly or privately?  I'll modify it to suit my taste, but I'm really at a loss with how to build this set.

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I’m gonna be working on one tomorrow. Dusted my ta/a off tonight and it is horribly in need of an update after the changes, whenever they were. I hadn’t played the toon at all in at least 6 months. I’m gonna try and proc the hell out of all the debuffs. I’m sure I’ll take all they fly powers so I’ll try to max that while I’m at it. 

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Everything from Ice Arrow down is a must have.  The neat thing is TA comes great out of the box so slotting isn't going to drastically change its performance, mostly you will want recharge and some -res procs in some powers where applicable.  Ice Arrow is my lead in attack which I have 5 dmg procs and a 50+5 Accuracy IO.  

 

Entangling Arrow is nice with that -res, Flash Arrow and Glue Arrow are nice tactically.  I don't take any extra attacks to start and just go with Flash Arrow and Glue Arrow.  I'd have taken Entangling Arrow but I go with Force of Will and take Weaken Resolve, I found I just wasn't getting to use both powers at once so the -res I get from Weaken Resolve does just fine for me and the other first arrows are quite nice to have in the kit.  

 

As far as travels I don't like the limitations on flying while fighting and I almost never over do it by taking two travels.  I get by with Mighty Leap and Sprint (with celerity stealth) and Athletic Run if I ever need to.  I'm never lagging behind so no need for SS.

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I’ve got a nature defender. It is my favorite defender by a mile. It is just so much fun and does it all.  It is nature/sonic. It’s name hipster Thrax and a ton of fun. The nature hold aura and the confuse aura both are nice. What doesn’t hit one hits the other. 

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This is my Arch/TA corruptor. For the most part should work the same on a defender.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uunfair: Level 50 Natural Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Aimed Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Entangling Arrow -- HO:Endo(A)
Level 2: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(11)
Level 4: Glue Arrow -- RechRdx-I(A)
Level 6: Blazing Arrow -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(13), SprScrBls-Acc/Dmg/Rchg(13), SprScrBls-Dmg/EndRdx/Rchg(15), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(17)
Level 8: Flash Arrow -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(17), DmpSpr-ToHitDeb/Rchg/EndRdx(19), DmpSpr-Rchg/EndRdx(19), DmpSpr-Rchg(21), DmpSpr-ToHitDeb/EndRdx(50)
Level 10: Super Jump -- BlsoftheZ-ResKB(A)
Level 12: Explosive Arrow -- Bmbdmt-Dam(A), Bmbdmt-Acc/Dam/Rech/End(21), Bmbdmt-Acc/Rech/End(23), Bmbdmt-Dam/Rech(23), Bmbdmt-Acc/Dam/Rech(25), Bmbdmt-+FireDmg(25)
Level 14: Assault -- EndRdx-I(A)
Level 16: Poison Gas Arrow -- RechRdx-I(A)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(31)
Level 20: Acid Arrow -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(31), ShlBrk-Acc/Rchg(31), ShlBrk-DefDeb/EndRdx/Rchg(33), ShlBrk-%Dam(33), ShlBrk-Acc/EndRdx/Rchg(33)
Level 22: Maneuvers -- HO:Cyto(A)
Level 24: Ice Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(34), Lck-Rchg/Hold(34), Lck-EndRdx/Rchg/Hold(34), Lck-Acc/EndRdx/Rchg/Hold(36), Lck-%Hold(36)
Level 26: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(39)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Boxing -- Acc-I(A)
Level 32: Rain of Arrows -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Dmg/EndRdx/Rchg(40), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(40)
Level 35: Oil Slick Arrow -- Bmbdmt-Dam(A), Bmbdmt-Dam/Rech(42), Bmbdmt-+FireDmg(42), TchofLadG-%Dam(42), PstBls-Dam%(43), PstBls-Dmg/Rchg(43)
Level 38: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(43), Ags-ResDam(45)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45)
Level 44: Thunder Strike -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-Dmg(48), Obl-%Dam(50)
Level 47: Charged Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(48), UnbGrd-Rchg/ResDam(48)
Level 49: Power Sink -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End/Rech(50)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 49: Quick Form 
Level 10: Double Jump 
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
Level 50: Robotic Drones Core Superior Ally 
Level 50: Clarion Radial Epiphany 
Level 50: Support Radial Embodiment 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Vorpal Radial Final Judgement 
Level 50: Diamagnetic Radial Flawless Interface 
------------

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Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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