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Help with Cold/Sonic Defender


oedipus_tex

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Hey all,

 

Been a while since I built a Defender. I wanted to take advantage of the new Sleep rules which seem to have made Siren's Song into a pretty decent proc cannon. I haven't played with Defender ATOs or support builds in general in a long time. Had this guy sitting at 50 for ages, now time to IO him. Goal is mostly team support, with the ability at least get through basic missions solo.

 

I went for all around Defense and Recharge, with some healing sources. On the test server, procs in Siren's Song seemed to fire a lot. The combo of Oppressive Gloom with the nuke and Fold Space seemed pretty potent. I originally tried the build with slots in Oppressive Gloom and Soul Transfer flipped around, except the annoying knockback proc in that set would occasionally hurl enemies out of the aura.  

 

Open to your suggestions. 

 

 

image.thumb.png.045f68aed5fbfcaa536d604503126ce3.png

 

 

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Ice Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3)
Level 1: Shriek -- SprVglAss-Acc/Dmg/EndRdx/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Acc/Dmg/EndRdx(5)
Level 2: Scream -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(11), SprVglAss-Dmg/Rchg(11), Thn-Acc/Dmg(13), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(15)
Level 4: Howl -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(15), SprDfnBst-Acc/Dmg/EndRdx(17), SprDfnBst-Dmg/EndRdx/Rchg(17), SprDfnBst-Dmg/Rchg(19), SprDfnBst-Acc/Dmg(19)
Level 6: Glacial Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Teleport Target -- BlsoftheZ-ResKB(A)
Level 12: Arctic Fog -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(25)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27)
Level 16: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Dmg/EndRdx(31)
Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
Level 20: Benumb -- Acc-I(A)
Level 22: Amplify -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit(34)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36)
Level 26: Sleet -- AchHee-ResDeb%(A), Artl-Dam/Rech(36), Artl-End/Rech/Rng(36), Artl-Acc/Rech/Rng(37)
Level 28: Siren's Song -- CaloftheS-Heal%(A), PstBls-Dam%(37), Bmbdmt-+FireDmg(37)
Level 30: Combat Teleport -- Tim&SpcMn-Stlth(A)
Level 32: Heat Loss -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(39), PreOptmz-EndMod/Acc/End(39), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/End(40), PreOptmz-Acc/Rech(40)
Level 35: Oppressive Gloom -- Acc-I(A)
Level 38: Dreadful Wail -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Dmg/EndRdx(43), FuroftheG-ResDeb%(43)
Level 41: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45)
Level 44: Soul Drain -- Erd-%Dam(A), Erd-Dmg/Rchg(45), Erd-Acc/Dmg/Rchg(46), Arm-Dam%(46), Arm-Acc/Rchg(46), Erd-Acc/Dmg/EndRdx/Rchg(48)
Level 47: Soul Transfer -- Stp-KB%(A), Stp-Acc/Stun/Rchg(48), Stp-Stun/Rng(48), Stp-Acc/EndRdx(50), Stp-EndRdx/Stun(50), Stp-Acc/Rchg(50)
Level 49: Fold Space -- Acc-I(A)
Level 1: Vigilance 
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(9), NmnCnv-Regen/Rcvry+(9)
Level 1: Stamina -- PwrTrns-+Heal(A)
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Excellent build!

 

One thing I have traditionally struggled with in /Sonic is optimal placement of the Defender ATOs. I think what you've done here is about as good as you can get from this perspective. In a perfect world, I'd have the heal and/or the shield proc in a single target big hitter so they go off often even in single target scenarios, but Shout is just sort of a disappointing power. 

 

Your defense totals are really impressive considering the solid global recharge you are maintaining as well, and you've nearly maxed out slow resist to boot. Honestly it's a really tight build as is, and will serve you well!

 

I'll definitely have to revisit my own Defenders with /Sonic to consider what I might do with Siren's. Although it's not a nuke by any measure, it gives you a punchy follow-up that takes advantage of Howl's debuff, and keeps you safe when solo. Given the really solid return, I'd try to find room for the Javelin proc as well. Personally I'm not huge on the Achille's proc in sleet/freezing rain, as the application is fairly uneven across the group, though it comes out well enough if it gets to run the full duration. This is a matter of taste, really.

 

Benumb could use a bit of local recharge help here, though it's not a requirement. Having this perma will be useful on lower damage teams or if you are trying ambitious solo AV work.

 

I can definitely see the appeal of stacking oppressive gloom with the nuke, and of course the goodness that is Soul Drain. However, one thing I find lacking on /Sonic that is not solved by the Dark APP is a punchy single target power to follow up on your rather dinky blasts, leveraging their debuffs. Bosses tend to take quite a bit of yelling. For this reason, I prefer to grab an epic with a proccable hold, which gives you that missing piece. Procced infrigidate is another option here, though it can't take the two purple procs a hold can. It has some unique effects as a useful debuff too.

 

The lack of the Apoc damage proc is a real missed opportunity to punch up your ST damage as well. Even if you keep your current epic, it's worth considering proccing Screech with apoc and javelin, giving you a fairly punchy blast with a handy stun and a much longer duration -resist debuff. I would prefer the proccy hold, but this is something I played with when optimizing my Rad/Sonic and it worked out pretty nicely. This would also be a bit more support oriented, as you will stack more -res on hard targets.

 

I realize these slots would have to come from somewhere, so they may not be easy transitions to make! I would consider backing off of total Ranged/melee softcap focus a little and allowing yourself to neglect a few of these bonuses in favor of more personal damage and resistances. You have some good layers to fall back on between a broad base of resists and soft controls, and of course can bridge the gap easily on teams or with a purple when needed. Soul Transfer appears to basically just be a really heavily invested mule. It would be nice if these IOs were enhancing a great power in addition to providing nice bonuses for the build. A goal is a goal, in any case! Softcap is a proven tool, and it is by no means a bad choice to chase it. 

 

A consideration for Ranged defense and free slots:

  • Drop Soul Transfer and pick up teleport or super speed.
  • Take 3 of those 5 slots and use them to go 2 slot blessing of the zephyr in Combat teleport, teleport target, and teleport/superspeed.
  • Now you have higher ranged defense and 2 extra slots. Also more KB protection! It makes a noticeable difference stacking 8+ vs just 4. You can still get your stealth from superspeed, and/or just drop the celerity IO in Sprint.

 

Finally, I'm guessing this is by design, but I noticed you didn't use any of the +res uniques.  Given your already highish resistances, the return on additional resist is proportionally higher. It looks like this might be due to tight requirements in slotting for multiple defense positions, and I think the build as a whole may suffer a bit for it. 

 

All that being said, it's very impressive to reach both melee and ranged softcap while still squeezing in extra damage here and there! It is definitely a worthy goal, just different to how I would approach it myself. Given your stated goals, you'll do just fine. 

 

 

Edited by Onlyasandwich
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2 hours ago, Onlyasandwich said:

Excellent build!

 

One thing I have traditionally struggled with in /Sonic is optimal placement of the Defender ATOs. I think what you've done here is about as good as you can get from this perspective. In a perfect world, I'd have the heal and/or the shield proc in a single target big hitter so they go off often even in single target scenarios, but Shout is just sort of a disappointing power. 

 

Your defense totals are really impressive considering the solid global recharge you are maintaining as well, and you've nearly maxed out slow resist to boot. Honestly it's a really tight build as is, and will serve you well!

 

I'll definitely have to revisit my own Defenders with /Sonic to consider what I might do with Siren's. Although it's not a nuke by any measure, it gives you a punchy follow-up that takes advantage of Howl's debuff, and keeps you safe when solo. Given the really solid return, I'd try to find room for the Javelin proc as well. Personally I'm not huge on the Achille's proc in sleet/freezing rain, as the application is fairly uneven across the group, though it comes out well enough if it gets to run the full duration. This is a matter of taste, really.

 

Benumb could use a bit of local recharge help here, though it's not a requirement. Having this perma will be useful on lower damage teams or if you are trying ambitious solo AV work.

 

I can definitely see the appeal of stacking oppressive gloom with the nuke, and of course the goodness that is Soul Drain. However, one thing I find lacking on /Sonic that is not solved by the Dark APP is a punchy single target power to follow up on your rather dinky blasts, leveraging their debuffs. Bosses tend to take quite a bit of yelling. For this reason, I prefer to grab an epic with a proccable hold, which gives you that missing piece. Procced infrigidate is another option here, though it can't take the two purple procs a hold can. It has some unique effects as a useful debuff too.

 

The lack of the Apoc damage proc is a real missed opportunity to punch up your ST damage as well. Even if you keep your current epic, it's worth considering proccing Screech with apoc and javelin, giving you a fairly punchy blast with a handy stun and a much longer duration -resist debuff. I would prefer the proccy hold, but this is something I played with when optimizing my Rad/Sonic and it worked out pretty nicely. This would also be a bit more support oriented, as you will stack more -res on hard targets.

 

I realize these slots would have to come from somewhere, so they may not be easy transitions to make! I would consider backing off of total Ranged/melee softcap focus a little and allowing yourself to neglect a few of these bonuses in favor of more personal damage and resistances. You have some good layers to fall back on between a broad base of resists and soft controls, and of course can bridge the gap easily on teams or with a purple when needed. Soul Transfer appears to basically just be a really heavily invested mule. It would be nice if these IOs were enhancing a great power in addition to providing nice bonuses for the build. A goal is a goal, in any case! Softcap is a proven tool, and it is by no means a bad choice to chase it. 

 

A consideration for Ranged defense and free slots:

  • Drop Soul Transfer and pick up teleport or super speed.
  • Take 3 of those 5 slots and use them to go 2 slot blessing of the zephyr in Combat teleport, teleport target, and teleport/superspeed.
  • Now you have higher ranged defense and 2 extra slots. Also more KB protection! It makes a noticeable difference stacking 8+ vs just 4. You can still get your stealth from superspeed, and/or just drop the celerity IO in Sprint.

 

Finally, I'm guessing this is by design, but I noticed you didn't use any of the +res uniques.  Given your already highish resistances, the return on additional resist is proportionally higher. It looks like this might be due to tight requirements in slotting for multiple defense positions, and I think the build as a whole may suffer a bit for it. 

 

All that being said, it's very impressive to reach both melee and ranged softcap while still squeezing in extra damage here and there! It is definitely a worthy goal, just different to how I would approach it myself. Given your stated goals, you'll do just fine. 

 

 

 

 

 

Thanks, you given me a lot of good ideas. I appreciate the feedback RE: Screech. It's a power that's controversial for a number of reasons, but you're right that proccing it out can make some sense.  I can also 5 slot Screech for some bonus Recharge, bringing the new total to 81 (up from 71 in the previous build).

 

Here's draft 2. I decided that Fold Space wasn't that critical to the build, allowing to drop the Teleport pool and slot in a slightly more traditional fashion. I picked up Super Speed, Combat Jumping, and Screech and realigned the rest of the build. I also shortchanged the ally shields, since that extra 5 defense or so in them from slotting them only goes so far.

 

 

Here's draft 2:

 

image.thumb.png.d8f65a1520774b445e6a2b78ee2c744f.png

 

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Ice Shield -- LucoftheG-Def/Rchg+(A)
Level 1: Shriek -- SprVglAss-Acc/Dmg/EndRdx/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Acc/Dmg/EndRdx(3)
Level 2: Scream -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(9), SprVglAss-Dmg/Rchg(11), Thn-Acc/Dmg(11), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(13)
Level 4: Howl -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(15), SprDfnBst-Acc/Dmg/EndRdx(15), SprDfnBst-Dmg/EndRdx/Rchg(17), SprDfnBst-Dmg/Rchg(17), SprDfnBst-Acc/Dmg(19)
Level 6: Glacial Shield -- LucoftheG-Def/Rchg+(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 12: Arctic Fog -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27), Rct-ResDam%(27), Ksm-ToHit+(29)
Level 16: Super Speed -- BlsoftheZ-ResKB(A)
Level 18: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Dmg/EndRdx(31)
Level 20: Benumb -- Acc-I(A)
Level 22: Amplify -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit(34)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)
Level 26: Sleet -- AchHee-ResDeb%(A), RechRdx-I(36)
Level 28: Siren's Song -- CaloftheS-Heal%(A), PstBls-Dam%(36), Bmbdmt-+FireDmg(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 32: Heat Loss -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/Acc/End(39), PreOptmz-EndMod/Rech(39), PreOptmz-EndMod/End(39), PreOptmz-Acc/Rech(40)
Level 35: Screech -- Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Acc/Rchg(43), Apc-Acc/Dmg/Rchg(43), Apc-Dmg/Rchg(46), GldJvl-Dam%(48)
Level 38: Dreadful Wail -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Dmg/EndRdx(42), FuroftheG-ResDeb%(42)
Level 41: Oppressive Gloom -- HO:Endo(A)
Level 44: Soul Drain -- Erd-%Dam(A), Erd-Dmg/Rchg(45), Erd-Acc/Dmg/Rchg(45), Arm-Dam%(45), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46)
Level 47: Soul Transfer -- Erd-Dmg/Rchg(A), Erd-Acc/Rchg(48), Erd-Acc/Dmg/Rchg(48)
Level 49: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50)
Level 1: Vigilance 
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(7), NmnCnv-Regen/Rcvry+(9)
Level 1: Stamina -- PwrTrns-+Heal(A)
Level 16: Speed Phase 
------------

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I didn't think the taoe component of siren's song was autohit, only the sleep? Also taking infrigidate and filling it full of procs gives a very satisfying extra blast with debuffs attached.

 

Here's my version of this:

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Infrigidate -- AchHee-ResDeb%(A), ImpSwf-Dam%(3), TchofLadG-%Dam(3), ShlBrk-%Dam(5), EndRdx-I(5), IceMisTrmt-+ColdDmg(39)
Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(11)
Level 2: Scream -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(11), SprDfnBst-Dmg/EndRdx/Rchg(13), SprDfnBst-Acc/Dmg/EndRdx(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(15), SprDfnBst-Rchg/Heal%(15)
Level 4: Howl -- Bmbdmt-Dam(A), PstBls-Acc/Dmg/EndRdx(19), PstBls-Dmg/EndRdx(19), JvlVll-Dam%(21), PstBls-Dam%(21), Bmbdmt-+FireDmg(23)
Level 6: Ice Shield -- LucoftheG-Def/Rchg+(A)
Level 8: Glacial Shield -- LucoftheG-Def/Rchg+(A)
Level 10: Shockwave -- OvrFrc-Dam/KB(A), ExpStr-Dam%(23), Bmbdmt-+FireDmg(25), PstBls-Acc/Dmg/EndRdx(25), PstBls-Dam%(27), FrcFdb-Rechg%(27)
Level 12: Arctic Fog -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(29), Ksm-ToHit+(31), StdPrt-ResDam/Def+(46)
Level 14: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(31)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 18: Benumb -- RechRdx-I(A), RechRdx-I(33)
Level 20: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(33)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34)
Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(36), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36)
Level 26: Sleet -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(39)
Level 28: Siren's Song -- Bmbdmt-Dam(A), CaloftheS-Heal%(31), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dam%(40), JvlVll-Dam%(40), Bmbdmt-+FireDmg(42)
Level 30: Boxing -- Empty(A)
Level 32: Heat Loss -- RechRdx-I(A), RechRdx-I(50)
Level 35: Screech -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(42), SprVglAss-Acc/Dmg/EndRdx/Rchg(42), SprVglAss-Dmg/EndRdx/Rchg(43), Apc-Dam%(43), GldJvl-Dam%(43)
Level 38: Dreadful Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(46)
Level 41: Tough -- GldArm-3defTpProc(A)
Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(48), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50)
Level 47: Amplify -- GssSynFr--Build%(A)
Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(46)
Level 50: Intuition Radial Paragon 
Level 20: Afterburner 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

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Looks like a nice step forward!

 

You could swap 2 of the lotgs in manuevers to match the scaling resist IO, providing better set bonuses with no other change.

 

Kismet can go in combat combat jumping for better exemp access. No reason not to.

 

Personally I would drop soul transfer, but perhaps you enjoy it. You could swap it for frostwork, which is pretty nice. Tankers without a dull pain power especially enjoy it. This gives you a mule for PM absorb proc, freeing up another slot even. One of the soul transfer slots could match the botz in super speed to maintain ranged defense, and the other two could be javelin proc in sirens and something else fun. 

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Thank you all again for the helpful commentary. I've made a third build which takes into account some of your suggestions.

 

Thanks for prompting me to proc out Infrigidate. It's not got quite enough Accuracy here for every situation, but the -Defense throughout the build and the +ToHit in Amplify hopefully help with that. 

 

In the end I decided to keep Soul Transfer. I was going some 801 missions with this character (who currently has no IOs yet) and the confidence that I'll be able to pop quickly back up if I got dropped trying to use the PBAoE nuke was very helpful. 

 

Thanks for pointing out my delinquent slotting in Benumb. I've added more Recharge to it to try to get as up as often as possible.

 

I had to drop Super Speed, so picked up a Stealth proc, and will rely on the freebie powers.

 

I dropped the damage procs in Siren's Song after realizing that without Accuracy those procs weren't going to hit often. 

 

 

I hadn't picked a Alpha slot before. I think for this guy what makes most sense is Spiritual Alpha for support work and iTrials, flipping over to Musculature in the event I want to solo. The build shows Spiritual Alpha on the current config.

 

 

I'm still not sure I'm totally sold on Screech, but I have also yet to try it out in a real scenario. I'm gonna try it out and see how it feels. I'll probably find out you guys are right about the slotting.

 

 

 

image.thumb.png.7e48432d7ff089695530aeff9040e83e.png

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Ice Shield -- LucoftheG-Def/Rchg+(A)
Level 1: Shriek -- SprVglAss-Acc/Dmg/EndRdx/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Acc/Dmg/EndRdx(3)
Level 2: Scream -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(7), SprVglAss-Dmg/Rchg(7), Thn-Acc/Dmg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(11)
Level 4: Howl -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(13), SprDfnBst-Dmg/EndRdx/Rchg(13), SprDfnBst-Dmg/Rchg(15), SprDfnBst-Acc/Dmg(15)
Level 6: Glacial Shield -- LucoftheG-Def/Rchg+(A)
Level 8: Infrigidate -- IceMisTrmt-+ColdDmg(A), HO:Lyso(17), TchofLadG-%Dam(17), ShlBrk-%Dam(19), AchHee-ResDeb%(19), ImpSwf-Dam%(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 12: Arctic Fog -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(27)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), Rct-ResDam%(29), Ksm-ToHit+(29), LucoftheG-Def/EndRdx(31)
Level 16: Combat Jumping -- ShlWal-ResDam/Re TP(A), UnbLea-Stlth(31), BlsoftheZ-ResKB(31)
Level 18: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Dmg/EndRdx(34)
Level 20: Benumb -- Acc-I(A), RechRdx-I(34), RechRdx-I(48)
Level 22: Amplify -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit(37)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37)
Level 26: Sleet -- RechRdx-I(A)
Level 28: Siren's Song -- CaloftheS-Heal%(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39)
Level 32: Heat Loss -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(39), PreOptmz-EndMod/End(39), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/End(40), PreOptmz-Acc/Rech(40)
Level 35: Screech -- Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/Rchg(43), GldJvl-Dam%(43)
Level 38: Dreadful Wail -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Dmg/EndRdx(45), FuroftheG-ResDeb%(46)
Level 41: Oppressive Gloom -- HO:Endo(A)
Level 44: Soul Transfer -- Erd-Dmg/Rchg(A), Erd-Acc/Rchg(46), Erd-Acc/Dmg/Rchg(46)
Level 47: Soul Drain -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(48), Erd-Acc/Dmg/Rchg(48)
Level 49: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(5), NmnCnv-Regen/Rcvry+(5)
Level 1: Stamina -- PwrTrns-+Heal(A)
Level 50: Spiritual Core Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Edited by oedipus_tex
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  • 4 months later

With the new Sonic changes on the horizon, I've been revisiting various concepts and am thinking of giving Cold/Sonic a shot.  I have a Storm/Sonic that is pretty solid, but it's end starved and "busy" with all of the active powers, meaning I don't really make use of Sonic as much.  Cold seems less busy overall and might be a better partner for the new Sonic.  

 

Thoughts on the build below?  Power boost and clarion help get the build to and over the defense soft cap, and it's backed by pretty bulky resists for a Defender.  Should be able to put out some nasty -res on hard targets, even after the -res stacking nerfs coming.  I also planned out a Corruptor version, but the defensive numbers were much less impressive, even though the damage was quite a bit better, on paper.  I'll need to hop on Brainstorm to see how they work.

 

EDIT: Swapped around the ATOs and it works a bit better.  New build below, replacing the old one.  I ran a few missions on Brainstorm and this thing really chews through enemies.  Easily able to survive 54/8 radios solo and can nuke down spawns pretty quick with PB>Sleet>Heat Loss>Wail>clean up.  Procc'd Infrigidate is a monster combined with revamped Screech.  I was able to hit two sub 2 minute pylons with Banished Pantheon Radial, and two 3:30ish pylons without, all runs including getting knocked down once or twice and popping PB/Clarion to keep my defense up.  Might need to try and sneak in some more KB protection, but overall I think this will be worth building once the current Issue goes to the live servers.  

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Defender
Primary Power Set: Cold Domination
Secondary Power Set: Sonic Attack
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Infrigidate

  • (A) Shield Breaker - Accuracy/Defense Debuff
  • (3) Impeded Swiftness - Chance of Damage(Smashing)
  • (3) Shield Breaker - Chance for Lethal Damage
  • (5) Touch of Lady Grey - Chance for Negative Damage
  • (5) Ice Mistral's Torment - Chance for Cold Damage
  • (7) Achilles' Heel - Chance for Res Debuff

Level 1: Shriek

  • (A) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (7) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
  • (9) Superior Defender's Bastion - Accuracy/Damage
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (11) Superior Defender's Bastion - Damage/Recharge

Level 2: Ice Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Luck of the Gambler - Defense

Level 4: Howl

  • (A) Ragnarok - Chance for Knockdown
  • (15) Ragnarok - Accuracy/Recharge
  • (15) Ragnarok - Damage
  • (17) Ragnarok - Damage/Endurance
  • (17) Ragnarok - Damage/Recharge
  • (19) Annihilation - Chance for Res Debuff

Level 6: Glacial Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 8: Mystic Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Shockwave

  • (A) Bombardment - Damage
  • (19) Force Feedback - Chance for +Recharge
  • (21) Positron's Blast - Accuracy/Damage
  • (21) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (23) Bombardment - Chance for Fire Damage
  • (23) Positron's Blast - Chance of Damage(Energy)

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 14: Boxing

  • (A) Empty

Level 16: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (25) Gladiator's Armor - End/Resist
  • (27) Gladiator's Armor - Resistance

Level 18: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense

Level 20: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense

Level 22: Spirit Ward

  • (A) Preventive Medicine - Chance for +Absorb
  • (31) Preventive Medicine - Heal/RechargeTime
  • (31) Preventive Medicine - Endurance/RechargeTime
  • (33) Preventive Medicine - Heal/Endurance
  • (33) Preventive Medicine - Heal
  • (33) Preventive Medicine - Heal/RechargeTime/Endurance

Level 24: Benumb

  • (A) Recharge Reduction IO

Level 26: Rune of Protection

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 28: Siren's Song

  • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (34) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (34) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (34) Superior Vigilant Assault - Damage/RechargeTime
  • (36) Superior Vigilant Assault - Accuracy/Damage
  • (36) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime

Level 30: Sleet

  • (A) Recharge Reduction IO

Level 32: Heat Loss

  • (A) Preemptive Optimization - EndMod/Endurance/Recharge
  • (36) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (37) Preemptive Optimization - Accuracy/Recharge
  • (37) Preemptive Optimization - EndMod/Endurance
  • (37) Preemptive Optimization - EndMod/Recharge
  • (39) Preemptive Optimization - EndMod/Accuracy/Endurance

Level 35: Screech

  • (A) Apocalypse - Chance of Damage(Negative)
  • (39) Apocalypse - Damage
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (40) Apocalypse - Accuracy/Recharge
  • (40) Apocalypse - Damage/Endurance
  • (40) Gladiator's Javelin - Chance of Damage(Toxic)

Level 38: Dreadful Wail

  • (A) Armageddon - Chance for Fire Damage
  • (42) Armageddon - Damage
  • (42) Armageddon - Damage/Recharge
  • (42) Armageddon - Accuracy/Damage/Recharge
  • (43) Armageddon - Accuracy/Recharge
  • (43) Fury of the Gladiator - Chance for Res Debuff

Level 41: Dark Embrace

  • (A) Unbreakable Guard - +Max HP
  • (43) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 44: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 47: Arctic Fog

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (50) Reactive Defenses - Scaling Resist Damage
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 49: Power Boost

  • (A) Recharge Reduction IO

Level 1: Vigilance 


Level 1: Brawl

 

Edited by Omega-202
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