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Help with Radiation Melee/Electric Armor Build


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Made one. Love rad melee, love elec armr just can't seem to love this. Probably my build:




This Villain build was built using Mids Reborn

RAD ELEC SL: Level 49 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership

Villain Profile:
Level 1:    Radioactive Smash        SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg/Rchg(5), SprUnrFur-Dmg/EndRdx/Rchg(7), SprUnrFur-Acc/Dmg/EndRdx/Rchg(7), FrcFdb-Rechg%(9)
Level 1:    Charged Armor            UnbGrd-Rchg/ResDam(A), UnbGrd-EndRdx/Rchg(9), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13), ImpArm-ResPsi(13)
Level 2:    Lightning Field            SprUnrFur-Rchg/+Regen/+End(A), SprAvl-Acc/Dmg(34), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37)
Level 4:    Conductive Shield        UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), ImpArm-ResPsi(43)
Level 6:    Fusion                GssSynFr--Build%(A)
Level 8:    Radiation Siphon        KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46), TchoftheN-Acc/Heal(47)
Level 10:    Static Shield            UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(43), UnbGrd-EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(49)
Level 12:    Boxing                Empty(A)
Level 14:    Tough                UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 16:    Grounded            StdPrt-ResDam/Def+(A), StdPrt-ResKB(17), GldArm-3defTpProc(17), Ags-Psi/Status(27)
Level 18:    Irradiated Ground        AchHee-ResDeb%(A), TchofLadG-%Dam(19), TchofLadG-DefDeb/EndRdx(19), FuroftheG-ResDeb%(21), Erd-%Dam(21)
Level 20:    Lightning Reflexes        Run-I(A)
Level 22:    Weave                LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(23), ShlWal-Def/EndRdx(25)
Level 24:    Hasten                RechRdx-I(A), RechRdx-I(25)
Level 26:    Super Jump            WntGif-ResSlow(A)
Level 28:    Energize            Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal/Rchg(29), Prv-EndRdx/Rchg(31), Prv-Heal/EndRdx(31), Prv-Heal(31)
Level 30:    Super Speed            BlsoftheZ-ResKB(A)
Level 32:    Atom Smasher            SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg(33), SprBrtFur-Rech/Fury%(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40)
Level 35:    Power Sink            EffAdp-EndMod/Rchg(A)
Level 38:    Contaminated Strike        KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), AnlWkn-Acc/DefDeb(48)
Level 41:    Maneuvers            LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def/EndRdx(42), Rct-Def(42)
Level 44:    Devastating Blow        SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46)
Level 47:    Combat Jumping            LucoftheG-Def/Rchg+(A), Ksm-ToHit+(47)
Level 49:    Tactics                HO:Cyto(A)
Level 1:    Fury    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Empty(A)
Level 1:    Hurdle                Empty(A)
Level 1:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 1:    Stamina                PrfShf-End%(A), PrfShf-EndMod(3)
Level 30:    Speed Phase    
Level 26:    Double Jump    

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |

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This Villain build was built using Mids Reborn

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Contaminated Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg(43)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(40)
Level 2: Radioactive Smash -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(37), SprBrtFur-Dmg/Rchg(37), SprBrtFur-Acc/Dmg(37)
Level 4: Lightning Field -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(5), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg(36)
Level 6: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(27)
Level 8: Radiation Siphon -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(15), CrsImp-Acc/Dmg/EndRdx(15), CrsImp-Acc/Dmg/Rchg(23)
Level 10: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- BlsoftheZ-ResKB(A)
Level 16: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17), StdPrt-ResKB(17)
Level 18: Irradiated Ground -- Arm-Dam%(A), Obl-%Dam(19), ScrDrv-Dam%(19), TchofLadG-%Dam(21), ShlBrk-%Dam(21), EndRdx-I(23)
Level 20: Taunt -- PrfZng-Taunt/Rchg/Rng(A)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25), Ksm-ToHit+(50)
Level 26: Boxing -- Empty(A)
Level 28: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal(29), Prv-Heal/EndRdx(48), Prv-EndRdx/Rchg(50), Prv-Heal/Rchg(50)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31)
Level 32: Atom Smasher -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/Rchg(34), SprUnrFur-Acc/Dmg(34)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 38: Superior Conditioning -- PrfShf-End%(A), PwrTrns-+Heal(39)
Level 41: Physical Perfection -- PrfShf-End%(A), PwrTrns-+Heal(42)
Level 44: Energy Torrent -- OvrFrc-Dam/KB(A), SprFrzBls-Rchg/ImmobProc(45), SprFrzBls-Acc/Dmg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Fusion -- Empty(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(46), Pnc-Heal/+End(48)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43), EndMod-I(43)


That's the build I run. It sails smooth right up until the point it doesn't. Softcapped melee defense, but just a tick under s/l at 42%. You could just as easily pull the -kb from grounded along with the +heals in SC/PP to get the slots to drop kinetic combat's in boxing. I like the sustain on the heal procs. If anything i'd probably grab a slot from grounded to add another heal proc in stamina. 82% s/l resist, capped energy (easy), 77% fire/cold and even 47% psi.


The end is overkill, but I really loathe looking at my blue. And energy gives me plenty of leg room to grab agility (still under s/l softcap at T4 tho). And as noted, the heal procs are a big part of the builds sustain. Heal procs + siphon/contam will generally keep your green topped off. By the time energize is needed it's too late in a lot of cases - you're about to get 100 to 0'd. I also am not a fan of the devastating blow animation. Solid power and you can rejigger the ST attacks to pick it up if it's to your fancy. Too often it feels like either I'm dead or the target is before the 3 lifetimes of that animation pass.


The kismet is actually pretty important as the build lacks any +accuracy set bonuses. Odd side effect of winter sets I spose. Never a bonus I shot for, but definitely one I miss with the newer sets. Also, if you didn't know, irradiated ground fires every 5s and does a proc check for each. So it'll fire procs at 2x the rate of a normal damage aura. Makes it go from one of the worst places for a proc to easily the best.


It's a fun build. -ToHit really stings and is pretty common late game with vamps, carnies, and CoT all tossing it around. It seems like late game you're plugging one hole and leaving another with melee. Immunity to saps and -recov is great. Then 14 illusionists all drop flash at the same time with 3 dark servants leg humping you so it doesn't matter anyhow. Giggling at sappers is nice until 12 stun grenades pop off :/. And of course every fight is a race with a defense build without defense debuff resist. Every pokey thing in the game is a debuff and when you're pulling 20 at a time 5% comes up pretty often.

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This Villain build was built using Mids Reborn

Click this DataLink to open the build!

Lugnut Defense: Level 49 Technology Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Lightning Field -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury%(17)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 6: Conductive Shield -- GldArm-End/Res(A), GldArm-RechEnd(19), GldArm-ResDam(19)
Level 8: Radiation Siphon -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23)
Level 10: Static Shield -- GldArm-End/Res(A), GldArm-RechEnd(25), GldArm-ResDam(25)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27)
Level 14: Super Jump -- Jump-I(A)
Level 16: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27), StdPrt-ResKB(29)
Level 18: Irradiated Ground -- Erd-%Dam(A), TchofLadG-%Dam(29), Obl-%Dam(31), AchHee-ResDeb%(31), FuroftheG-ResDeb%(31), ScrDrv-Dam%(33)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(33)
Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34)
Level 26: Devastating Blow -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(36)
Level 28: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(39)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 32: Atom Smasher -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(42), Arm-Dam%(42), AchHee-ResDeb%(42)
Level 35: Power Sink -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(43), PrfZng-Acc/Rchg(43), PrfZng-Taunt/Rchg/Rng(43), PrfZng-Taunt/Rchg(45), PrfZng-Taunt(45)
Level 38: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45)
Level 41: Proton Sweep -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(46), SprUnrFur-Dmg/EndRdx/Rchg(46), SprUnrFur-Acc/Dmg/EndRdx/Rchg(46), SprUnrFur-Rchg/+Regen/+End(47)
Level 44: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(47)
Level 47: Char -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(49)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Jump-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 14: Double Jump 


Not a heavy hitting tankin brute unless you got some +resist buffs and could be swapped around a bit.  Soft cap lethal/smash, perma hasten, KIB protection on top of Groundedaerrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrmd a lot of procs especially the -resist; heard that procs go off in order slotted so a -resist goes into the default followed by every other damage procd

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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