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Posted

I don't know what to say about this. I was toying around with the last build of Time/DP I was working on, and I thought high defense might be far more preferable to resists. Then this monster appeared. Let me know what you guys think!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Dual Pistols
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Time Crawl -- Acc-I(A)
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(37)
Level 2: Temporal Mending -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(3), Mrc-Heal/Rchg(3), Mrc-Heal/EndRdx/Rchg(9), Mrc-Heal(11), Mrc-Rcvry+(11)
Level 4: Dual Wield -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(36), SprDfnBst-Rchg/Heal%(37)
Level 6: Time's Juncture -- DscWrd-ToHitDeb(A), DscWrd-ToHitDeb/Rchg(7), DscWrd-ToHitDeb/Rchg/EndRdx(7), DflEgo-ToHitDeb(27), DflEgo-ToHitDeb/Rchg(27), DflEgo-RecDeb%(37)
Level 8: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), FrcFdb-Rechg%(42)
Level 10: Distortion Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(13), Lck-Rchg/Hold(13), Lck-EndRdx/Rchg/Hold(15), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(43)
Level 12: Swap Ammo
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(48)
Level 16: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(25), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43)
Level 18: Farsight -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(23), RedFrt-EndRdx(25)
Level 20: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(21)
Level 22: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(23)
Level 24: Super Jump -- Jump-I(A)
Level 26: Slowed Response -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(45), ShlBrk-Acc/Rchg(45), ShlBrk-DefDeb/EndRdx/Rchg(45), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-%Dam(46)
Level 28: Boxing -- HO:Nucle(A)
Level 30: Kick -- HO:Nucle(A)
Level 32: Chrono Shift -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(48)
Level 38: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 44: Time Stop -- GldNet-Acc/Hold(A), GldNet-EndRdx/Rchg/Hold(46)
Level 47: Focused Accuracy -- EndRdx-I(A), EndRdx-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(50)
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
------------

 

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  • Reddawg99 changed the title to I'm sorry, I created The Anomaly... (Bullet Time/DP)
Posted

Time/ can be built dozens of different ways.  I have over a dozen variations live on different servers, and even more mothballed.

If you want a solid offensive build I'd suggest Bopper's thread.

If you want a cutting edge, seat of your pants offensive build, then I'd suggest Dahkness' thread.  That build just barely skirts by on the skin of it's teeth, but in return pushes all the extra resources into offense.

If you want to make a tank cry in envy.  My builds are straight up tanks, not dps. 

 

If you want extreme defense you can look at something like:

899529409_Kiski-STFNumbers2.jpg.9f49579c4a99a9aa219b9f552143e12d.jpg

Time DP - Kiski - STF SLE Malfactor 2 - [i25].mxd

This also gives you resists with Rune/Hybrid/Rune/Demonic.   You can then push that even more insane by added Dampeners to push SL defense up into the 90s and bring E resists up so that you are very 60s SLE resist.  Amps and Base Buffs will cap SLE resists and then push SLE defenses even higher.   Fire Def/Res was just an accident.  There's a great deal to running Time/ that isn't apparent in mids and can only be seen live in-game.

 

There is a very strong argument for NOT going scorpion, and instead go PBU or PB ... This can boost all your defenses another 12 or so defense, pushing everything into the 70s, not just SLE only.   Clarion_Radial, used as Clarion_Radial*PBU*FS can push this another 8 or 10.   You won't be able to see this (correctly) in Mids.  Clarion_Radial*PBU*Vengeance on top of that is just plain laughable, you'd risk actually hitting the defense hard cap.  That wouldn't happen often due to timing, but if it did it'd be hilarious.

 

  • Like 1

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

Posted (edited)

Thanks, I'll def take a look! Been tweaking the build a little more on my end as well. For example, I dropped boxing, put kick in it's place and put tough in kick's place, which allowed some S/L resists, but also allowed me to slot Gladiator's +3 all def IO.

 

 

Edit: I've switched to Linea's build, it is just way cooler looking on paper. Lets see how it handles!

Edited by Reddawg99
  • Thumbs Up 1
  • 5 months later
Posted
On 3/10/2022 at 10:07 AM, Reddawg99 said:

Thanks, I'll def take a look! Been tweaking the build a little more on my end as well. For example, I dropped boxing, put kick in it's place and put tough in kick's place, which allowed some S/L resists, but also allowed me to slot Gladiator's +3 all def IO.

 

 

Edit: I've switched to Linea's build, it is just way cooler looking on paper. Lets see how it handles!

Any chance you have update on your thoughts of the build ?

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