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Need some help with this Energy Aura, please.


DrBasics

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So here is the thing. I've always loved Energy Aura as a set because of how beautiful the graphics of the toggles are. The thing that always killed the set for me is that all of the sets (except Sentinel) has stealth baked into it. I really don't want to play a sentinel, so I am looking at either Brute or Scrapper. So here I am... I am prepared for you all to lay into me something vicious. Crucify me, but after you are done, please also help me. I clearly don't know wtf I am doing with energy aura/armor. My whole thing is that I want to not take the energy cloak because I want to see the pretty effects of EnA. So is anyone out there able to fix this mess I came up with? note doesn't have to be brute AT. But no Stalker please.

 

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Barrage -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(48)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5)
Level 2: Dampening Field -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), StdPrt-ResDam/Def+(3)
Level 4: Power Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def(13), RedFrt-EndRdx(13), RedFrt-Def/EndRdx/Rchg(15), RedFrt-Def/Rchg(27)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), Ksm-ToHit+(9), ShlWal-ResDam/Re TP(9)
Level 8: Super Jump -- Jump-I(A)
Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11)
Level 12: Kick -- Acc-I(A)
Level 14: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(27), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(33)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17)
Level 18: Weave -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(19), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(23), Rct-ResDam%(23)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: Entropic Aura -- EndRdx-I(A)
Level 24: Energy Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), GldArm-3defTpProc(25)
Level 26: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 28: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31)
Level 30: Whirling Hands -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Acc/Rchg(34), ScrDrv-Dmg/Rchg(34), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dam%(46)
Level 32: Total Focus -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury%(45)
Level 35: Energy Transfer -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(37), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(45), SprUnrFur-Rchg/+Regen/+End(45)
Level 38: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40)
Level 41: Dark Obliteration -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43)
Level 44: Energy Drain -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 47: Energize -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50), NmnCnv-Heal/Rchg(50)
Level 49: Taunt -- PrfZng-Taunt/Rchg(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Energy Focus
Level 8: Double Jump
------------

 

 

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Numbers look fine enough. I assume this is for a build which doesn't exempt like ever since your placement of powers is terrible.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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4 minutes ago, Without_Pause said:

Numbers look fine enough. I assume this is for a build which doesn't exempt like ever since your placement of powers is terrible.

I simply don't know wtf I am doing when it comes to EnA. I wholeheartedly admit my noobness

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There's no reason to delay in taking an EA power when it becomes available unless it is an auto power as those have lower priority. It is a Scrapper build, but I laid out my Claws/ea build below. I have a Em/ea Scrapper, but it is kind of sitting at 37 so I don't have a build for it. I know Em/ea builds have been posted so you can look for those. Swapping out a single power shouldn't be too difficult. To be honest, the cloaking aspect is mostly on the character versus the auras themselves. You might want to ding 20 and try it out and then decide. You can do a respec if you don't want it. Attacking does not suppress the cloaking aspect though. Hell, the T2 isn't needed on my Claws in the end, but it is there because I had to take something.

 

I would super obviously take more attacks as I leveled then what you posted.

 

 

 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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I see you're not going for a proc offense build, so ...

  1. Swap Maneuvers for Cloak:  I would normally recommend scrapper EnM Ena ShadowMeld Scrapper - 801 - Recharge-T9 ver 2J - [i25].mxd  However, with this version that breaks the build for non-overload play.   This build was intended as always overload, but with 45 defense backup (+Shadowmeld and Energydrain on top of that) when not in overload.  The swap drops 45 to 44, which is not good.  You could in theory make up for that by always using energy drain, but I don't consider it ideal.  IMO, You'd have to almost completely rework this to make anything usable out of it without cloak.
  2. Swap Weave for Cloak:  EnM Ena Brute - 801 D+ - T9 3L - EF Tactics - [i27].mxd The brute variant I'd most recommend is not Psionic certified, but with EF it can pseudo AoE taunt, and has more AoE to help make up for EnM' lack.  It also has Tactics to deal with Blinds. As well as an extra slot for a psionic proc to punch through Resist-T9s.  Also BU is slotted to maximum proc chance to also punch through Defense-T9s.
  3. Swap Weave for Cloak:  EnM Ena Brute - 801 G - T9 3L - GLM DN Tactics - [i27].mxd This version is Psionic certified, and is one of the most durable brutes you'll find.  However, you lose offense, Aoe, and pseudo-taunt capability as the price.  I originally did this version first, then scaled back on the durability for the above version instead.

Note: None of these are leveling builds, even if I may or may not have leveled with them.

 

 

Edited by Linea
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AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE. 

801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard, ..., 801.5 Hard, ..., 801.8 Extreme, ..., 801.A Epic, ... 801.F Death.

Angel Hornet (link)   -   Solo 2-Star ASF (link)   -   Solo 2-Star ITF (link)

I may be AFK IRL, But CoH is my Forever Home.

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18 hours ago, Linea said:

I see you're not going for a proc offense build, so ...

  1. Swap Maneuvers for Cloak:  I would normally recommend scrapper EnM Ena ShadowMeld Scrapper - 801 - Recharge-T9 ver 2J - [i25].mxd  However, with this version that breaks the build for non-overload play.   This build was intended as always overload, but with 45 defense backup (+Shadowmeld and Energydrain on top of that) when not in overload.  The swap drops 45 to 44, which is not good.  You could in theory make up for that by always using energy drain, but I don't consider it ideal.  IMO, You'd have to almost completely rework this to make anything usable out of it without cloak.
  2. Swap Weave for Cloak:  EnM Ena Brute - 801 D+ - T9 3L - EF Tactics - [i27].mxd The brute variant I'd most recommend is not Psionic certified, but with EF it can pseudo AoE taunt, and has more AoE to help make up for EnM' lack.  It also has Tactics to deal with Blinds. As well as an extra slot for a psionic proc to punch through Resist-T9s.  Also BU is slotted to maximum proc chance to also punch through Defense-T9s.
  3. Swap Weave for Cloak:  EnM Ena Brute - 801 G - T9 3L - GLM DN Tactics - [i27].mxd This version is Psionic certified, and is one of the most durable brutes you'll find.  However, you lose offense, Aoe, and pseudo-taunt capability as the price.  I originally did this version first, then scaled back on the durability for the above version instead.

Note: None of these are leveling builds, even if I may or may not have leveled with them.

 

 

Thank you so much for your help and these builds. Exactly what I asked for and more. Took me a bit to understand as I am (superior) small brain.

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12 hours ago, lemming said:

Not any help, but I was annoyed by Sentinal's version not having Stealth baked in.

Here's my scrapper build.  It works well enough for me, and I suppose you could drop Energy Cloak for something else.  Maybe put the Luck's bonus into Combat Jump and figure somewhere else to get 5% def

 

Spoiler

Krystall: Level 50 Science Class_Scrapper

Character Profile:
------------------
Level 1: Inherent Inherent Brawl
    EMPTY
Level 1: Inherent Inherent prestige_DVD_Glidep
    EMPTY
Level 1: Inherent Inherent Sprint
    Crafted_Run (50)
Level 2: Inherent Inherent Rest
    EMPTY
Level 2: Inherent Fitness Swift
    Crafted_Run (50)
Level 2: Inherent Fitness Hurdle
    EMPTY
Level 2: Inherent Fitness Health
    Crafted_Numinas_Convalesence_A (50)
    Crafted_Numinas_Convalesence_E (50)
    Crafted_Numinas_Convalesence_F (50)
Level 2: Inherent Fitness Stamina
    Attuned_Power_Transfer_A (1)
    Attuned_Power_Transfer_F (1)
    Attuned_Performance_Shifter_F (1)
Level 1: Scrapper_Melee Energy_Melee Barrage
    Superior_Attuned_Superior_Critical_Strikes_A (1)
    Superior_Attuned_Superior_Critical_Strikes_B (1)
    Superior_Attuned_Superior_Critical_Strikes_C (1)
    Superior_Attuned_Superior_Critical_Strikes_D (1)
    Superior_Attuned_Superior_Critical_Strikes_E (1)
    Superior_Attuned_Superior_Critical_Strikes_F (1)
Level 6: Scrapper_Melee Energy_Melee Bone_Smasher
    Superior_Attuned_Superior_Scrappers_Strike_A (1)
    Superior_Attuned_Superior_Scrappers_Strike_B (1)
    Superior_Attuned_Superior_Scrappers_Strike_C (1)
    Superior_Attuned_Superior_Scrappers_Strike_D (1)
    Superior_Attuned_Superior_Scrappers_Strike_E (1)
    Superior_Attuned_Superior_Scrappers_Strike_F (1)
Level 12: Scrapper_Melee Energy_Melee Build_Up
    Attuned_Gaussians_Synchronized_FireControl_A (1)
    Attuned_Gaussians_Synchronized_FireControl_B (1)
Level 14: Scrapper_Melee Energy_Melee Power_Crash
    Superior_Attuned_Avalanche_A (1)
    Superior_Attuned_Avalanche_B (1)
    Superior_Attuned_Avalanche_C (1)
    Superior_Attuned_Avalanche_D (1)
    Superior_Attuned_Avalanche_E (1)
    Superior_Attuned_Avalanche_F (1)
Level 18: Scrapper_Melee Energy_Melee Whirling_Hands
    Attuned_Overwhelming_Force_A (1)
    Attuned_Overwhelming_Force_B (1)
    Attuned_Overwhelming_Force_C (1)
    Attuned_Overwhelming_Force_D (1)
    Attuned_Overwhelming_Force_E (1)
    Attuned_Overwhelming_Force_F (1)
Level 26: Scrapper_Melee Energy_Melee Total_Focus
    Crafted_Hecatomb_A (50)
    Crafted_Hecatomb_B (50)
    Crafted_Hecatomb_C (50)
    Crafted_Hecatomb_D (50)
    Crafted_Hecatomb_E (50)
    Crafted_Hecatomb_F (50)
Level 32: Scrapper_Melee Energy_Melee Energy_Transfer
    Superior_Attuned_Blistering_Cold_A (1)
    Superior_Attuned_Blistering_Cold_B (1)
    Superior_Attuned_Blistering_Cold_C (1)
    Superior_Attuned_Blistering_Cold_D (1)
    Superior_Attuned_Blistering_Cold_E (1)
    Superior_Attuned_Blistering_Cold_F (1)
Level 49: Scrapper_Melee Energy_Melee Confront
    Crafted_Perfect_Zinger_F (50)
Level 1: Scrapper_Defense Energy_Aura Kinetic_Shield
    Crafted_Shield_Wall_A (50)
    Crafted_Shield_Wall_B (50)
    Crafted_Shield_Wall_C (50)
    Crafted_Shield_Wall_D (50)
    Crafted_Shield_Wall_E (50)
    Crafted_Shield_Wall_F (50)
Level 2: Scrapper_Defense Energy_Aura Dampening_Field
    Attuned_Unbreakable_Guard_B (1)
    Attuned_Unbreakable_Guard_A (1)
    Attuned_Unbreakable_Guard_F (1)
Level 4: Scrapper_Defense Energy_Aura Power_Shield
    Crafted_Luck_of_the_Gambler_A (50)
    Crafted_Luck_of_the_Gambler_B (50)
    Crafted_Luck_of_the_Gambler_C (50)
    Crafted_Luck_of_the_Gambler_D (50)
    Crafted_Luck_of_the_Gambler_E (50)
    Crafted_Luck_of_the_Gambler_F (50)
Level 10: Scrapper_Defense Energy_Aura Entropy_Shield
    Crafted_Endurance_Discount (50)
Level 16: Scrapper_Defense Energy_Aura Energy_Protection
    Attuned_Aegis_A (1)
    Attuned_Aegis_E (1)
    Attuned_Aegis_F (1)
Level 20: Scrapper_Defense Energy_Aura Energy_Cloak
    Attuned_Luck_of_the_Gambler_A (1)
    Attuned_Luck_of_the_Gambler_E (1)
    Attuned_Luck_of_the_Gambler_F (1)
Level 28: Scrapper_Defense Energy_Aura Efficiency
    Crafted_Preventive_Medicine_A (50)
    Crafted_Preventive_Medicine_B (50)
    Attuned_Preventive_Medicine_D (1)
    Attuned_Preventive_Medicine_F (1)
Level 35: Scrapper_Defense Energy_Aura Energy_Drain
    Attuned_Efficacy_Adaptor_A (1)
    Attuned_Efficacy_Adaptor_B (1)
    Attuned_Efficacy_Adaptor_C (1)
    Attuned_Efficacy_Adaptor_D (1)
Level 8: Pool Speed Hasten
    Crafted_Recharge (50)
    Crafted_Recharge (50)
Level 22: Pool Leaping Combat_Jumping
    Crafted_Luck_of_the_Gambler_F (50)
Level 24: Pool Leaping Long_Jump
    Crafted_Launch_D (50)
Level 0: Pool Leaping Double_Jump
Level 30: Pool Fighting Boxing
    EMPTY
Level 44: Pool Fighting Tough
    Crafted_Gladiators_Armor_A (50)
    Crafted_Gladiators_Armor_E (50)
    Crafted_Gladiators_Armor_F (50)
Level 47: Pool Fighting Weave
    Crafted_Luck_of_the_Gambler_A (50)
    Crafted_Luck_of_the_Gambler_E (50)
    Crafted_Luck_of_the_Gambler_F (50)
    Attuned_Reactive_Defenses_F (1)
Level 38: Epic Body_Mastery Focused_Accuracy
    Attuned_Gaussians_Synchronized_FireControl_E (1)
    Attuned_Gaussians_Synchronized_FireControl_F (1)
Level 41: Epic Body_Mastery Physical_Perfection
    Attuned_Miracle_F (1)
    Crafted_Panacea_F (50)
    Attuned_Performance_Shifter_F (1)
    Attuned_Power_Transfer_F (1)
------------------

 

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