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New Dark/Psi I just got to lvl 50 and need some updated builds, hopefully some PermaDom builds if possible???


FarmToon

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I see some builds out there for Dark/Psi but some are from Live and some don't have the Ancillary Pool/Incarnates added. I hear Dominators are tough builds to begin with and need a ton of influence to get to PermaDom and that's why I need some assistance and could use some updated builds.

 

Thanks

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  Here's mine.....not sure how she compares to others but I find her fun.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Psionic Assault
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(21)
Level 1: Psionic Dart -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(15)
Level 2: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Dmg/EndRdx(13)
Level 4: Telekinetic Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(11), OvrFrc-Dam/KB(45)
Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(7), CrcPrs-Acc/Rchg(7), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Conf/Rchg(9), CrcPrs-Conf(11)
Level 8: Fearsome Stare -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprAscoft-EndRdx/Rchg(17), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprAscoft-Rchg/+Dmg%(25)
Level 10: Teleport Target -- BlsoftheZ-ResKB(A)
Level 12: Heart of Darkness -- CldSns-%Dam(A), Erd-%Dam(29), ScrDrv-Dam%(31), Obl-%Dam(31), FuroftheG-ResDeb%(31), Obl-Acc/Rchg(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Boxing -- Empty(A)
Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(34)
Level 20: Drain Psyche -- ThfofEss-Acc/Heal(A), ThfofEss-+End%(39), PreOptmz-Acc/Rech(39), PreOptmz-EndMod/Acc/Rech(39)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46)
Level 24: Combat Teleport -- WntGif-ResSlow(A)
Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(27), BslGaz-Rchg/Hold(27), BslGaz-Acc/Rchg(29)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), ShlWal-ResDam/Re TP(46), Ksm-ToHit+(47)
Level 32: Umbra Beast -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(43), CaltoArm-Acc/Dmg/Rchg(43), CaltoArm-EndRdx/Dmg/Rchg(43)
Level 35: Psionic Lance -- GldJvl-Dam%(A), StnoftheM-Dam%(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/EndRdx(37)
Level 38: Psychic Shockwave -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Dmg/EndRdx(42), Arm-Dam%(42)
Level 41: Sleet -- Ann-ResDeb%(A), Ann-Acc/Dmg/Rchg(42), Bmbdmt-+FireDmg(47)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50)
Level 49: Fold Space -- Acc-I(A), RechRdx-I(50)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 50: Nerve Core Paragon 
------------

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Here's mine, but also about 2 years old... I should revisit it.

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Daemonox: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Psionic Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Dark Grasp -- BslGaz-Acc/Hold:30(A), BslGaz-EndRdx/Rchg/Hold:30(3), BslGaz-Acc/EndRdx/Rchg/Hold:30(3), BslGaz-Slow%:30(5), SprAscoft-Rchg/+Dmg%:50(5), EssofCrr-EndRdx/Hold:50(7)
Level 1: Psionic Dart -- Acc-I:50(A)
Level 2: Mind Probe -- Acc-I:50(A)
Level 4: Kick -- Acc-I:50(A)
Level 6: Possess -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(7), SprAscoft-EndRdx/Rchg:50(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(11)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 10: Stealth -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(13), LucoftheG-Def/EndRdx:50(13)
Level 12: Heart of Darkness -- AbsAmz-Stun:50(A), AbsAmz-Acc/Stun/Rchg:50(15), AbsAmz-Acc/Rchg:50(15), AbsAmz-EndRdx/Stun:50(17), AbsAmz-ToHitDeb%:50(17), RopADop-Acc/EndRdx:50(19)
Level 14: Tough -- StdPrt-ResDam/EndRdx:30(A), StdPrt-ResDam/Def+:30(19), GldArm-3defTpProc:50(21), GldArm-End/Res:50(21)
Level 16: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(23), LucoftheG-Def/EndRdx:50(23)
Level 18: Haunt -- CaltoArm-Acc/Dmg:30(A), CaltoArm-Dmg/EndRdx:30(25), CaltoArm-Acc/Dmg/Rchg:30(25), CaltoArm-EndRdx/Dmg/Rchg:30(27), SlbAll-Dmg/EndRdx:50(27)
Level 20: Drain Psyche -- EffAdp-Acc/Rchg:50(A), EffAdp-EndMod/EndRdx:50(29), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(29), TchoftheN-Acc/EndRdx/Rchg:50(31), ThfofEss-+End%:30(31), Prv-Absorb%:50(31)
Level 22: Assault -- EndRdx-I:50(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(33), LucoftheG-Def/EndRdx:50(33)
Level 26: Shadow Field -- BslGaz-Acc/Rchg:30(A), BslGaz-Rchg/Hold:30(33), BslGaz-EndRdx/Rchg/Hold:30(34), BslGaz-Acc/EndRdx/Rchg/Hold:30(34)
Level 28: Subdue -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(34), Dcm-Dmg/Rchg:40(36), Dcm-Acc/Dmg/Rchg:40(36), Dcm-Build%:40(36), Thn-Dmg/EndRdx:50(37)
Level 30: Vengeance -- LucoftheG-Def/Rchg+:50(A)
Level 32: Umbra Beast -- ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(37), ExpRnf-Acc/Dmg/Rchg:50(37), ExpRnf-EndRdx/Dmg/Rchg:50(39), DarWtcDsp-ToHitDeb/EndRdx:50(39), DarWtcDsp-Slow%:50(39)
Level 35: Link Minds -- LucoftheG-Def/Rchg+:50(A), LucoftheG-EndRdx/Rchg:50(40), AdjTrg-Rchg:50(40), ShlWal-ResDam/Re TP:50(40), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(42)
Level 38: Psychic Shockwave -- Arm-Dmg:50(A), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(43), Arm-Dmg/EndRdx:50(43), Arm-Dam%:50(43), FuroftheG-ResDeb%:50(45)
Level 41: Mind Over Body -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(45), UnbGrd-ResDam/EndRdx/Rchg:50(45), UnbGrd-Max HP%:50(46)
Level 44: Fearsome Stare -- CldSns-Acc/ToHitDeb:30(A), CldSns-ToHitDeb/EndRdx/Rchg:30(46), CldSns-Acc/EndRdx/Rchg:30(46), CldSns-%Dam:30(48)
Level 47: Shadowy Binds -- CldSns-Acc/ToHitDeb:30(A), CldSns-ToHitDeb/EndRdx/Rchg:30(48), CldSns-Acc/EndRdx/Rchg:30(48), CldSns-%Dam:30(50)
Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Domination 
Level 1: Sprint -- UnbLea-Stlth:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Swift -- Run-I:50(A)
Level 1: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(50)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(50)
------------

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Death is the best debuff.

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I often listed Dark/Psi as an S-Tier Dominator combo. It's been a while since I specifically looked at a build for it, but once I started playing with it again the big advantages it has immediately stood out. There are just so many ways you can take this build, and all of them are fantastic.

 

IMO one of the best things about Dark Control is it's one of the Dominator sets I don't feel pressured to try to hit huge defenses with, because of the -ToHit debuff in the attacks. Psi meanwhile frees you from endurance and self healing woes. That combo together leads to you to be able to actually proc out powers like other archetypes can, because you're not chasing safety or survivability like a typical Dominator.

 

Here's a sample Dark/Psi Dominator proc build. I struggled with the Accuracy a little, I may have a bug somewhere in my set up that's reporting much higher ToHIt than I think I have. But my version of the tool is showing everything with about 95% chance to hit enemies with base 38% chance for a +4, so IDK. 🙂

 

You could probably play a lot with the specific procs I picked for each power. This build assumes you'll be using Dark Grasp as your way to proc the Dominator +Damage ATO. I'd put that in Psychic Shockwave, but for whatever strange reason the proc can't go there (I think this is a bug since that proc does go in other Dominator attacks in their secondary sets that have enhanceable mezz).

 

My assumption is that this build will be run with Destiny: Barrier. With T4 Barrier at its lowest ebb, you get +5 Defense to all. That means as long as you are dilligent with it, your Smash/Lethal defense is actually close to 41, not 36 like shown. If you want to close the gap, that's an option. But tapping enemies with Fearsome Stare, Shadow Field, Heart of Darkness, or your pet's cone attack will also drop enemies beneath the threshold. 

 

I choose Hoarfrost deliberately over Hibernate. Hoarfrost increases your max HP. Drain Psyche increases your Regen. The amount of HP you Regen per second is based on Max HP. So when both are active at the same time, you get more Regen back than you would with lower max HP. 

 

I skipped the immobilize powers. If you plan to solo AVs I wouldn't do that. It's probably not a big deal otherwise. The AoE immobilize is technically fine, just wasn't a priority for me here. If you want to take it, you could drop Haunt for it.

 

 

NOTE: Just realized the recharge on this guy is 83%, which is almost permadom (you'd probably get a few cycles in before missing a pass). You could edit the build to pick up that little extra bit of Recharge, or you could just a base buff. A lot of people don't like fiddling with base buffs, but they can help you maintain a much proccier build if you're willing to just visit the base once an hour or so to renew it. Zone-8888 and many other public warp bases have a table you can use quickly.

 

 

 

image.thumb.png.a4cc7e0790c259078afaef47dae0e6cc.png

 

 

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Dark Grasp -- GhsWdwEmb-Dam%(A), UnbCns-Dam%(31), GldNet-Dam%(34), NrnSht-Dam%(43), SprAscoft-Rchg/+Dmg%(43), CldSns-%Dam(43)
Level 1: Psionic Dart -- Empty(A)
Level 2: Mind Probe -- Hct-Dmg(A), Mk'Bit-Dam%(5), TchofDth-Dam%(7), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(9), GldStr-%Dam(9)
Level 4: Telekinetic Thrust -- Hct-Dam%(A), Hct-Dmg/EndRdx(25), Hct-Acc/Rchg(27), OvrFrc-Dam/KB(34), Hct-Acc/Dmg/Rchg(46), Hct-Dmg/Rchg(46)
Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf(11), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15)
Level 8: Fearsome Stare -- CldSns-%Dam(A), CldSns-ToHitDeb(40), CldSns-Acc/ToHitDeb(42), CldSns-ToHitDeb/EndRdx/Rchg(42)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 12: Heart of Darkness -- Obl-%Dam(A), Erd-%Dam(17), CldSns-%Dam(17), ScrDrv-Dam%(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(19), AbsAmz-Stun/Rchg(21)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 16: Stealth -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21)
Level 18: Haunt -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(23), ExpRnf-Acc/Rchg(23), ExpRnf-Acc/Dmg(25)
Level 20: Drain Psyche -- DS:DSyncHealRech(A), DS:DSyncHealRech(27), DS:DSyncHealRech(29)
Level 22: Boxing -- Empty(A)
Level 24: Tactics -- DS:DSyncEndToHitDef(A)
Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(29), BslGaz-Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(31)
Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Umbra Beast -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(33), SlbAll-Build%(34)
Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(37), GldJvl-Dam%(37)
Level 38: Psychic Shockwave -- Arm-Dam%(A), Obl-%Dam(39), Erd-%Dam(39), ScrDrv-Dam%(39), SprAvl-Acc/Dmg(40), SprAvl-Dmg/EndRdx(40)
Level 41: Sleet -- RechRdx-I(A), AchHee-ResDeb%(45)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), UnbGrd-Max HP%(46)
Level 47: Ice Storm -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam(48), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(50)
Level 49: Hoarfrost -- DS:DSyncHealRech(A), DS:DSyncHealRech(50), DS:DSyncHealRech(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3), Prv-Absorb%(5)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PwrTrns-+Heal(A)
Level 49: Quick Form 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

 

Edited by oedipus_tex
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37 minutes ago, oedipus_tex said:

I often listed Dark/Psi as an S-Tier Dominator combo. It's been a while since I specifically looked at a build for it, but once I started playing with it again the big advantages it has immediately stood out. There are just so many ways you can take this build, and all of them are fantastic.

 

IMO one of the best things about Dark Control is it's one of the Dominator sets I don't feel pressured to try to hit huge defenses with, because of the -ToHit debuff in the attacks. Psi meanwhile frees you from endurance and self healing woes. That combo together leads to you to be able to actually proc out powers like other archetypes can, because you're not chasing safety or survivability like a typical Dominator.

 

Here's a sample Dark/Psi Dominator proc build. I struggled with the Accuracy a little, I may have a bug somewhere in my set up that's reporting much higher ToHIt than I think I have. But my version of the tool is showing everything with about 95% chance to hit enemies with base 38% chance for a +4, so IDK. 🙂

 

You could probably play a lot with the specific procs I picked for each power. This build assumes you'll be using Dark Grasp as your way to proc the Dominator +Damage ATO. I'd put that in Psychic Shockwave, but for whatever strange reason the proc can't go there (I think this is a bug since that proc does go in other Dominator attacks in their secondary sets that have enhanceable mezz).

 

My assumption is that this build will be run with Destiny: Barrier. With T4 Barrier at its lowest ebb, you get +5 Defense to all. That means as long as you are dilligent with it, your Smash/Lethal defense is actually close to 41, not 36 like shown. If you want to close the gap, that's an option. But tapping enemies with Fearsome Stare, Shadow Field, Heart of Darkness, or your pet's cone attack will also drop enemies beneath the threshold. 

 

I choose Hoarfrost deliberately over Hibernate. Hoarfrost increases your max HP. Drain Psyche increases your Regen. The amount of HP you Regen per second is based on Max HP. So when both are active at the same time, you get more Regen back than you would with lower max HP. 

 

I skipped the immobilize powers. If you plan to solo AVs I wouldn't do that. It's probably not a big deal otherwise. The AoE immobilize is technically fine, just wasn't a priority for me here. If you want to take it, you could drop Haunt for it.

 

 

NOTE: Just realized the recharge on this guy is 83%, which is almost permadom (you'd probably get a few cycles in before missing a pass). You could edit the build to pick up that little extra bit of Recharge, or you could just a base buff. A lot of people don't like fiddling with base buffs, but they can help you maintain a much proccier build if you're willing to just visit the base once an hour or so to renew it. Zone-8888 and many other public warp bases have a table you can use quickly.

 

 

 

image.thumb.png.a4cc7e0790c259078afaef47dae0e6cc.png

 

 

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Dark Grasp -- GhsWdwEmb-Dam%(A), UnbCns-Dam%(31), GldNet-Dam%(34), NrnSht-Dam%(43), SprAscoft-Rchg/+Dmg%(43), CldSns-%Dam(43)
Level 1: Psionic Dart -- Empty(A)
Level 2: Mind Probe -- Hct-Dmg(A), Mk'Bit-Dam%(5), TchofDth-Dam%(7), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(9), GldStr-%Dam(9)
Level 4: Telekinetic Thrust -- Hct-Dam%(A), Hct-Dmg/EndRdx(25), Hct-Acc/Rchg(27), OvrFrc-Dam/KB(34), Hct-Acc/Dmg/Rchg(46), Hct-Dmg/Rchg(46)
Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf(11), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15)
Level 8: Fearsome Stare -- CldSns-%Dam(A), CldSns-ToHitDeb(40), CldSns-Acc/ToHitDeb(42), CldSns-ToHitDeb/EndRdx/Rchg(42)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 12: Heart of Darkness -- Obl-%Dam(A), Erd-%Dam(17), CldSns-%Dam(17), ScrDrv-Dam%(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(19), AbsAmz-Stun/Rchg(21)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 16: Stealth -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21)
Level 18: Haunt -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(23), ExpRnf-Acc/Rchg(23), ExpRnf-Acc/Dmg(25)
Level 20: Drain Psyche -- DS:DSyncHealRech(A), DS:DSyncHealRech(27), DS:DSyncHealRech(29)
Level 22: Boxing -- Empty(A)
Level 24: Tactics -- DS:DSyncEndToHitDef(A)
Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(29), BslGaz-Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(31)
Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Umbra Beast -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(33), SlbAll-Build%(34)
Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(37), GldJvl-Dam%(37)
Level 38: Psychic Shockwave -- Arm-Dam%(A), Obl-%Dam(39), Erd-%Dam(39), ScrDrv-Dam%(39), SprAvl-Acc/Dmg(40), SprAvl-Dmg/EndRdx(40)
Level 41: Sleet -- RechRdx-I(A), AchHee-ResDeb%(45)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), UnbGrd-Max HP%(46)
Level 47: Ice Storm -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam(48), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(50)
Level 49: Hoarfrost -- DS:DSyncHealRech(A), DS:DSyncHealRech(50), DS:DSyncHealRech(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3), Prv-Absorb%(5)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PwrTrns-+Heal(A)
Level 49: Quick Form 
------------

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Thanks for the reply - Your feedback is really helpful and in depth, so being this is my first Dominator I'm struggling on how to play this build within a team. Do you just march in a mob after the Tank/Brute and lay down your DeBuffs maybe a few Psi powers and repeat. Or how did or do you play your Dom?

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1 hour ago, FarmToon said:

Thanks for the reply - Your feedback is really helpful and in depth, so being this is my first Dominator I'm struggling on how to play this build within a team. Do you just march in a mob after the Tank/Brute and lay down your DeBuffs maybe a few Psi powers and repeat. Or how did or do you play your Dom?

 

 

How you play is going to depend a lot on what you are fighting. 

 

Psi Assault's big power is Drain Psyche. It's a point blank power that boosts your endurance and hp. It can technically be perma'd, but realistically it's not possible. You'll want to use it any time it is up and there are at least two or three enemies nearby--the more the better. You'll want to position yourself where you can keep the buff up as often as possible. If you're solo and are down to just one or two enemies, its often beneficial to start moving toward the next group. You are an energy vampire in constant need of feeding, so keep pushing forward. 

 

Against AVs you'll want to use your Drain Psyche to reduce their Regen.

 

The rest of the build will really come down to the situation and how comfortable you feel.

 

Personally I'd probably usually open with Fearsome Stare, run into range, Heart of Darkness (to stun everyone), Drain Psyche, Sleet, Psychic Scream, then alternate between the melee attacks and AoE attacks. Target a boss with the melee attacks to work its HP down, kill the minions and lts with the aoes. Use Hold or Confuse on the boss first if it's a dangerous one (most are). If you prefer to open with Shadow Field when it is up (probably every other spawn or so), that work's well too.

Edited by oedipus_tex
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Its a pet less blaptroller, +4/8 seem to chew threw them with AoE or a couple hard hits.  Its not really going to solo much, Psi Dart being wimpy but Subdue has a -Imm which works with Domination and Psi Shockwave has a stun as well, Psi Scream works nice; with flight you position over the group, hit Drain, Shock Wave, fly back and hit Scream.

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Demoniaque 1: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Dark Grasp -- MlsFur-Acc/Dmg(A), NrnSht-Dam%(3), GhsWdwEmb-Dam%(3), UnbCns-Dam%(5), GldNet-Dam%(5)
Level 1: Psionic Dart -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9)
Level 2: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(13)
Level 4: Telekinetic Thrust -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(17), Hct-Dam%(17), SuddAcc--KB/+KD(19)
Level 6: Living Shadows -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rng(21), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dam%(23)
Level 8: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(23), CldSns-Acc/EndRdx/Rchg(25), CldSns-%Dam(25), GlmoftheA-Dam%(27)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), BlsoftheZ-ResKB(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 14: Fly -- Srn-Fly(A), Srn-EndRdx/Fly(31)
Level 16: Psychic Scream -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(33), Rgn-Knock%(33)
Level 18: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(33)
Level 20: Drain Psyche -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(34), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal(34), DctWnd-Rchg(36), ThfofEss-Acc/Heal(36)
Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37)
Level 26: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(37), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(39), StdPrt-ResDam/Def+(39), GldArm-3defTpProc(40)
Level 28: Subdue -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(42), Apc-Dam%(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 32: Heart of Darkness -- Obl-Dmg(A), Obl-Dmg/Rchg(43), Obl-Acc/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-%Dam(45)
Level 35: Hibernate -- DctWnd-Heal(A)
Level 38: Psychic Shockwave -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(46), FuroftheG-ResDeb%(48)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 44: Hoarfrost -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(48), DctWnd-Heal/EndRdx/Rchg(50), DctWnd-Heal(50), DctWnd-Rchg(50)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Vengeance -- Krm-ResKB(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Ageless Core Epiphany 
Level 14: Afterburner 
------------

 

There is room for tweaking, I forgot I designed it for soft cap defense with flight/hover on or hover off and sprint off; it sits at 49% with all toggles running; If I tweak it more could probally just soft cap at 45% with flight and have a couple of slots left for procs .  Perma hasten, perma domination using dominator rolling bind, +HP from Hoarfrost bound to the D key so all 3 pop off when ever a key is hit.  Almost perma Drain Psyche, capped out its 130 hp regen and 13.5 endurance per tick, you don't need to slot any thing in Stamina.  And you have Hibernate as a back up, so 2 powers for endurance recovery.

 

KB to KD proc in the melee, that can go.  Not sure what I was thinking, thats a freebie right there.

 

You don't really need to slot for control sets on a dominator, with enough recharge you can just cast again before it wears off; this allows you to use a bit more damage procs.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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  • 1 month later
On 3/24/2022 at 9:23 AM, oedipus_tex said:

I often listed Dark/Psi as an S-Tier Dominator combo. It's been a while since I specifically looked at a build for it, but once I started playing with it again the big advantages it has immediately stood out. There are just so many ways you can take this build, and all of them are fantastic.

 

Here's a sample Dark/Psi Dominator proc build. I struggled with the Accuracy a little, I may have a bug somewhere in my set up that's reporting much higher ToHIt than I think I have. But my version of the tool is showing everything with about 95% chance to hit enemies with base 38% chance for a +4, so IDK. 🙂

 

You could probably play a lot with the specific procs I picked for each power. This build assumes you'll be using Dark Grasp as your way to proc the Dominator +Damage ATO. I'd put that in Psychic Shockwave, but for whatever strange reason the proc can't go there (I think this is a bug since that proc does go in other Dominator attacks in their secondary sets that have enhanceable mezz).

 

 

NOTE: Just realized the recharge on this guy is 83%, which is almost permadom (you'd probably get a few cycles in before missing a pass). You could edit the build to pick up that little extra bit of Recharge, or you could just a base buff. A lot of people don't like fiddling with base buffs, but they can help you maintain a much proccier build if you're willing to just visit the base once an hour or so to renew it. Zone-8888 and many other public warp bases have a table you can use quickly.

 

 

 

Sorry to revive this. I've been following some of your posts @oedipus_tex and stopped short of slotting out the Mind/Psi Dom I had been working on to level and Dark/Psi and see which I preferred before going all in. I was looking at the build you submitted and was thinking of using it as a guide. I've never really done such a proc heavy build and had some concerns about the accuracy. Did you ever get that ironed out? I'm guessing the issue you referred to above with Mid's seeming to be higher in regards of your to-hit is related to the Chance for build up proc being toggled in the Umbra Beast? Those procs get me more times than I can count at this point. Toggling that off seems to pull most attacks down to the 60-80 range.  How's it fairing in the "real world". I have a toon that I seem to constantly whiff on and nothing drives me more crazy.

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