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Rad/SS or Rad/Energy Melee?


ArchmageMC

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Which between these two sets does more damage? I can also get the Rad/En capped on S/L.

Also should I build for procs, or should I get a purple set or two for them? And if doing either, should i even get E/N def? I can get it to 32.5%, but that is still 2 stuff in RT/GZ that aren't procs.


EDIT: Here is a Rad/EM I've made. I've got a floating slot in tactics I could move without much issue, any build changes you guys would make?
 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Alpha Barrier -- GldArm-End/Res(A), GldArm-ResDam(3), GldArm-3defTpProc(3), StdPrt-ResDam/Def+(5)
Level 1: Barrage -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(5), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), GldStr-%Dam(9)
Level 2: Gamma Boost -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11)
Level 4: Bone Smasher -- SprMghoft-Rchg/Res%(A), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Acc/Dmg(13), TchofDth-Dam%(15), GldStr-%Dam(15)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(19)
Level 8: Fallout Shelter -- UnbGrd-Max HP%(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 10: Radiation Therapy -- ThfofEss-+End%(A), FuroftheG-ResDeb%(23), Erd-%Dam(23), Erd-Acc/Dmg/Rchg(25), Erd-Dmg/Rchg(25), Arm-Dam%(27)
Level 12: Beta Decay -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg/EndRdx(27)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(29), ShlWal-ResDam/Re TP(29), Ksm-ToHit+(31), Rct-Def(31)
Level 16: Whirling Hands -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(31), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), Obl-%Dam(34)
Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/EndRdx(36), Prv-Heal(36)
Level 20: Fly -- WntGif-ResSlow(A)
Level 22: Total Focus -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Dmg/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Acc/Dmg(39)
Level 24: Boxing -- Empty(A)
Level 26: Ground Zero -- TchofLadG-%Dam(A), Erd-%Dam(39), Erd-Acc/Dmg/Rchg(40), Erd-Dmg/Rchg(40), ScrDrv-Dam%(40), Obl-%Dam(42)
Level 28: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(42), RctRtc-Pcptn(42)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
Level 35: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 41: Energy Transfer -- Hct-Dam%(A), Hct-Dmg/EndRdx(46), Hct-Acc/Dmg/Rchg(46), TchofDth-Dam%(46), Hct-Dmg/Rchg(50), Hct-Dmg(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48)
Level 47: Tactics -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Energy Focus
Level 50: Agility Core Paragon
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
Level 20: Afterburner
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by ArchmageMC
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I like to keep rad therapy and ground zero loaded with procs, together it's a very serious nuke.

 

Both SS and EM are pretty good and you could build theoretical toons well with either combination. Advice, build a mids build for each, load them on test and give them a whirl see what you like better than build it on production servers.

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Mids lets you import a build to the Test server as well. My lean would be EM for ST and SS for AoE even if it only has one AoE. Footstomp is "lets break some game rules" good and EM's AoE aren't really that great. On the flip side, EM's ST is good enough to where you will overkill lesser targets.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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I say test them also, you may not like the rage crash etc. EM is better single target and SS is better AoE as Without_pause states.

 

For Tankers though who get increased radius to attacks, i would opt for the one with the better AoE personally and stomp the groups and let the team focus on the boss. But that's just my preference.

 

Get the resists up first then you can proc out if you want more damage or you can build more set bonuses if you want more survival. Defence is just a bonus but i wouldn't build for it on a /Rad, unless you want to go full on Tank, as it will easily crumble and rad has quite a few survival tricks already. 

 

Taking down mobs faster also increase your survival and if you are against something extremely tough then the chances are you are in a team and buffed to hell anyway.

Edited by Gobbledegook
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So getting 1 purple from softcapped SLEN isn't worth it?

Also I thought Foot Stomp was the only aoe that didn't benefit from Tanker's AoE range increase? Target increase sure, but not the range increase of 20%. So the diffrence in radius between EM/FT was 10 to 15? (Mids doesn't show the range increase at all for either I think.)

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3 hours ago, ArchmageMC said:

So getting 1 purple from softcapped SLEN isn't worth it?

Also I thought Foot Stomp was the only aoe that didn't benefit from Tanker's AoE range increase? Target increase sure, but not the range increase of 20%. So the diffrence in radius between EM/FT was 10 to 15? (Mids doesn't show the range increase at all for either I think.)

 

You've achieved melee softcap here, which is enough in my eyes. Going too aggressive with other positions or types on a resist based set sacrifices too much damage potential. Honestly you've balanced it pretty well here as is! 

 

Perf shifter proc is better mileage in Gamma boost, and you really don't need extra end support beyond just baseline slots in Stamina and gamma boost with perf shifter, as you have particle shielding and even Rad therapy helping you along. You don't really need the Theft proc either. Consider also that EM is one of the more end-friendly secondaries. You really won't run out of end with baseline slotting here.

 

You are correct on foot stomp! It is already plenty big enough as is though - no need for that tanker radius increase. : ) 

 

I really don't think either Rad or SS have the upper hand here - it's just a matter of your priorities. Both sets appreciate the extra aoe that Rad/ brings to the table. Foot Stomp, as great as it is, isn't an aoe rotation unto itself.

 

If you go SS, you could definitely drop tactics and instead rely on the tohit buff from Rage, freeing up a power choice.

 

 

Edited by Onlyasandwich
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So doing the tweaks you suggested, I'm now floating an entire slot and I have no idea where to put it or what to shuffle around. I can get more end, if needed,  Already tried SS, the crash feels bad. Stomp is nice, but its range isn't that much bigger than the EM AoE thanks to the tanker AoE increase stuff. (Although it is annoying getting used to a 10, 15, and 20 range aoe.

Heres an updated Rad/EM build, lost that E/N def for more procs. But not sure what to do with that final slot.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Alpha Barrier -- GldArm-End/Res(A), GldArm-ResDam(3), GldArm-3defTpProc(3), StdPrt-ResDam/Def+(5)
Level 1: Barrage -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(5), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), GldStr-%Dam(9)
Level 2: Gamma Boost -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(11), Empty(27)
Level 4: Bone Smasher -- SprMghoft-Rchg/Res%(A), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Acc/Dmg(13), TchofDth-Dam%(15), GldStr-%Dam(15)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(19)
Level 8: Fallout Shelter -- UnbGrd-Max HP%(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 10: Radiation Therapy -- PrfZng-Dam%(A), FuroftheG-ResDeb%(23), Erd-%Dam(23), TchoftheN-%Dam(25), Obl-%Dam(25), Arm-Dam%(27)
Level 12: Beta Decay -- AchHee-ResDeb%(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(29), ShlWal-ResDam/Re TP(29), Ksm-ToHit+(31), Rct-Def(31)
Level 16: Whirling Hands -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(31), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), Obl-%Dam(34)
Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/EndRdx(36), Prv-Heal(36)
Level 20: Fly -- WntGif-ResSlow(A)
Level 22: Total Focus -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Dmg/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Acc/Dmg(39)
Level 24: Boxing -- Empty(A)
Level 26: Ground Zero -- TchofLadG-%Dam(A), Erd-%Dam(39), PrfZng-Dam%(40), ShlBrk-%Dam(40), ScrDrv-Dam%(40), Obl-%Dam(42)
Level 28: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(42), RctRtc-Pcptn(42)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
Level 35: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 41: Energy Transfer -- Hct-Dam%(A), Hct-Dmg/EndRdx(46), Hct-Acc/Dmg/Rchg(46), TchofDth-Dam%(46), Hct-Dmg/Rchg(50), Hct-Dmg(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48)
Level 47: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Energy Focus
Level 50: Agility Core Paragon
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
Level 20: Afterburner
------------

 

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