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Plant/Nature/Levithan Build Request


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As the title says, I'm asking the community if anyone has a build they could drop on me for this.


I'm going to be honest, I can make a build, but it would be end up being just a simple straight forward slotting hold sets in a hold powers, damage sets in a damage power, etc. I don't understand or know all the sets and combos to mix and match to get the best out of everything.  So really, any help would be appreciated.


What I'm wanting from this is something combat/damage heavy, which I know isn't exactly a controller's forte' but a dominator doesn't have the right 'feel' for the theme I want.


Can you guys help out?



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Here's a possible take on this combo.


I'll admit that despite playing Nature to 50 once or twice, I don't have great builds pre-made for it, so I am fiddling a little bit in the dark here.



Nature's big power is a combination of three things: endurance discount, global damage, and +ToHit. It's not possible to perma this power, but you can get reasonably close. I was able to get it down to around a 20 second gap, which I think is pretty reasonable.


Anyway, that combination of things leads me to believe a proc build is in order. I also think this is a good opportunity to go with the Soul APP for Soul Drain, which can be used to push the +Damage advantage even further. It's sadly not possible to perma this, but you can get about 44% up time from it.


If these numbers are accurate, when you are able to combine Soul Drain with saturated targets and Overgrowth, you're at 338% Damage bonus, which is Kinetics levels of damage buff. This isn't sustainable, but not a bad place to be about half the time. The trick will be getting enough enemies into Soul Drain's radius, which isn't always easy. Seeds of Confusion can help with that though if you hold off on Immobilizing until mobs can gather.





I took Cross Punch to try to push the damage advantage a bit, and since we're assuming we'll be up close for Soul Drain. 


I could have procced out Seeds of Confusion for more damage, but I think the +5 Ranged Defense and +10 Recharge (especially) are more valuable. Recharge is the name of the game here, with all of Nature's powers being hungry for it.



I didn't slot Carrion Creepers because there is optimal slotting listed somewhere on this forum and I can't remember precisely what it is. 🙂 But you should slot it that way.









This Hero build was built using Mids Reborn 3.2.17

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(3), SprWiloft-Rchg/Dmg%(3), GhsWdwEmb-Dam%(5), UnbCns-Dam%(5), GldNet-Dam%(7)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Roots -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dmg/Rchg(11), PstBls-Dmg/EndRdx(13), PstBls-Acc/Dmg(13), Bmbdmt-+FireDmg(15)
Level 4: Regrowth -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(19)
Level 6: Spore Burst -- FrtHyp-Plct%(A)
Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf(21), CrcPrs-Conf/EndRdx(21), CrcPrs-Acc/Rchg(23), CrcPrs-Acc/Conf/Rchg(23), CrcPrs-Conf/Rchg(25)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(25), DarWtcDsp-ToHitdeb/Rchg/EndRdx(27), DarWtcDsp-ToHitDeb/Rchg(27)
Level 12: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Stealth -- LucoftheG-Def/Rchg+(A)
Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(31)
Level 20: Boxing -- Empty(A)
Level 22: Wild Bastion -- DS:DSyncHealRech(A), DS:DSyncHealRech(33)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), StdPrt-ResKB(50)
Level 26: Carrion Creepers -- Empty(A), Empty(33), Empty(34), Empty(34), Empty(34), Empty(36)
Level 28: Cross Punch -- Erd-%Dam(A), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36), Arm-Dam%(37), Obl-%Dam(37), ScrDrv-Dam%(37)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Fly Trap -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), AchHee-ResDeb%(40)
Level 35: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(40)
Level 38: Overgrowth -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(40), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit(43)
Level 41: Dark Obliteration -- Bmbdmt-+FireDmg(A), PstBls-Dam%(43), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dmg/Rchg(45), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg(45)
Level 44: Soul Drain -- Erd-%Dam(A), Erd-Acc/Rchg(46), Erd-Dmg/Rchg(46), Obl-%Dam(46), Obl-Acc/Rchg(48), Obl-Acc/Dmg/Rchg(48)
Level 47: Entangling Aura -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50)
Level 49: Weave -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(7)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), PwrTrns-+Heal(9)

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |


Edited by oedipus_tex
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  • 5 months later
On 4/10/2022 at 10:17 PM, PrimaryControl said:

Thank you for this.


I easily found the creepers post you were talking about for proccing that power out.


Between this and that, and can tweak the two to get exactly what I'm looking for, so again thank you so much!

Will you link the post? I can't find it ;_;

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17 minutes ago, zrgallardo said:

Will you link the post? I can't find it ;_;


This is the slotting I could find in the "Proc Monsters - Controller Edition" Thread by Sir Myshkin



Carrion Creepers -- PstBls-Dam%(A), GrvAnc-Acc/Rchg(40), Ann-ResDeb%(43), TraoftheH-Dam%(43), ExpStr-Dam%(43), ImpSwf-Dam%(45)

back in the days: Zukunft (EU) ... nowadays: Everlasting

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