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Street Justice/Inv?


Atlas_Carter

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I've been trying my hand at a street justice invuln tanker and it seems really fun and neat, but then the way the game goes everything is fun and neat until level 20 or so then the game gets difficult... anyone else try this combo?  How'd you build it out?  Am I just wasting my time here?

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I've been trying my hand at a street justice invuln tanker and it seems really fun and neat, but then the way the game goes everything is fun and neat until level 20 or so then the game gets difficult... anyone else try this combo?  How'd you build it out?  Am I just wasting my time here?

 

1.)  You are not wasting your time.  Invuln, despite age and problems, is still a 'solid standard' tank set, and offers great survivability and utterly minimal maintenance to get there.  Turn on toggles, click dull pain as needed.  Done.  Sure, Psi Damage is a hole, but it can be patched with IOs and Incarnates, and despite much grousing (some of it mine!) it never gets ALL THAT common (though the Arachnos went a bit nuts with it.  I think its a product of when that villian group was created - Invuln was quite the bees knees when they were inventing Arachnos - so the whole villian group is a bit of an FU to the Invulns out there)

 

2.)  Street Justice might synergize particularly well with Invuln, inasmuch as SJ requires a bit more care and feeding than most Tank Secondaries. Combo System, yannow?  So the fact that you can just forget your invuln other than to occasionally hit dull pain (and to listen for the sound of psi attacks and watch for the pink circles of FU) and focus on punching face will be nice.

 

As for survival - I dont have a SJ build, and have not leveled it up.  I do have an Invuln/Energy Melee build that, having taken all but two of its Secondary powers, should be dirt-easy to port over to SJ, or at least let you see what Invuln can be built out towards on the survival side without sacrificing recharge (hasten is NOT QUITE perma, but its close enough that I never noticed or cared)

 

Highlights:

With Agility Alpha, toggled up (note that Tough is just a mule to open up Weave), your at ~50% DEF all types (22% Psi), and resists are 90% S/L, 78% F/C, 61% Toxic, 59% E/N, and 41% Psionic, on top of capped HP at 3.5K.  Dull Pain is well past perma, ~100 second recharge on 120 Second duration, and is a near full heal if your using it reactively rather than proactively.

 

If you switch to Musculature Alpha, say when soloing, damage goes up, recharge goes down (though DP stays perma, delay on hasten climbs to 12 seconds, which you might start to notice), but defenses stay softcapped to S/L/E/N/F/C.  Less 'overhead room' than in Agility, but your still there.

 

Note I did NOT pursue Incarnate Softcap.  Soloing, I didnt find I needed to be at softcap - the Incarnate stuff due to Incarnate Mechanics was at most +1 to me (due to Incarnate Level Shift), and I couldnt get to 54% without feeling too much pain elsewhere.

 

Hover/Fly/Afterburner is concept (when opposed to the more END-Efficient CJ), and Afterburner makes a convenient LOTG mule.

 

Gloom is chosen for its advantagous DPA, and to open up access to Winter's Bite set, with its 5% Defense to F/C/E/N all in one set.

 

Whirling Hands is a wierd frankenslot - I wanted the Eradication 3-Piece, but not much beyond that, and given how many targets it hits, was a fun place for procs.  Which procs?  I went for damage, but some CC Procs in an already stun-inducing PBAOE might be fun.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Hero V5: Level 50 Natural Tanker

Primary Power Set: Invulnerability

Secondary Power Set: Energy Melee

Power Pool: Flight

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Temp Invulnerability -- GldArm-3defTpProc(A), GldArm-ResDam(3), GldArm-End/Res(3)

Level 1: Barrage -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(9)

Level 2: Energy Punch -- Hct-Dmg(A), Hct-Dmg/Rchg(9), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13)

Level 4: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(19), Pnc-Heal/+End(21)

Level 6: Resist Elements -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(21), TtnCtn-ResDam/EndRdx(23)

Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Max HP%(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(27), UnbGrd-EndRdx/Rchg(27)

Level 10: Fly -- Flight-I(A)

Level 12: Resist Energies -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(29)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(50)

Level 16: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(31)

Level 18: Invincibility -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(33)

Level 20: Whirling Hands -- Erd-Dmg(A), Erd-%Dam(34), Erd-Acc/Dmg/EndRdx/Rchg(34), Arm-Dam%(34), Obl-%Dam(36), ScrDrv-Dam%(36)

Level 22: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37)

Level 24: Afterburner -- LucoftheG-Rchg+(A)

Level 26: Tough Hide -- ShlWal-ResDam/Re TP(A), ShlWal-Def(37), LucoftheG-Rchg+(37), LucoftheG-Def(39)

Level 28: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(39), AdjTrg-EndRdx/Rchg(39)

Level 30: Boxing -- Empty(A)

Level 32: Tough -- Ags-Psi/Status(A)

Level 35: Energy Transfer -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42)

Level 38: Total Focus -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Dmg/Rchg(43), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(45)

Level 41: Gloom -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(45), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Acc/Dmg/Rchg(46)

Level 44: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48)

Level 47: Taunt -- PrfZng-Taunt/Rchg(A)

Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(50), LucoftheG-Def(50)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Flight-I(A)

Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(15), NmnCnv-Regen/Rcvry+(15)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A)

Level 50: Void Radial Final Judgement

Level 50: Reactive Core Flawless Interface

Level 50: Polar Lights Partial Radial Improved Ally

Level 50: Barrier Radial Epiphany

Level 50: Assault Radial Embodiment

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 0: Freedom Phalanx Reserve

Level 50: Agility Radial Paragon

------------

 

 

 

 

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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Here's a proven Invul/StJ build. It's mine. It's a good deal of fun to play, decent damage even with the t1 and t2 4-slotted. Decent damage for a tanker, that is. Tanks pretty much anything in the game without fear, including Psi damage in moderate doses. Get your hands on the Might of the Tanker proc ASAP. Edit: Those should be Kinetic Combats, not Smashing Haymakers. Make sure to attune those to get them to scale properly to 50.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Tanker

Primary Power Set: Invulnerability

Secondary Power Set: Street Justice

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx/Rchg(3), RctArm-ResDam/Rchg(5), StdPrt-ResDam/Def+(5)

Level 1: Initial Strike -- SmsHym-Acc/Dmg(A), SmsHym-Dmg/EndRdx(31), SmsHym-Dmg/Rchg(33), SmsHym-Dmg/EndRdx/Rchg(33)

Level 2: Dull Pain -- DctWnd-Heal(A), DctWnd-Rchg(7), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal/EndRdx(40)

Level 4: Heavy Blow -- SmsHym-Acc/Dmg(A), SmsHym-Dmg/EndRdx(43), SmsHym-Dmg/Rchg(43), SmsHym-Dmg/EndRdx/Rchg(43)

Level 6: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(9)

Level 8: Unyielding -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(34), RctArm-ResDam/EndRdx/Rchg(37), RctArm-ResDam/Rchg(37)

Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(11), PrfZng-Taunt/Rchg/Rng(11), PrfZng-Acc/Rchg(13), PrfZng-Taunt/Rng(13), PrfZng-Dam%(15)

Level 12: Resist Physical Damage -- UnbGrd-Max HP%(A), Ags-Psi/Status(15), ImpArm-ResPsi(17), GldArm-3defTpProc(17)

Level 14: Kick -- CrsImp-Acc/Dmg(A)

Level 16: Combat Readiness -- RechRdx-I(A), RechRdx-I(45), GssSynFr--Build%(45)

Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(19), LucoftheG-Rchg+(19), ShlWal-ResDam/Re TP(21)

Level 20: Rib Cracker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(40)

Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam(25)

Level 24: Weave -- DefBuff-I(A), DefBuff-I(25), EndRdx-I(29), LucoftheG-Rchg+(46)

Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), LucoftheG-Rchg+(27)

Level 28: Spinning Strike -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dam%(42)

Level 30: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(33), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34)

Level 32: Combat Jumping -- LucoftheG-Rchg+(A)

Level 35: Shin Breaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(36), CrsImp-Dmg/Rchg(36), CrsImp-Acc/Dmg/EndRdx(36), CrsImp-Dmg/EndRdx/Rchg(45), CrsImp-Acc/Dmg/Rchg(50)

Level 38: Crushing Uppercut -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(48), SprMghoft-Rchg/Res%(50)

Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50)

Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(46), PrfShf-End%(46)

Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)

Level 49: Resist Elements -- ImpArm-ResPsi(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(9), PrfShf-EndMod/Acc(48)

Level 50: Mighty Total Core Judgement

Level 50: Assault Genome

Level 50: Ageless Core Invocation

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 50: Agility Core Paragon

Level 0: Portal Jockey

Level 0: The Atlas Medallion

Level 0: Freedom Phalanx Reserve

Level 0: Task Force Commander

------------

 

 

 

 

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Here's a proven Invul/StJ build. It's mine. It's a good deal of fun to play, decent damage even with the t1 and t2 4-slotted. Decent damage for a tanker, that is. Tanks pretty much anything in the game without fear, including Psi damage in moderate doses. Get your hands on the Might of the Tanker proc ASAP. Edit: Those should be Kinetic Combats, not Smashing Haymakers. Make sure to attune those to get them to scale properly to 50.

 

Nice, and rather a lot cheaper than mine (by avoiding those awesome-but-pricey winter sets)

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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I've been thinking on what to pair with Inv this time around myself and Street Justice did come to mind.  I had a Street Justice/Invuln scrapper back on live that was a blast so the sets work well together and as a bonus I know both sets.  It should be a good, solid combination.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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hit 22 this weekend, and so far so good!  it's a lot of fun, but I kinda wish I had more attacks. 

 

Also, seem really fragile but that's because I don't have  enough/any enhancements in.  Still, this seems like a real winner for me, thanks for the helps and I highly recommend everyone try this one out!

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  • 1 month later
On 6/6/2019 at 12:15 PM, Stealthrider said:

Here's a proven Invul/StJ build. It's mine. It's a good deal of fun to play, decent damage even with the t1 and t2 4-slotted. Decent damage for a tanker, that is. Tanks pretty much anything in the game without fear, including Psi damage in moderate doses. Get your hands on the Might of the Tanker proc ASAP. Edit: Those should be Kinetic Combats, not Smashing Haymakers. Make sure to attune those to get them to scale properly to 50.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Tanker

Primary Power Set: Invulnerability

Secondary Power Set: Street Justice

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Ancillary Pool: Energy Mastery

-----------

 

 

 

 

Thank you for posting this build, SJ/INV tanker is now my main (after many low level alts) 
I just made level 52 😄

I'm wondering if you could please help me on my themed SJ/INV build.

Here's my build so far:

 

http://www.cohplanner.com/mids/download.php?uc=1589&c=723&a=1446&f=HEX&dc=78DA6594C94F13511CC7DFB453A12DC85A168102152C6D69A12EF168A2A831506822F166EA0023364EA6753A55396A5CE2D18B778F5EBCB826FE0B5E5CD912DCB783CBD5D3F8EBFBFE4A27F6A57D9F97EF7BBFF5CD4CE6F254D3FDE3570E09A5E988A1954AB979CD3CAF5B0DB39A5DB63443544603FDC3D07353FA59DD2CE9A913E6C5B261EA96B69037F2F64A88B733BAA1EBA9C39676C9C89BCB22982D148CD43123BF7CCE0EC8F5C9A2AE2FB5CBE53C9D2D162C5BB3F305B319272B07C93074B4985F2437655BCF65CAB98C56B2756BA587F23848FF577EC1C35145581122AA0A4F84390CAA83CC6EE2802AB6BAB66DBC62861021D30C3834CB9C035F937F45817F658E166955ECC83233E0C82C189D06DF917F2FFBF7B2FF38FB8FB3FF38FB0F52437D38ABF8363CD2BE71137C1643BF2B7E1AB8B661AE6D846B1BE1DA3E504CB4C2F1F94DD8070ACC22D8748169813B4BE04B320C729CE05F2FF60EA096D618FCB7EE85FE9EE23473BF9B1D1AA24BCE3D72EE977352CE1FE9640B4E7A5A1284B45F8C57790F91D728729B6CAFE36D0B0BA9B5571942069DD388FC89FC7570851DD754EC5D07C3379837C1E82D307915F4531B43B84525E4CA5A90CF6EEE7EB7AB8E75CAAB17E73DBD9CCFAE2A39AFCF64DBC7F9F43DC05EFF4330FA088C3D663E613E0557C9FF00FC7B07F84687AA37CC373ACC371CA1DC073997C104EC93CC34F30BE512E15C2267A0EDD6980BCC25705C67DB45F02BD98EC2BF6FF42D7ABD6795B9C65C072736C0F42698238C71FFC664E726E4AC919E802E1252D9A08A53882252FC4CBD216D92B5C97121B57E75FBDDA45FC532565170CA89D7ED4ED629E93A655F9DB2BF4E99A953B22A872545E13E57369C9F81ED4F825092D8F8EDD64EE101F9E5D6C670EE4F4DF3284378191A9913773CB52077E93AD35CF56D7AECD3C8C4F956FB7639DF5DEB1FAEB51CA703B214292CB8D659D75A73ADE568EFAC457DD1515BFF379EB7D5B6FE0108B54766

 

  • I want to fill the PSI hole like you did.
  • I want Mu Lightning & Ball Lightning for theme.
  • Also 2 slot hover for speed since it crazy fun, maybe for defense too? And afterburner maxed out.
  • Also added back in Sweeping Cross again for fun.
  • Also added in Unstoppable in case my endurance gets drained and I need a panic button.
  • Spiritual Alpha for recharge, stun and heals. Currently tier 3.
  • Somehow get Mu Lightning slotted to be full damage in an attack chain
  • Also not taking Fight pool which is bad I know. =/ I am at 90% S/L though
  • Thanks for taking the time to post your build! Two months of alts was a lot for me 🙂
Edited by RicoZaid
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