Communistpenguin Posted May 8, 2022 Share Posted May 8, 2022 So this has probably been suggested before, but it would be cool if we got a new power pool that lets us see enemies or glowies on the maps. The tech for this exists, as the last mobs pop up during missions. Personally, I would definitely consider picking up this pool on alot of my toons. I also like that it is a non-combat power pool that adds flavor to characters. I tried to make it so we can track things without it removing all difficulty and I chose toggles so that your minimap isnt always flooded with icons. Aura of Ill intentions: Toggle power. When active, your aura allows you to locate enemies within X distance of you. Enemy mobs show upon the minimap within X foot radius of you. Aura of the Silenced Voice: Toggle power. When Active your aura reveals those in need! Hostage NPC's show up on minimap within X foot radius of you. Aura of Vision: Toggle Power. When Active, your Aura reveals The items that you seek! Mission objectives show up on your minimap within X foot radius of you on your minimap. Mastery of Auras: Auto power. Through your dedication, you have mastered your auras. You have increased the Radius of your aura by Y feet. I used X and Y for the distances, because I don't know what an appropriate distance should be. I imagine that they would be low endurance toggles that you could slot for end reduction or range maybe? Link to comment Share on other sites More sharing options...
biostem Posted May 9, 2022 Share Posted May 9, 2022 Honestly, I think these would be better as accolade powers, perhaps for completing a certain number of hostage, objective, or kill-all missions. Alternatively, you could give each aura some small benefit besides just revealing certain enemies/objectives, so that they can both slot enhancements and be worthwhile outside of the specific mission types... 2 Link to comment Share on other sites More sharing options...
Aida LaCanthe Posted May 12, 2022 Share Posted May 12, 2022 I like them better as accolades, yes, or on P2W, because as it stands in the suggestion OP, they don't really benefit a character mechanically. Further ideas could be a set of origin-specific powercust animations for those character who aren't psychic or magickal. For example, a handheld scanner or cyborg eye-scan animation for Science and Tech origin, and maybe for natural origin, a 'listening' soundwave VFX with 'awareness pose' on activation (like some Ninjutsu and Super Reflex toggles have, where you take a ready pose and look around). Link to comment Share on other sites More sharing options...
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