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Posted

I have been running this Fire/TA as well as a TA/Water defender for a while and they both are doing pretty well. I would like to see what might could be improved or just different directions that may work out as well. The goals for the build were Ranged Defense as well as Recharge, I didn't feel the need to soft-cap defense because of Flash Arrow. However I did boost it up more than the bare minimum for a bit of safety for mobs joining the fight late. I don't think I got all the recharge out of the build as possible so that might be a good area for improvement. On this build I did not take Ice Arrow, even though I like the power a lot, because I was tight on slots and didn't feel that Fire needed the extra ST oomph that it can provide, not opposed to it if it can squeezed in. Also I don't like planning for Incarnates but I have taken Cardiac, Assault, and Clarion for the ones that would make a difference in build. 

 

Any advice that can be provided would be greatly appreciated.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), SprScrBls-Dmg/Rchg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(31), SprScrBls-Rchg/+End(42), Thn-Acc/Dmg/EndRdx(43)
Level 1: Entangling Arrow -- Acc-I(A)
Level 2: Fire Ball -- Rgn-Acc/Rchg(A), Rgn-Dmg/Rchg(3), Rgn-Acc/Dmg/Rchg(3), Rgn-Dmg/EndRdx(5), Rgn-Knock%(5), PstBls-Dam%(11)
Level 4: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(17), CldSns-Acc/Rchg(17), CldSns-ToHitDeb/EndRdx/Rchg(39)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(9), Artl-End/Rech/Rng(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(31)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Kick -- Empty(A)
Level 16: Poison Gas Arrow -- CaloftheS-Heal%(A)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(23)
Level 20: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(23), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39), ShlWal-ResDam/Re TP(45)
Level 24: Combat Teleport -- Tim&SpcMn-Rng(A)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Dam%(29), Apc-Dam%(46)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Acid Arrow -- AchHee-ResDeb%(A), Acc-I(31), Ann-ResDeb%(43), PstBls-Dam%(46), Bmbdmt-+FireDmg(48)
Level 32: Inferno -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(33), SprScrBls-Dmg/EndRdx/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(34), Arm-Dam%(34)
Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)
Level 38: EMP Arrow -- Lck-Acc/Hold(A), Lck-%Hold(40), Lck-Acc/Rchg(40), Lck-Rchg/Hold(40), Lck-EndRdx/Rchg/Hold(42), Lck-Acc/EndRdx/Rchg/Hold(42)
Level 41: Dark Consumption -- Erd-Dmg/Rchg(A), Erd-Acc/Rchg(43), Erd-Acc/Dmg/Rchg(45)
Level 44: Dark Embrace -- GldArm-End/Res(A), GldArm-ResDam(45), GldArm-3defTpProc(46)
Level 47: Soul Drain -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(48), Erd-Acc/Dmg/Rchg(48), RechRdx-I(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50), Rct-Def(50)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(34), NmnCnv-Regen/Rcvry+(39)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 49: Quick Form 
Level 10: Speed Phase 
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 27.88% Defense(Energy)
  • 27.88% Defense(Negative)
  • 6% Defense(Psionic)
  • 31% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 13.05% Max End
  • +2.5% Enhancement(Held)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • +68.75% Enhancement(RechargeTime)
  • +10% Enhancement(Range)
  • +33% Enhancement(Accuracy)
  • 7.5% SpeedFlying
  • 124.5 HP (11.62%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • 36.25% MezResist(Confused)
  • 36.25% MezResist(Held)
  • 36.25% MezResist(Immobilized)
  • 36.25% MezResist(Sleep)
  • 36.25% MezResist(Stunned)
  • 36.25% MezResist(Terrorized)
  • 200% MezResist(Teleport) (20% chance)
  • 12.5% (0.21 End/sec) Recovery
  • 38% (1.7 HP/sec) Regeneration
  • 9.5% Resistance(Smashing)
  • 23.75% Resistance(Fire)
  • 23.75% Resistance(Cold)
  • 12.5% Resistance(Energy)
  • 12.5% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 9.5% Resistance(Lethal)
  • 7.5% SpeedRunning

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  • 2 weeks later
Posted

Love Fire/TA, and yours looks pretty decent.  That said, if you could find a way to squeeze Glue Arrow into the build, try it out because that giant Slow patch helps keep mobs in your AoEs and therefore, helps you kill things dead faster.  Also, maybe you're getting good mileage out of EMP Arrow slotted that way, but its crazy recharge time has prevented me from ever investing more than a couple of Recharge Reduction IOs in it.  If you're ever looking to punch up another power/effect, steal slots from EMP Arrow.  

 

If this posts correctly, the build below is what I had been running, but I think I have moved some slots around since posting it.  I'm definitely kicking around the idea of dropping a power in favor of a real travel power, but it's super tough trying to figure out what to drop as I have a use case for everything else in the build, even EMP Arrow.

 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Plasmarc: Level 50 Technology Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Villain Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Entangling Arrow -- Acc-I(A)
Level 2: Fire Ball -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/EndRdx/Rchg(11), SprMlcoft-Rchg/Dmg%(11)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), Flight-I(17)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(23)
Level 8: Flash Arrow -- ToHitDeb-I(A)
Level 10: Ice Arrow -- Lck-Acc/Rchg(A), Lck-%Hold(23), RechRdx-I(45)
Level 12: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(25), RechRdx-I(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Glue Arrow -- Slow-I(A)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31)
Level 20: Acid Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(31), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(33), Artl-End/Rech/Rng(34)
Level 22: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(36)
Level 24: Poison Gas Arrow -- RechRdx-I(A)
Level 26: Boxing -- Acc-I(A)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-Max HP%(37), StdPrt-ResDam/Def+(39), GldArm-3defTpProc(39)
Level 32: Inferno -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(39), SprScrBls-Acc/Dmg/Rchg(40), Arm-Dmg(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42)
Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(43), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43)
Level 38: EMP Arrow -- RechRdx-I(A), RechRdx-I(45)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48)
Level 44: Blazing Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(45), SprScrBls-Rchg/+End(46), Thn-Acc/Dmg(46), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(48)
Level 47: Char -- Dvs-Acc/Dmg/Rchg(A), Dvs-Hold%(48)
Level 49: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Prv-Absorb%(13), Pnc-Heal/+End(15)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(15), PrfShf-End%(17)
Level 49: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Cardiac Partial Core Revamp 
Level 50: Ion Total Core Judgement 
Level 50: Degenerative Total Core Conversion 
Level 50: Warworks Total Core Improved Ally 
Level 50: Assault Partial Core Graft 
Level 50: Clarion Partial Core Invocation 

 

CEOs come and go, and one just went/The ingredients you got bake the cake you get

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