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Looking for slotting suggestions. Elec/Ice/Mace Blaster


KaizenSoze
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I am enjoying this blaster on just SOs, but it's time to build her out.

 

The power selections are fixed, but I am not feeling it on the slotting.

 

Any suggestions? I would like more s/l def.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Ice Manipulation
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Chilblain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9)
Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17)
Level 4: Infiltration -- LucoftheG-Def/EndRdx(A), Krm-ResKB(17)
Level 6: Short Circuit -- SynSck-EndMod(A), SynSck-Dam/Rech(19), SynSck-EndMod/Rech(19), SynSck-Dam/Rech/Acc(21), SynSck-Dam/Acc/End(21), SynSck-EndMod/+RunSpeed(23)
Level 8: Charge Up -- RechRdx-I(A)
Level 10: Frigid Protection -- Prv-Absorb%(A), Prv-Heal(23), PrfShf-End%(25), PrfShf-EndMod(25), PrfShf-EndMod/Rchg(27), Slow-I(27)
Level 12: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(29), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(31)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), ShlWal-ResDam/Re TP(33)
Level 16: Build Up -- GssSynFr--Build%(A), RechRdx-I(34)
Level 18: Tactics -- HO:Cyto(A)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Victory Rush -- EndMod-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Voltaic Sentinel -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(34), BldMnd-Acc/EndRdx(34), BldMnd-Acc/Dmg/EndRdx(36), BldMnd-Acc(36), BldMnd-Dmg(36)
Level 28: Shiver -- ImpSwf-Acc/Slow(A), ImpSwf-Rng/Slow(50)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 32: Thunderous Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Rchg/+Status Protect(39)
Level 35: Freezing Touch -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Rchg/Dmg%(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42)
Level 38: Frozen Aura -- Arm-Dmg(A), Erd-%Dam(42), Obl-%Dam(43), FuroftheG-ResDeb%(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(50)
Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46), GldArm-End/Res(46), StdPrt-ResKB(48), Ags-Psi/Status(48)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Shocked
Level 49: Quick Form
Level 50: Musculature Radial Paragon
------------

 

 

 

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  1. Swap Zapp to Calibrated Accuracy. Loses 1.25% Ranged Defense but gains 5% +Recharge.
  2. Swap to Preemptive Optimization in Short Circuit.  would drop the +Recharge from 6.25% to 3.75% but gives 3.75% more Ranged Defense (see next line)
  3.  Swap from 6 slotted Artillery to 5 slotted Positron's Blast in Ball Lightning. You then gain 6.25 +Recharge while losing 3.13% Ranged Defense (see previous line). Overall +3.75% Global Recharge, +0.62% Ranged Defense
  4. Swap the Luck of the Gambler enhancement in Infiltration from Def/End to Def/Increased Global Recharge Speed--gives the same Defense value and only costs 0.09 End/sec more for 7.5% +Recharge 
  5. Swap to Expedient Reinforcement from Blood Mandate in Voltaic Sentinel. Gains 6.25% +Recharge for losing 0.62% Ranged Defense
  6. Drop the Obliteration and Eradication procs from Frozen Aura for two more Armageddon enhancements. The proc potential drop by one-third but you pick up Accuracy on the power and 10% +Recharge.
  7. Swap one slot from Shiver to Hasten. Boost Recharge enhancements to +3
  8.  Drop Victory Rush for Tesla Cage. For its slots drop the Slow Enhancement from Frigid Protection, the Psionic Status Resistance from Tough, and extra slot for Gladiator's Armor (keep the +Defense IO). Slot with Basilisk Gaze to gain +1.25% Ranged Defense and 7.5% +Recharge [I know you said the power selection is fixed, but one-slotted Victory Rush is probably not going to serve you as well as reaching for perma-Hasten.] 

Would leave you with 6.8 seconds in every 126.8 seconds outside Hasten while keeping you at pretty much the same Ranged Defense value.

 

Spoiler

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Infiltration loses all defense bonuses when you are attacking. 

 

It's hard to up your S/L if you skip the ST melee attacks, which are the easiest way to shore up S/L defense. I'm not sure if you are going for a budget build here but 5 piece blistering cold and a few rectified reticles here and there will put you pretty close to 40% S/L defense. Since you want to keep your power selections, and I don't agree with them if performance is what you are seeking, neither from a power pick nor progression (for exemp content) perspective, this is what I ended up with:

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Ice Manipulation
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Chilblain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9)
Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(15)
Level 4: Infiltration -- LucoftheG-Def/EndRdx(A), BlsoftheZ-Travel/EndRdx(17), BlsoftheZ-ResKB(17)
Level 6: Short Circuit -- SynSck-EndMod(A), SynSck-Dam/Rech(19), SynSck-EndMod/Rech(19), SynSck-Dam/Rech/Acc(21), SynSck-Dam/Acc/End(21), PwrTrns-Dam/EndMod(23)
Level 8: Charge Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--Build%(25), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(50)
Level 10: Frigid Protection -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(27), PreOptmz-EndMod/Rech(29), PreOptmz-EndMod/Acc/End(29), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-EndMod/End/Rech(31)
Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Dam%(33)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(34), Rct-ResDam%(34)
Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(36)
Level 18: Tactics -- HO:Cyto(A)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Victory Rush -- EndMod-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Voltaic Sentinel -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37)
Level 28: Shiver -- Acc-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Thunderous Blast -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(40), Artl-End/Rech/Rng(40)
Level 35: Freezing Touch -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Rchg/Dmg%(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43)
Level 38: Frozen Aura -- Arm-Dmg(A), Arm-Acc/Rchg(43), Arm-Acc/Dmg/Rchg(45), FuroftheG-ResDeb%(45), Arm-Dmg/EndRdx(45), Arm-Dam%(46)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), UnbGrd-Max HP%(48)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def(50), ShlWal-ResDam/Re TP(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(9), Mrc-Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Shocked 
Level 49: Quick Form 
Level 50: Musculature Radial Paragon 
------------

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Range defense is more important than S/L defense, you got plenty of tools to neuter things that get too close to you but you have no control over things you can't interact with.

 

My take on the combo if built for defense would look something like this:

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Ice Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Chilblain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/EndRdx(9)
Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(15)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15)
Level 6: Short Circuit -- PwrTrns-Dam/EndMod(A), SprAvl-Rchg/KDProc(17), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SynSck-Dam/Rech(19), SynSck-EndMod/Rech(19), SynSck-EndMod(21)
Level 8: Charge Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--Build%(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(50)
Level 10: Frigid Protection -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(25), PreOptmz-EndMod/Rech(27), PreOptmz-EndMod/Acc/End(27), PreOptmz-EndMod/Acc/Rech(29), PreOptmz-EndMod/End/Rech(29)
Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(33)
Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33)
Level 16: Ice Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(36)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(36)
Level 24: Kick -- Empty(A)
Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(37)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(37), ShlWal-Def(39), ShlWal-ResDam/Re TP(39)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(40), Rct-ResDam%(40)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43)
Level 38: Frozen Aura -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Dmg/EndRdx(45), Erd-Dmg(45), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-%Dam(46), Arm-Dam%(50)
Level 41: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(48), UnbCns-Dam%(48)
Level 44: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(9)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Shocked 
Level 49: Quick Form 
Level 14: Speed Phase 
Level 49: Double Jump 
------------

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|-------------------------------------------------------------------|

 

I think Voltaic Sent is a trash power and not worth the end sink. 3 second cast time and detoggle makes it a hassle against mez heavy groups. If you have a habit of skipping death shroud on a /dark blaster there's no reason for you to embrace VS.  I also put a lot of emphasis on slow resist on my blaster builds. You don't need it against all encounters but when you get slowed and you have no slow resist life will get very painful. 

 

With all the melee range mitigation you can comfortably drop your S/L to about 40% and still do fine in melee range.

Edited by Nemu
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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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That you both for the excellent suggestions. I'll be testing these out day for a few days.

 

I have MIDs configured to deal with the loss of Infiltration defense. I love that power despite the defense loss.

 

I run Clarion Radial, which handles the mezz issue and buffs the end drain.

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  • 3 weeks later

I tried several power variations. Swapping in or out Telsa Cage, Ice Sword, Voltaic Sentinel.

 

The best Trapdoor time was to use Voltaic Sentinel and skip Ice Sword and Tesla Cage.

6:00 with build below

6:30-45 with combos of Ice Sword or Tesla cage

 

Voltaic Sentinel helps keep things drained and picks off mobs with slivers of hp.

 

This build can solo 4x8 DA, PI, and Cimerora. I died once after aggroing three groups of Carnies, only thing left when I came back was two bosses out of three groups.

 

I'll post some combat videos in a few days.

 

"Final" build until I think of something else:

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Ice Manipulation
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Chilblain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(11)
Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(19)
Level 4: Infiltration -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(19)
Level 6: Short Circuit -- SynSck-EndMod(A), SynSck-Dam/Rech(21), SynSck-EndMod/Rech(21), SynSck-EndMod/+RunSpeed(23), SynSck-Dam/Acc/End(23), PwrTrns-Dam/EndMod(25)
Level 8: Charge Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--Build%(27), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29)
Level 10: Frigid Protection -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(31), PreOptmz-EndMod/Rech(31), PreOptmz-EndMod/Acc/End(31), PreOptmz-EndMod/Acc/Rech(33), PreOptmz-EndMod/End/Rech(33)
Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(34)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-ResDam%(36)
Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(37)
Level 18: Tactics -- HO:Cyto(A)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Victory Rush -- EndMod-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Voltaic Sentinel -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(50)
Level 28: Shiver -- PcnoftheT-Acc/Slow(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Thunderous Blast -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(40), Artl-End/Rech/Rng(40)
Level 35: Freezing Touch -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Rchg/Dmg%(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43)
Level 38: Frozen Aura -- Arm-Dmg(A), Arm-Acc/Rchg(43), Arm-Acc/Dmg/Rchg(45), FuroftheG-ResDeb%(45), Arm-Dmg/EndRdx(45), Arm-Dam%(46)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), StdPrt-ResKB(48)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def(50), ShlWal-ResDam/Re TP(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(13), Mrc-Rcvry+(13)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Shocked
Level 49: Quick Form
Level 50: Musculature Radial Paragon
Level 50: Assault Core Embodiment
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

 

 

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FWIW, my current target build is:

 

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|F4185DDC26DF6DE462309315812D59D85974CD3BADD3F7D3041D6FD0F5B05EB5F|
|-------------------------------------------------------------------|

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