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katana/super


UnknownSurvivor

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any ideas, focused on melee/ranged/aoe defences, and i tried the rest for resist/recharge/damage. but i suck at this lol.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Milo tea: Level 50 Science Brute
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Gambler's Cut -- Mk'Bit-Dmg/EndRdx(A), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(11)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/Rchg(45)
Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(17)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg(45)
Level 6: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7)
Level 8: Super Speed -- Empty(A)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- Empty(A)
Level 16: Dragon's Roar -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(17), MckBrt-Taunt/Rchg(27), MckBrt-Acc/Rchg(29), MckBrt-Taunt/Rng(29), MckBrt-Rchg(31)
Level 18: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19)
Level 20: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(21), TtnCtn-ResDam/EndRdx/Rchg(21), TtnCtn-ResDam/Rchg(27), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(43)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(48)
Level 24: Evasion -- ShlWal-Def(A), ShlWal-ResDam/Re TP(25), ShlWal-Def/EndRdx(25)
Level 26: The Lotus Drops -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(39), SprUnrFur-Acc/Dmg/Rchg(39), SprUnrFur-Dmg/EndRdx/Rchg(39), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Rchg/+Regen/+End(40)
Level 28: Soaring Dragon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(34), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury%(37)
Level 30: Lucky -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(46)
Level 32: Golden Dragonfly -- Arm-Dam%(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), SuddAcc--KB/+KD(34)
Level 35: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), ShlWal-Def/EndRdx(36)
Level 38: Quickness -- Empty(A)
Level 41: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), ShlWal-Def/EndRdx(42)
Level 44: Superior Conditioning -- PrfShf-EndMod(A)
Level 47: Physical Perfection -- Mrc-Rcvry+(A), RgnTss-Regen+(48), PrfShf-End%(48)
Level 49: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(50), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42)
Level 8: Speed Phase 
Level 50: Cardiac Core Paragon 
------------

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I shuffled a slot around here and there, to keep you from having wasted set bonuses.  Swapped out the Tier 2 attack for Tier 1, recharges in 2.2 seconds instead of 1.2 but gives you more damage.  Freed up your Incarnate powers for whichever.  Traded some recovery to cap your SL resistance and give you regular bursts of healing and absorb.



This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Milo tea: Level 50 Science Brute
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(21)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def/Rchg(9)
Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(15), Obl-Acc/Rchg(27)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/Rchg(19)
Level 6: Agile -- RedFrt-Def/Rchg(A), RedFrt-Def(19), LucoftheG-Def/Rchg+(50)
Level 8: Super Speed -- Empty(A)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 14: Boxing -- Empty(A)
Level 16: Dragon's Roar -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Taunt/Rchg(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27)
Level 18: Dodge -- DefBuff-I(A)
Level 20: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(29), TtnCtn-ResDam/EndRdx/Rchg(29), TtnCtn-ResDam/Rchg(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx/Rchg(34)
Level 24: Evasion -- ShlWal-Def(A), ShlWal-ResDam/Re TP(34), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(36)
Level 26: The Lotus Drops -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37)
Level 28: Soaring Dragon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(39), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury%(40)
Level 30: Lucky -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(48)
Level 32: Golden Dragonfly -- Arm-Dam%(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), OvrFrc-Dam/KB(45)
Level 35: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
Level 38: Quickness -- Run-I(A)
Level 41: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-Def(46)
Level 44: Superior Conditioning -- PrfShf-EndMod(A)
Level 47: Physical Perfection -- Prv-Heal(A), Prv-Absorb%(48), PrfShf-End%(48)
Level 49: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-Rchg(50)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(11)
Level 8: Speed Phase 
------------



| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Unfortunately I have a dead computer.  This means no Mids except what I can see on this phone.  In particular this means i can't see totals like end consumption and net recovery or your damage resistance values, etc..  That said:

  • Soft capped, not Incarnate capped yes?  As SR with DDR at 95% you only need slightly over the minimum for these values.  Softcap for 47% defenses good, defenses at 50% is either too much or not enough.  You are at 95% DDR yes?
  • What sort of S/L resists have you got at full health?  Personally after Tough, Shield Wall +5% and Reactive Defenses scaling resists I'd  be more focused on other resists depending on content I tended to run.  I'd yield to other SR folks and their knowledge on what makes a good minimum resistance to have before SR's scaling kicks in.  You'd want to hit 90% while still having enough health to recover ... which some might say is just enough to be upright.
  • Why Cardiac Core Paragon?  I've no reason to think you need that kind of endurance reduction help (even solo) and I don't think the resistance boost will effect anything other than Tough.  I'd be leaning towards Musculature typically with a Brute or Scrapper -> MOAR Damage.  If anything you should be swimming in blue (Stamina+Conditioning+Phys Perf).
  • Is this a "I'm probably never (rarely) going to exemp build"?  I ask because of Combat Jumping and Build Up placement.
  • Winter's Gift resist slow/rchg debuff in Super Speed.  Until you hit 100% more never hurts when it's placed in an otherwise unused slot.

Back later

 

 

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9 hours ago, Omega Force said:

I shuffled a slot around here and there, to keep you from having wasted set bonuses.  Swapped out the Tier 2 attack for Tier 1, recharges in 2.2 seconds instead of 1.2 but gives you more damage.  Freed up your Incarnate powers for whichever.  Traded some recovery to cap your SL resistance and give you regular bursts of healing and absorb.

 

  Hide contents

 

 


This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Milo tea: Level 50 Science Brute
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(21)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def/Rchg(9)
Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(15), Obl-Acc/Rchg(27)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/Rchg(19)
Level 6: Agile -- RedFrt-Def/Rchg(A), RedFrt-Def(19), LucoftheG-Def/Rchg+(50)
Level 8: Super Speed -- Empty(A)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 14: Boxing -- Empty(A)
Level 16: Dragon's Roar -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Taunt/Rchg(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27)
Level 18: Dodge -- DefBuff-I(A)
Level 20: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(29), TtnCtn-ResDam/EndRdx/Rchg(29), TtnCtn-ResDam/Rchg(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx/Rchg(34)
Level 24: Evasion -- ShlWal-Def(A), ShlWal-ResDam/Re TP(34), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(36)
Level 26: The Lotus Drops -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37)
Level 28: Soaring Dragon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(39), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury%(40)
Level 30: Lucky -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(48)
Level 32: Golden Dragonfly -- Arm-Dam%(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), OvrFrc-Dam/KB(45)
Level 35: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
Level 38: Quickness -- Run-I(A)
Level 41: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-Def(46)
Level 44: Superior Conditioning -- PrfShf-EndMod(A)
Level 47: Physical Perfection -- Prv-Heal(A), Prv-Absorb%(48), PrfShf-End%(48)
Level 49: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-Rchg(50)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(11)
Level 8: Speed Phase 
------------


 

 

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I would've put the Prv Heal & Prv Absorb % in Health instead of Physical Perfection

 PP only needs the Performance Shifter Proc or End Mod

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