SomeGuy Posted June 28, 2022 Posted June 28, 2022 3 hours ago, ninja surprise said: Both it and Staff are still better than Fiery Melee. Fire is such a disappointment. Fiery Melee performs pretty bad, but not THAT bad. Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
ninja surprise Posted June 30, 2022 Posted June 30, 2022 On 6/27/2022 at 8:53 PM, SomeGuy said: Fiery Melee performs pretty bad, but not THAT bad. One the one hand there's the pure numbers, on the other hand there's look & feel. Since Fire supposedly gives up all mitigation and other secondary effects in exchange for pure damage, Savage and Staff with their knockdowns and self-buffs and other secondary effects perform better overall than Fire's middling damage spread out as DoTs.
SomeGuy Posted June 30, 2022 Posted June 30, 2022 (edited) 28 minutes ago, ninja surprise said: One the one hand there's the pure numbers, on the other hand there's look & feel. Since Fire supposedly gives up all mitigation and other secondary effects in exchange for pure damage, Savage and Staff with their knockdowns and self-buffs and other secondary effects perform better overall than Fire's middling damage spread out as DoTs. Honestly, the "look and feel" is probably one of the more important aspects of a set to me. If I don't enjoy it, I won't play it. I just wish I didn't need to know the numbers as much as I do. Everyone has different metrics for "better". Making the thing hitting you not ever hit you is pretty good mitigation. Edited June 30, 2022 by SomeGuy 1 Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
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