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Posted
On 6/27/2022 at 8:53 PM, SomeGuy said:

 

Fiery Melee performs pretty bad, but not THAT bad.

 

One the one hand there's the pure numbers, on the other hand there's look & feel.

Since Fire supposedly gives up all mitigation and other secondary effects in exchange for pure damage, Savage and Staff with their knockdowns and self-buffs and other secondary effects perform better overall than Fire's middling damage spread out as DoTs.

Posted (edited)
28 minutes ago, ninja surprise said:

 

One the one hand there's the pure numbers, on the other hand there's look & feel.

Since Fire supposedly gives up all mitigation and other secondary effects in exchange for pure damage, Savage and Staff with their knockdowns and self-buffs and other secondary effects perform better overall than Fire's middling damage spread out as DoTs.

 

Honestly, the "look and feel" is probably one of the more important aspects of a set to me. If I don't enjoy it, I won't play it. I just wish I didn't need to know the numbers as much as I do. Everyone has different metrics for "better".

 

Making the thing hitting you not ever hit you is pretty good mitigation.

Edited by SomeGuy
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