DirtyBoxerz Posted June 16, 2022 Posted June 16, 2022 (edited) This is What i have so far. any help would be appreciated https://www.midsreborn.com/builds/download.php?uc=1408&c=665&a=1330&f=HEX&dc=78DA6594594F135114C7EF4CA774A12DD452CA56D905A98C05E3BB618BB2180289AFCD844ECB446C9BB6C462D40FE18B2F2E310104D1CF20087E0AFD006EA06FEEA987FB3F579A70D399DFBDE79EE57FE7CC74AE3211C864A6AE082D34BE62954AA9093B63E7D276D13D67659D25713C3C7475297B6A6C35933117ACB463959D7C2E3579CB299568D2F6DF61C1CA65EDB43961156FA6C6286759F8E7F3F91573B160DBE906399DB52DF22C2D3B85A05C4F39D9E5B293CB06D46E8116ED930567C91CCF178BAB8572BE985ACCAFAEA4E6289F5D5C6B21493D74DDD6E9A6499555B7F8E01262C410FA47E627D0F8CCFC027A0FC1F59A6043240D69F48F3047C1D025E6657083823415A46DC118D866BE001B7798AFC0350A720996E9FA0EE3F91FCC9FCC5FE0D06FE61FB042C16EAEA8BB5FD32A62087397B907F652933CEC243C3E5D46F690D1C765355F4248E345E61DF2A95711F5DD30DE256350D50AFADC88F033436098D236705AD110D5A4F11E45865527C2BB907E668FF9066CDA671E806D6F418D324638A31EB94A88D3F9AF81C3D3A08B9CA24A5B74143D6C8E6972B3390E1AE414534E31D6D6D2C46C04B7486BAB6A47AB0BA76A33C03E37B30E1CF030BD603355685715DA6720A3E32F347670C54DAA10E70A46BC4A439C3D75EF92F708E5EB540FAE731D9DEBDA606E82DDCF995BCC6D7047C77720EBF44420A6B7891965C6C0BE16F02505F5AB57B8FF115A70EE31F309F32938F08C5B48320755D307F91DBA4F99124A7BC28BF4177C4C0FD30F0ED73303608560AA8CA67C16312A92542F6CF23DCE987C077618428D2AFD8EFD674F9BAE1B271F7575DE5073DAD7E4FEA1FF649F43BED69874D10D757537D0C9BA69E280218E4EC77DAB3169E221547A1F80FB43F8E3943A66864ECE553DA85DFC0348EFE560 Edited June 16, 2022 by DirtyBoxerz
DirtyBoxerz Posted June 16, 2022 Author Posted June 16, 2022 This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Magic DefenderPrimary Power Set: Radiation EmissionSecondary Power Set: Dark BlastPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingPower Pool: LeapingAncillary Pool: Soul Mastery Hero Profile:Level 1: Radiant Aura (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/Endurance (3) Preventive Medicine - Endurance/RechargeTime (5) Preventive Medicine - Heal/RechargeTime (5) Preventive Medicine - Heal/RechargeTime/Endurance (9) Preventive Medicine - Chance for +Absorb Level 1: Dark Blast (A) Superior Vigilant Assault - Accuracy/Damage (11) Superior Vigilant Assault - Damage/RechargeTime (11) Superior Vigilant Assault - Damage/Endurance/RechargeTime (15) Superior Vigilant Assault - Accuracy/Damage/Endurance (15) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb Level 2: Gloom (A) Superior Winter's Bite - Accuracy/Damage (13) Superior Winter's Bite - Damage/RechargeTime (13) Superior Winter's Bite - Accuracy/Damage/Endurance (17) Superior Winter's Bite - Accuracy/Damage/Recharge (17) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 4: Accelerate Metabolism (A) Preemptive Optimization - Accuracy/Recharge (42) Preemptive Optimization - EndMod/Endurance (42) Preemptive Optimization - EndMod/Recharge (42) Preemptive Optimization - EndMod/Accuracy/Endurance (43) Preemptive Optimization - EndMod/Accuracy/Recharge (43) Preemptive Optimization - EndMod/Endurance/Recharge Level 6: Radiation Infection (A) Achilles' Heel - Defense Debuff (47) Achilles' Heel - Defense Debuff/Recharge (47) Achilles' Heel - Chance for Res Debuff Level 8: Super Speed (A) Celerity - +StealthLevel 10: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 12: Enervating Field (A) Endurance Reduction IOLevel 14: Lingering Radiation (A) Ice Mistral's Torment - Endurance/Slow (48) Ice Mistral's Torment - Damage/Recharge (48) Ice Mistral's Torment - Chance for Cold Damage Level 16: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 18: Choking Cloud (A) Superior Entomb - Accuracy/Hold (19) Superior Entomb - Hold/Recharge (19) Superior Entomb - Endurance/Recharge (21) Superior Entomb - Accuracy/Hold/Endurance (21) Superior Entomb - Accuracy/Hold/Endurance/Recharge (27) Superior Entomb - Recharge/Chance for +Absorb Level 20: Boxing (A) Pounding Slugfest - Accuracy/Damage (43) Pounding Slugfest - Damage/Endurance (46) Pounding Slugfest - Damage/Recharge Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (23) Steadfast Protection - Resistance/+Def 3% (23) Impervious Skin - Status Resistance Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance Level 26: Tenebrous Tentacles (A) Artillery - Accuracy/Damage (27) Artillery - Damage/Endurance (37) Artillery - Damage/Recharge (37) Artillery - Accuracy/Damage/Recharge (40) Artillery - Accuracy/Recharge/Range (40) Artillery - Endurance/Recharge/Range Level 28: Combat Jumping (A) Shield Wall - +Res (Teleportation), +5% Res (All) (29) Kismet - Accuracy +6% (29) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Moonbeam (A) Sting of the Manticore - Damage/Endurance (31) Sting of the Manticore - Accuracy/Interrupt/Range (31) Sting of the Manticore - Damage/Interrupt/Recharge (31) Sting of the Manticore - Chance of Damage(Toxic) (33) Sting of the Manticore - Accuracy/Damage Level 32: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (34) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 35: Life Drain (A) Touch of the Nictus - Healing/Absorb (36) Touch of the Nictus - Healing/Absorb/Recharge (36) Touch of the Nictus - Accuracy/Healing/Absorb (36) Touch of the Nictus - Accuracy/Endurance/Recharge (37) Touch of the Nictus - Chance for Negative Energy Damage Level 38: Blackstar (A) Superior Avalanche - Accuracy/Damage (39) Superior Avalanche - Damage/Endurance (39) Superior Avalanche - Accuracy/Damage/Endurance (39) Superior Avalanche - Accuracy/Damage/Recharge (40) Superior Avalanche - Recharge/Chance for Knockdown Level 41: Assault (A) Recharge Reduction IOLevel 44: Fallout (A) Siphon Insight - Accuracy/ToHit Debuff (45) Siphon Insight - Accuracy/Recharge (45) Siphon Insight - ToHit Debuff (45) Siphon Insight - ToHit Debuff/Endurance/Recharge (46) Siphon Insight - Accuracy/Endurance/Recharge (46) Siphon Insight - Chance for +ToHit Level 47: Dark Embrace (A) Steadfast Protection - Knockback ProtectionLevel 49: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) (49) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 1: Brawl (A) EmptyLevel 1: Sprint (A) EmptyLevel 1: Vigilance Level 2: Rest
Meknomancer Posted June 17, 2022 Posted June 17, 2022 Assuming you picked the powers you wanted and don't want to give any of them up i did some shuffling, swapped out agility for intuition (if your planning on ageless you may as well take musc/intuition for the extra damage and debuff) I would find a way to take torrent/nightfall/power boost but thats just me. I don't see the point of fallout and i'm not sure about choking cloud when your basically all ranged except for the nuke. You have a recharge in assault for some reason when you want a boosted end red: This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Level 50 Magic Defender Primary Power Set: Radiation Emission Secondary Power Set: Dark Blast Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Radiant Aura Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7) Level 1: Dark Blast SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(7), SprVglAss-Acc/Dmg/EndRdx/Rchg(9), GldJvl-Dam%(9), CldSns-%Dam(11) Level 2: Gloom Apc-Dam%(A), Apc-Dmg/EndRdx(15), Apc-Acc/Rchg(15), Apc-Acc/Dmg/Rchg(17), Apc-Dmg(17) Level 4: Accelerate Metabolism PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/Rech(19), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(21), PreOptmz-EndMod/End/Rech(23) Level 6: Radiation Infection HO:Enzym(A), HO:Enzym(23), AchHee-ResDeb%(25) Level 8: Super Speed WntGif-ResSlow(A) Level 10: Hasten RechRdx-I(A), RechRdx-I(25) Level 12: Enervating Field EndRdx-I(A), EndRdx-I(27) Level 14: Lingering Radiation TmpRdn-Acc/EndRdx(A), TmpRdn-Acc/Slow(27) Level 16: Maneuvers LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), ShlWal-Def/EndRdx(48) Level 18: Choking Cloud SprEnt-Rchg/AbsorbProc(A), UnbCns-Dam%(29), UnbCns-EndRdx/Hold(31), GhsWdwEmb-Acc/EndRdx(31), EssofCrr-Acc/EndRdx(31) Level 20: Boxing Empty(A) Level 22: Tough GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 24: Weave LucoftheG-Def/Rchg+(A), Rct-ResDam%(34), Rct-Def(36), Rct-Def/EndRdx(36) Level 26: Tenebrous Tentacles SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(36), SprDfnBst-Acc/Dmg(37), SprDfnBst-Dmg/Rchg(37), SprDfnBst-Dmg/EndRdx/Rchg(37), SprDfnBst-Acc/Dmg/EndRdx(39) Level 28: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(39) Level 30: Moonbeam StnoftheM-Dmg/EndRdx(A), StnoftheM-Acc/ActRdx/Rng(39), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dam%(40), StnoftheM-Acc/Dmg(40) Level 32: Tactics GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 35: Life Drain SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(43), SprVglAss-Acc/Dmg/EndRdx(45), TchoftheN-%Dam(45), TchoftheN-Acc/Heal(45) Level 38: Blackstar SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Rchg/KDProc(47) Level 41: Assault EndRdx-I(A) Level 44: Fallout RechRdx-I(A) Level 47: Dark Embrace UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Max HP%(47), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx(48) Level 49: Super Jump BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(49) Level 1: Vigilance Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(13) Level 8: Speed Phase Level 49: Quick Form Level 49: Double Jump Level 50: Ion Core Final Judgement Level 50: Support Core Embodiment Level 50: Ageless Core Epiphany Level 50: Paralytic Core Flawless Interface Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve Level 50: Intuition Radial Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1540;731;1462;HEX;| |78DA6594596F12511480EF3083B594162BA540A10BD42E020E5035BE9A96366A8B2| |16DE29B216319E828026189AD517F842F7D718949D7E893EBB3A9BEBAC537FD0175| |696BA2A6D425783AE75C99A437816FCE7ACFBDE7CCC46763D6747AEC24135A46B24| |AA9948CA9693597528BE6B892D1A6D9EE6A805F0FD727872BE9B43CA9A434A5ACE5| |73C9D1CB5AA9040F1DFF1D26955C464DC931A57829390C39CBCC92C8E7B3F254415| |55336FD714255C0B334A3159A75794CCBCC94B55CC6CAAD05103CA3056D5A1EC917| |8B9542395F4C4EE52BD9641CF2A9C53917941482DF1513FC097A9535335B17198B4| |ACCF489F819297D217E45EEDB402EE8C17A744D62C725344690FB8F1143E86C5907| |EF4E892D9AF8861024444DBAB125420C230FC8C410720E20F232C56DCC7CB04ADC4| |1B6FD22FE46B6FF41CE42B099824DE61300D0B7135DCFC16A97582F34A9819C5883| |076BF683B29194426390E94A17F12A04367163930F951DC46B606CA6530ACDAB021| |A9791AD90D6C60BB23950E91DC73DC363C8EB90A1959CA4D6977814EF69BC8FAE53| |C48B18DC95420A90D94EDB327B0D161341E5E057E718C2E43D4E416F46CFB688FC8| |17ADF4F62953A0EC14E0A169D54A9EF3B1A7B37895BC815A8C94D9B9BDDCFC8F814| |79E821F111F131B2FF09B21D76F2F0DBF4D04EFD7F995EDED2EEE8F0BBE87C8357D| |CFF1639F08EF89EF81A69878CDDFCE0DD0B78618717894BC465646085B88ABC0FF0| |331A6D7F146F3F30840C1D25BAB0F69003F90082FA78997DB7D0E9C86DE21DE25DA| |47C8FA617CA1CE4833748E373033205B9324803370BBBC8BC1972153B27EFE0DE32| |75304C1D7442DA081FC0C8473C55E403F2AC547FEB6B5E89F155DB95616626F6AA1| |252FDB56582AEDAB0D4B390D7E65ED5964165623EFA189CC3065BCF000724F6CDE0| |24B079ACD27A13B916C04FA85EED78A07EAEDA0BA3A02F771B84F093ADF90DC23CB| |C1751EEFBCA6EB09CB71804C5285C300A09A320390DC23F2E25FD9A| |-------------------------------------------------------------------|
Doomguide2005 Posted June 17, 2022 Posted June 17, 2022 Fallout can be a very nasty nuke offering a nuke lvl damage and strong debuffs of to hit, def, resistance and damage. The flip side and significant catch is you either need a way to rapidly relocate and position the target corpse or an ally who's good at dying in a good position. Biggest issues in a PuG situation are 1) the teammate rezzing before you can use Fallout and/or 2) dying in a bad spot. Yay the corpse will nuke 3 minions but miss the 7 others including the AV/GM/EB you really want to nail. I'd strongly suggest having the Teleport pool as a choice for repositioning the corpse, a cooperative ally who is somewhat familiar with how Fallout works, Vengeance, and Mutation ... seems only fair since they died for the team. It is possible through a combo of IOs and HO's to push the damage, debuffs and recharge into the red. It's really fun to pull off but it's also very hard to accomplish outside of a team essentially designed around doing it. Mine for the Faithful Fans of Fallout SG was slotted 3 damage/rech IO's and multiple Lysosome HO's. This was before boosters we're available so you can probably boost, etc. and not need to use 5+ slots. Accuracy was handle by global accuracy and while on a FFoF team lots of Tactics running, etc..
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now