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Psi/shield looking for critique


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right so still dont feel so secure running stalkers as it is my least played AT past maybe sentinel so just looking for critique


This Villain build was built using Mids Reborn 3.2.17

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Level 50 Magic Stalker
Primary Power Set: Psionic Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Psi Blade -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-ResDam%(37), ShlWal-ResDam/Re TP(42)
Level 2: Deflection -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(15), RctArm-ResDam/Rchg(15), GldArm-3defTpProc(17), StdPrt-ResDam/Def+(17)
Level 4: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(21), RedFrt-EndRdx(23)
Level 6: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(23), SprStlGl-Acc/Dmg/Rchg(25), SprStlGl-Dmg/EndRdx/Rchg(29), SprStlGl-Acc/Dmg/EndRdx/Rchg(29), SprStlGl-Rchg/Hide%(31)
Level 8: Concentration -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48)
Level 10: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(46), RctArm-EndRdx/Rchg(47), RctArm-ResDam(50)
Level 18: Active Defense -- HO:Membr(A)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def(40)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 26: Greater Psi Blade -- Hct-Acc/Rchg(A), Hct-Acc/Dmg/Rchg(31), Hct-Dmg/EndRdx(34), Hct-Dam%(37), Hct-Dmg(39), UnbCns-Dam%(39)
Level 28: Grant Cover -- HO:Cyto(A)
Level 30: Super Speed -- WntGif-ResSlow(A)
Level 32: Mass Levitate -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(33), Arm-Dmg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34)
Level 35: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(40), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dam%(42), Apc-Dam%(47)
Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(43), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dmg/Rng(43), PstBls-Dam%(45), Bmbdmt-+FireDmg(50)
Level 44: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Placate -- RechRdx-I(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(9)
Level 1: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(11), PwrTrns-EndMod(11)
Level 49: Quick Form
Level 30: Speed Phase
Level 50: Musculature Core Paragon
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Born In Battle



Edited by PainX
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Telekinetic Blow is 100.0984 damage plus a 95% chance at a 33% chance for an additional 153.4842 damage when you use your Assassination. This yields 86.37 dpa. Zapp is 127.8785 damage if you're at the hit cap (which you're not), for a dpa of 80.73. Zapp also has an unmanageably long recharge compared to Telekinetic Blow's 9 sec. You can run a basic Psi rotation without Hasten, so Hasten is really only valuable for increasing multi-target dps.


Boggle isn't the most useful power in the world - it's rarely ever used in a team setting and mostly for odd solo challenges - but it does have the ability to slot the exceptional Coercive Persuasion (which gives both +10% recharge and +5% Ranged Defense).


You might consider switching Superior Avalanche and Armageddon since the latter set offers more recharge. I like Fury of the Gladiator in Shield Charge since it's almost guaranteed to proc and you normally use Shield Charge as an opener.

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im not taking snipe im taking lightning ball as for the TK blow i agree and run it on a scrapper but i want shield+blade thematically took a look at the SC but i consider your slotting worse because of how good mass levitate is its a 6s 10 radius meat and potatoes that also gives other powers recharge as is


dont consider SC an opener at all to me opening with SC in an aoe is like opening with an aoe immobilize i consider it a mediocre at best power next the flee mechanics will just make 2-3 enemies i hit flee also the power cannot crit 

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On 6/20/2022 at 2:18 AM, PainX said:

just looking for critique

/proceeds to argue with said requested critique


So...you really just want someone to agree with you then?


SC is most definitely an opener into a group so it's recharging to be used again soon. It is not going to immediately cause a group to flee.

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7 hours ago, TungstenShark said:

/proceeds to argue with said requested critique


So...you really just want someone to agree with you then?


SC is most definitely an opener into a group so it's recharging to be used again soon. It is not going to immediately cause a group to flee.

not sure when i asked for this infact i said i agreed but it was thematic the slotting is a taste thing it is simply in a power that will be cast 4 times for every SC as for the flee mechanic a lvl 50 minion has 430hp my elec/shield stalker does 370 with musc alpha and a obliteration slotted im fairly certain low hp is a trigger

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