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Stone Melee/ Fire Aura Build. Can someone please help


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You have two AoEs in Burn and Tremor, you should not really need three and a half AoEs since Burn + Tremor already kills most minions and you're left with 4-5 mobs after the initial contact with the enemy and the second time Burn is up it kills the rest of the lieutenants.


Try to copy some of the slotting if nothing else and watch Seismic Smash go from 545 to 791. Also don't slot Avalanche in Burn since it pushes mobs away unlike doing it in any other AoE. Leveling until 28 without AoE will be a pain but Fault is useless in that department anyway.


ST rotation is something like Burn, Seismic Smash, Stone Fist, Heavy Mallet, Stone Fist, Stone Mallet, Stone Fist. Repeat. In the early levels without as much recharge add more Stone Fists to fit between each attack. It's a good attack so you're not missing out on doing it.


In AoE try to always use Burn first before Tremor so that Tremor's animation time eats at Burn's recharge time and the FF procs speeds both. That makes them align to be used at the same time despite the disparate cooldowns.


The last 5% of resistances and S/L defense comes from Barrier.



This Villain build was built using Mids Reborn 3.2.17

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Stone Fist -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5)
Level 1: Fire Shield -- TtnCtn-ResDam/EndRdx/Rchg(A), TtnCtn-ResDam/EndRdx(7), TtnCtn-ResDam/Rchg(9), TtnCtn-ResDam(9), StdPrt-ResKB(11), StdPrt-ResDam/Def+(11)
Level 2: Stone Mallet -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(27), TchofDth-Dmg/Rchg(27), TchofDth-Acc/Dmg/EndRdx(29), TchofDth-Dmg/EndRdx/Rchg(29), TchofDth-Dam%(31)
Level 4: Heavy Mallet -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(15), SprBrtFur-Rech/Fury%(17), TchofDth-Dmg/EndRdx(17), TchofDth-Dam%(19), FrcFdb-Rechg%(19)
Level 6: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(25)
Level 8: Blazing Aura -- SprUnrFur-Acc/Dmg/EndRdx/Rchg(A), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/Rchg(23), SprUnrFur-Acc/Dmg(23), SprUnrFur-Rchg/+Regen/+End(25)
Level 10: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 12: Build Up -- GssSynFr--Build%(A), RechRdx-I(34), RctRtc-Pcptn(34), RctRtc-ToHit/Rchg(34)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 16: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(36), TtnCtn-ResDam(36), TtnCtn-ResDam/EndRdx/Rchg(37)
Level 18: Seismic Smash -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Dmg/Rchg(37), SprBrtFur-Dmg/EndRdx/Rchg(37), UnbCns-Dam%(39), Hct-Dam%(39), CrsImp-Dmg/EndRdx/Rchg(39)
Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(40), SynSck-EndMod/Rech(40), SynSck-Dam/Rech/Acc(40), SynSck-Dam/Acc/End(42), SynSck-EndMod/+RunSpeed(42)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 28: Burn -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dam%(43), Erd-%Dam(45)
Level 30: Boxing -- Empty(A)
Level 32: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), FrcFdb-Rechg%(49)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
Level 38: Focused Accuracy -- EndRdx-I(A)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(47), TtnCtn-ResDam(47), TtnCtn-ResDam/Rchg(47)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48), Rct-ResDam%(48)
Level 49: Temperature Protection -- GldArm-3defTpProc(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Musculature Radial Paragon
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Born In Battle
Level 22: Afterburner


Edited by Sovera
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