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Posted

I think that Symph is better on a controller than a dominator, because Symph is all about the cones.  I tried a symph/sonic dom on test and that was a horrible combo, IMO.  /Sonic wants to be in range to debuff and attack and is counter to Symph's cones.

 

I have a symph/dark controller that I think is crazy good.  I play it at range, worked in range bonuses, and added another cone and additional damage with ice storm and frost breath.

 

I think a symph/dark dominator could also be good.  It has a Nightfall cone and some other great ranged attacks.

 

I could also see Thorny Assault and Savage with their own ranged cones, and Feral Charge can be used to leap into combat

Posted

This is what I made on test server.  My live one is fairly similar except instead of chords of despair, I took Impassioned Serenade with the Contagious Confusion proc.  But I am going to switch that out to an Acc/Dam or Acc/Mez.

Screenshot 2022-07-20 05.45.08.png

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Posted

Is it me or is the pet kind of bad on a Dom? I see the value for a Controller who will be spamming their primary powers constantly, but after I open with a couple AOEs and hold the boss I’m really not using primary powers a whole lot…meaning the pet is just sitting there. I feel like it needs a “basic attack” of some sort, I’m pretty close to dropping it from my build at this point.

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Posted
2 hours ago, Sovereigne said:

Is it me or is the pet kind of bad on a Dom? I see the value for a Controller who will be spamming their primary powers constantly, but after I open with a couple AOEs and hold the boss I’m really not using primary powers a whole lot…meaning the pet is just sitting there. I feel like it needs a “basic attack” of some sort, I’m pretty close to dropping it from my build at this point.

It's not you; the powerset as a whole favors controllers, especially after you factor the pet in. Kind of a bummer for sure. Definitely wonder if it's not worth taking the pet for a dom as you mentioned and freeing up that pick for an extra power elsewhere.

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Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

Posted
11 hours ago, Sovereigne said:

Is it me or is the pet kind of bad on a Dom? I see the value for a Controller who will be spamming their primary powers constantly, but after I open with a couple AOEs and hold the boss I’m really not using primary powers a whole lot…meaning the pet is just sitting there. I feel like it needs a “basic attack” of some sort, I’m pretty close to dropping it from my build at this point.

 

I think the pet is a really neat idea, but, your right, on a Dom it is greatly overshadowed by the other available pets.  I'm keeping it in my build, but that isn't a ringing endorsement.  Compared to Singularity it is terrible.  Earth and Dark are far more useful.  Even Fluffy with its annoying short duration is a step up. 

 

Sure, it can do a bunch of powers, but what it is going to do isn't very predictable or done very intelligently.  For example, I know what is going to happen with Singularity.  With the synth pet, it may shoot a single target hold at the minion I just confused.  I take time to target cones, the pet doesn't.  At times it does something useful, at times it tanks an enemy, Generally, I really don't notice what it is doing when I solo.  It really doesn't make much of an impact.  When I group, I have no idea what it is doing, I guess it is useful because I have to resummon it a lot (Singularity does not have that problem) so it must be getting agro and absorbing attacks.  That's useful, I guess, but not enough to justify a top power.  

 

I guess the best suggestion I can make to improve this pet for Doms is to add a ranged attack power and a melee attach that it would do on its own, or when you do one of those type of attack powers it may fire its attack power.  (I was going to suggest adding the ability to copy every T1 assault power, but, frankly, they are not used that often by the time you get the pet and some just will not make sense.  Thematically, have it do Shriek nd Strident Echo from Sonic Assault.  I can see argument for dropping the -Res and lowering the damage on Strident from High to Moderate but it would still be a vast improvement.)  That way it can always do something.  Its a little frustrating when you turn around and see your pet being beaten up by an enemy and it is doing nothing.  Sure, you hold the enemy, it will then try to hold the enemy but, still, I am her to save kidnapped people not my pet.

 

Again, I applaud the idea, the idea is amazing.  Having the pet solely mirror one of the characters two power sets isn't enough.  It needs to have something triggered when the player uses the other half of their character.

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Posted
5 hours ago, laudwic said:

Sure, it can do a bunch of powers, but what it is going to do isn't very predictable or done very intelligently. 

 It may not be super smart, but you can make it predictable.  For example, if you open with the sleep from range then close in and start single target attacks to keep the group asleep and take them out one at a time with your secondary, Rev will only have the sleep available and will use it to refresh the sleep.  If you then use Hymn of Dissonance, the single target hold, it will start shooting the hold.  It may not choose your same target, or it may.  All controller/Dom pets have that quirk.

 

I just used the sleep and the hold as an example.  You could do that with any of the powers.  You just have to be judicious in the use of your primary and Rev will copy you.  If you cycle through your primary attacks the Rev will too, but not necessarily in the same order you did.  Here's a post from Captain Powerhouse that explains it a bit:

 

 

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Posted
21 minutes ago, Bionic_Flea said:

 It may not be super smart, but you can make it predictable.  For example, if you open with the sleep from range then close in and start single target attacks to keep the group asleep and take them out one at a time with your secondary, Rev will only have the sleep available and will use it to refresh the sleep.  If you then use Hymn of Dissonance, the single target hold, it will start shooting the hold.  It may not choose your same target, or it may.  All controller/Dom pets have that quirk.

 

I just used the sleep and the hold as an example.  You could do that with any of the powers.  You just have to be judicious in the use of your primary and Rev will copy you.  If you cycle through your primary attacks the Rev will too, but not necessarily in the same order you did.  Here's a post from Captain Powerhouse that explains it a bit:

 

 

Thank you for linking that; I was thinking of that post during the discussion happening, but was admittedly too lazy to go look it up myself.

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

  • 4 months later
Posted
On 9/6/2022 at 8:03 PM, Bionic_Flea said:

This is what I made on test server.  My live one is fairly similar except instead of chords of despair, I took Impassioned Serenade with the Contagious Confusion proc.  But I am going to switch that out to an Acc/Dam or Acc/Mez.

Screenshot 2022-07-20 05.45.08.png

are you able to provide a full build?

Posted

Try this:

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Symphonic Flea: Level 50 Magic Controller
Primary Power Set: Symphony Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Hymn of Dissonance

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (3) Devastation - Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge
  • (5) Devastation - Accuracy/Damage/Recharge
  • (7) Devastation - Chance of Hold

Level 1: Twilight Grasp

  • (A) Preventive Medicine - Heal/RechargeTime
  • (7) Preventive Medicine - Heal/RechargeTime/Endurance
  • (9) Preventive Medicine - Chance for +Absorb
  • (9) Touch of the Nictus - Accuracy/Healing/Absorb
  • (11) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb

Level 2: Aria of Stasis

  • (A) Superior Overpowering Presence - Accuracy/Control Duration
  • (11) Superior Overpowering Presence - Control Duration/RechargeTime
  • (13) Superior Overpowering Presence - Endurance/RechargeTime
  • (13) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
  • (15) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
  • (15) Superior Overpowering Presence - RechargeTime/Energy Font

Level 4: Tar Patch

  • (A) Tempered Readiness - Endurance/Recharge/Slow

Level 6: Impassioned Serenade

  • (A) Coercive Persuasion  - Contagious Confusion

Level 8: Combat Jumping

  • (A) Kismet - Accuracy +6%
  • (17) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Dreadful Discord

  • (A) Bombardment - Damage
  • (19) Bombardment - Accuracy/Recharge/Endurance
  • (19) Bombardment - Damage/Recharge
  • (21) Bombardment - Accuracy/Damage/Recharge
  • (21) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (23) Bombardment - Chance for Fire Damage

Level 12: Enfeebling Lullaby

  • (A) Bombardment - Damage
  • (23) Bombardment - Accuracy/Recharge/Endurance
  • (25) Bombardment - Damage/Recharge
  • (25) Bombardment - Accuracy/Damage/Recharge
  • (27) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (27) Bombardment - Chance for Fire Damage

Level 14: Howling Twilight

  • (A) Razzle Dazzle - Accuracy/Recharge
  • (29) Razzle Dazzle - Endurance/Stun
  • (29) Razzle Dazzle - Accuracy/Endurance
  • (31) Razzle Dazzle - Chance of Immobilize
  • (31) Razzle Dazzle - Accuracy/Stun/Recharge
  • (31) Ice Mistral's Torment - Chance for Cold Damage

Level 16: Shadow Fall

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (33) Gladiator's Armor - TP Protection +3% Def (All)
  • (33) Gladiator's Armor - End/Resist
  • (33) Gladiator's Armor - Resistance

Level 18: Confounding Chant

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (34) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Frozen Blast - Damage/Endurance
  • (36) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (36) Superior Frozen Blast - Accuracy/Damage/Endurance

Level 20: Fade

  • (A) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance/RechargeTime
  • (37) Reactive Defenses - Defense/RechargeTime
  • (37) Reactive Defenses - Scaling Resist Damage

Level 22: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 24: Boxing

  • (A) Empty

Level 26: Tough

  • (A) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Unbreakable Guard - +Max HP

Level 28: Soul Absorption

  • (A) Preventive Medicine - Heal/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime/Endurance

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance

Level 32: Reverberant

  • (A) Blood Mandate - Accuracy/Damage
  • (40) Blood Mandate - Damage/Endurance
  • (40) Blood Mandate - Accuracy/Endurance
  • (42) Blood Mandate - Accuracy/Damage/Endurance
  • (42) Blood Mandate - Accuracy
  • (42) Blood Mandate - Damage

Level 35: Hasten

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 38: Dark Servant

  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (43) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (43) Cloud Senses - Accuracy/Endurance/Recharge
  • (45) Cloud Senses - Chance for Negative Energy Damage

Level 41: Hibernate

  • (A) Recharge Reduction IO

Level 44: Frost Breath

  • (A) Bombardment - Accuracy/Damage/Recharge
  • (45) Bombardment - Chance for Fire Damage
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
  • (46) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (46) Ice Mistral's Torment - Chance for Cold Damage

Level 47: Ice Storm

  • (A) Bombardment - Damage
  • (48) Bombardment - Accuracy/Damage/Recharge
  • (48) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (48) Bombardment - Chance for Fire Damage

Level 49: Frozen Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance

Level 1: Containment


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (50) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod
Level 50: Intuition Radial Paragon

Level 50: Cryonic Radial Final Judgement
Level 50: Spectral Radial Flawless Interface
Level 50: Knives of Vengeance Radial Superior Ally
Level 50: Clarion Radial Epiphany
Level 50: Control Core Embodiment
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

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