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Posted

Basically he's a spaceman (what good's a spaceman without a ray gun right?).

 

I took energy mainly for Boost Range and Power Boost. I don't really have an interest in blaming and want to play him from a distance.

 

Thanks in advance!

Posted (edited)

Will have to post something later, but I think that you have enough range and if you don't want to blap them would consider Beam/Devices or Beam/TA?  

 

Might also be fun to consider /Ninja or /Temporal?

Edited by FUBARczar
Posted (edited)

Here's the build...

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Disintegrating Aura: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Single Shot

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge
  • (7) Force Feedback - Chance for +Recharge

Level 1: Power Thrust

  • (A) Accuracy IO

Level 2: Charged Shot

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (7) Superior Defiant Barrage - Damage/RechargeTime
  • (9) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (9) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Defiant Barrage - RechargeTime/+Status

Level 4: Cutting Beam

  • (A) HamiO:Nucleolus Exposure
  • (15) Positron's Blast - Chance of Damage(Energy)
  • (15) Bombardment - Chance for Fire Damage
  • (17) Touch of Lady Grey - Chance for Negative Damage
  • (17) Achilles' Heel - Chance for Res Debuff
  • (19) Annihilation - Chance for Res Debuff

Level 6: Disintegrate

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (19) Superior Blaster's Wrath - Damage/Recharge
  • (21) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 8: Build Up

  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (25) Adjusted Targeting - Endurance/Recharge

Level 10: Fly

  • (A) Freebird - +Stealth
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (27) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 12: Lancer Shot

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (27) Superior Winter's Bite - Damage/RechargeTime
  • (29) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (29) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (31) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (31) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 14: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Reactive Defenses - Scaling Resist Damage

Level 16: Energize

  • (A) Numina's Convalesence - Heal/Endurance
  • (33) Numina's Convalesence - Endurance/Recharge
  • (33) Numina's Convalesence - Heal/Recharge
  • (33) Numina's Convalesence - Heal/Endurance/Recharge
  • (34) Numina's Convalesence - Heal
  • (34) Numina's Convalesence - +Regeneration/+Recovery

Level 18: Penetrating Ray

  • (A) Sting of the Manticore - Accuracy/Damage
  • (34) Sting of the Manticore - Damage/Endurance
  • (36) Sting of the Manticore - Accuracy/Interrupt/Range
  • (36) Sting of the Manticore - Damage/Interrupt/Recharge
  • (36) Sting of the Manticore - Damage/Endurance/Recharge

Level 20: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Aim

  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (37) Adjusted Targeting - Endurance/Recharge

Level 24: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Piercing Beam

  • (A) Ragnarok - Damage
  • (37) Ragnarok - Damage/Recharge
  • (37) Ragnarok - Accuracy/Damage/Recharge
  • (39) Ragnarok - Accuracy/Recharge
  • (39) Ragnarok - Damage/Endurance

Level 28: Power Boost

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 30: Boxing

  • (A) Empty

Level 32: Overcharge

  • (A) Artillery - Accuracy/Damage
  • (40) Artillery - Damage/Endurance
  • (40) Artillery - Damage/Recharge
  • (42) Artillery - Accuracy/Damage/Recharge
  • (42) Artillery - Accuracy/Recharge/Range
  • (42) Artillery - Endurance/Recharge/Range

Level 35: Boost Range

  • (A) Endurance Reduction IO

Level 38: Scorpion Shield

  • (A) Shield Wall - Defense/Endurance
  • (43) Shield Wall - Defense/Recharge
  • (43) Shield Wall - Endurance/Recharge
  • (43) Shield Wall - Defense/Endurance/Recharge
  • (45) Shield Wall - Defense
  • (45) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 41: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Gladiator's Armor - End/Resist
  • (46) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - Resistance/Endurance
  • (46) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (48) Unbreakable Guard - +Max HP

Level 44: Weave

  • (A) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Endurance
  • (50) Red Fortune - Endurance/Recharge

Level 47: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Defiance


Level 1: Brawl

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|B3CCBEEC53DC15CD0B36CC91BA8DEE0B23760601A101BFC051921EFB8|
|-------------------------------------------------------------------|

Edited by EnergyAura
  • Like 1
Posted (edited)
13 minutes ago, EnergyAura said:

Combat jumping can be replaced with maneuvers if you want just a tad bit more defense across the board.

 

Edited by Energy Aura

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