Charistoph Posted August 19, 2022 Posted August 19, 2022 So, I've started an Electrical/Storm Controller, and so far it's been a lot of fun. However I think I've run in to a bit of a stinker power with Jolting Chain (well, it's fun after I slotted a Knockback in to it, just not practical). However, due to the lack of up-to-date guides on these, could I get some help as to a direction to take this guy? For context, I haven't decided if I'm going with Experimentation or Super Speed with this guy, and I'm thinking of putting Mu Mastery on him to keep the Electrical theme going. Other than that, I'm rather open to Pool Powers. Are you a Wolf, a Sheep, or a Hound? Quote They called me crazy? They called me insane? THEY CALLED ME LOONEY!! and boy, were they right.
BrandX Posted August 19, 2022 Posted August 19, 2022 | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1596;715;1430;HEX;| |78DA65945B4F135110C7CFB65B61DB420BB52DD8965A10A15C6A11F4D98890A8909| |0607C12CBBA6C2F71DB6DB625910FE09BF7179FBC46B96A8C2612F049BC7C12E235| |E1A23CFA50879D39B0A49B34BF9DFFCC9C9933E76C476F9C73A7D3C36798E01DD4E| |4522935A817CA86AE69AAE1BCA42AD982AEE99919068F34A86B53A5A26C5CAF01AB| |6D3F8EA724863455291B39850B514BCCD9E9743A315ED68D7C6A7C3A9FD70BB9428| |6B9C674481BD672996CB90EDF775FC1E531AD11559E528D5236577473BB084EEF50| |31A724CE2B6A6A542E955563A6091AEA81DFBA97F1A7E260B376C6FA4426CE11E79| |18716888BC8DA25E4A4006902263376D3668AB2C03510850D8C946000761E69F70B| |A6F80D6A3B786DC72D4CAFBD8D74DE21DE45BAEF11EF23BF43720D5FB1C6744A4C0| |14122519436B176FD167107E9BD48A4365CD09B8B37EC0AA15300B18E8B751578D8| |14847B48123D6B50D127B2C61F18DFF85E34797899B882FC096D3650478E868F280| |6D6904D9F889F9147BE10BF225548F4F1EDF89671E38115647815D9F201D9B78E49| |76E8DCCF2BFA93B8C7967EE4D101E2296210181159EC249D38240729D916746250B| |89E16A181FD823D35F3736BBE82E5DB26885791C752C449A28C6C800A215E214415| |62542146157C1014E115222F68E597C8E3B3C439E23CB26301F91BDA8B52B23DBA4| |DCE3FC4BFC8F80E3203055BF9A1B652709C82E314DC45C15D34E22C24B5F3F6DA1F| |31743E46F63C213E253E43F63E47BE814977F2E4CE795CB17781B8883CB1447C457| |C8D7C0BC9DDFCD6779BD392D83B1013B4A22DD14FD76180789AAE0D8C34C9339334| |6738F9BDAFBF12B618BB365CF9910392842B8D89D60FDC8CDB7082C41717DA70A39| |B0744336ECB2209C20578EB1099ED3236B37DC0F9008BD91ED2E8AB9B4B564B7DD5| |527FB534502D497067EC7C10634128498D54FE05C0D8F3382D9E09AB215B8D6B568| |305F6FF5E2AFF0176CF07D4| |-------------------------------------------------------------------| Here's my build. Only use Hurricane where I feel it will do more good than just blowing enemies away. Like Posi 1 last mission at the stairs is a nice spot. I don't keep it on all the time (except on the all Storm teams, I think I did 🙂 ) The build is older (before Ice Mistral IO Set) so I haven't updated it in awhile.
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