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Posted (edited)

I have an idea for making Sleep useful.

 

Institute a "Groggy" effect.

 

When Sleep is broken early by the targets being attacked they are Groggy, which debuffs their movement speed and damage. Maybe even their defense or damage resistance. The Groggy affect could take effect when the target is successfully Sleeped. So you'd need to stack mags for it to affect bosses. It could scale with how many mags of sleep are on the enemy and lasts for the duration of the Sleep mez so slotting for more Sleep duration would cause the Groggy effect to last longer.

Edited by Tubalcain
Posted

I always found it odd that sleep left its targets standing. Figured it was an engine limitation. Targets falling down and not getting up while slept would be great!

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Posted
19 minutes ago, Rudra said:

I always found it odd that sleep left its targets standing. Figured it was an engine limitation. Targets falling down and not getting up while slept would be great!

I wonder if knockdown and the act of getting back up are inextricably linked together as 1 action/sequence of events.  Besides being defeated, is there any instance where any enemy gets knocked down and stays down?  Maybe that's why...  *shrugs*

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