Arkisenn Posted August 21, 2022 Posted August 21, 2022 I saw another post about this mission made about a year ago, but the issue is still the same. When it comes to choosing who to release, the mission doesn't update. Even after talking to all 3 prisoners and telling two they're staying and freeing the third, the mission doesn't update. What's more, I can't seem to auto-complete it because I'm running it through Ouroboros. If anyone knows of a fix or work around that would be appreciated.
Luminara Posted August 21, 2022 Posted August 21, 2022 I just replayed Long Jack's story arc (Striga chapter 2 in Ouroboros) because none of this sounded right. No "Forlorn Tunnel" in Striga, no missions to select one hostage out of three, nothing of the sort that I remembered from the last time I played through this zone's content. This isn't in Striga, it's in First Ward. Anna Palatine's arc. I'm out of time for testing this morning (farm to tend (real farm, not game)), so if someone else wants to step in and try to find the issue and a resolution, it's "Abused and Scorned Tho' We May Be (First Ward, Ch. 2)" in the 25-29 Flashback bracket. If not, I'll try to get to it in an hour or three. Get busy living... or get busy dying. That's goddamn right.
Arkisenn Posted August 21, 2022 Author Posted August 21, 2022 You're right, sorry. I was pretty tired when I made this post. It is First Ward. Thanks for going through the trouble and correcting my mistake.
Luminara Posted August 21, 2022 Posted August 21, 2022 There are 5 prisoners, not 3. You need to go to the south and free the other two. Get busy living... or get busy dying. That's goddamn right.
Arkisenn Posted August 22, 2022 Author Posted August 22, 2022 Thanks! That's a bit of a weird layout which is probably why I was missing the other two prisoners.
Luminara Posted August 22, 2022 Posted August 22, 2022 We have office maps with 17 elevators, floors with nothing but an S-shaped hallway connecting elevators (no rooms, no spawns, nothing but the two elevators on the floor), caves with empty rooms at x8 team size, office buildings opening into caves or sewers from the front door, sliding glass doors closing off empty 10' square rooms... proper map design wasn't one of the strong points of the original development teams. Get busy living... or get busy dying. That's goddamn right.
srmalloy Posted August 22, 2022 Posted August 22, 2022 18 hours ago, Luminara said: We have office maps with 17 elevators, floors with nothing but an S-shaped hallway connecting elevators And don't even get me started on how long Paragon City has been laughing at all the ADA lawsuits over buildings with no alternate routes for mobility-impaired individuals (similar suits were filed in the Rogue Isles, but Lord Recluse just dismissed them all out of hand). 1
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