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Posted

Upon zoning into a Personal Story Mission, all of the character's toggles are deactivated and all powers locked out when the character is transformed into whichever NPC is featured in the mission.  The game seems to be trying to cancel active buffs as well, but... well, it really just screws it up in the worse possible way.  What happens is, the game cancels the effect, and immediately reapplies the effect.  For buffs with long durations, such as Hasten or Dull Pain, what this means is the power's activation sound continues to play continually for the remaining duration of the buff.

 

With bad timing, that means a player is subject to as much as 119 seconds of activation audio spam.  It doesn't take 119 seconds to become intolerable, it's a nightmare after a few seconds.  Could you folks maybe poke the engine so it cancels buffs correctly (or, much better, enact a suppression system instead of full toggle drop, so we're not left utterly naked when the mission ends?  really, really hate turning 10 toggles back on just because some Paragon developer thought it'd be cool to make us plod around as Tyrant or The Center)?

  • Like 1

Get busy living... or get busy dying.  That's goddamn right.

Posted

There are a number of missions like this that have various forms of screw-ups. With personal story missions, summon your buff pet before entering the mission, and the buff pet will be in the mission following whatever character the mission is replacing you with. In Matthew Habashy's mission to investigate the Hellion hideout, female characters with tails will still have them in their Girlfriend From Hell 'disguise'. More amusingly, if your character is an MM, your tier-1 pet will be in the mission with you; if the character is a female Demon Summoning MM, it just adds verisimilitude, and you can sort of handwave a thug pet, but the other pet types are a little jarring.

Posted

The oddest thing I've noticed in missions where you're put into a "disguise" or somebody else's body, is that there is a "hitch" in the model's gait. Like, ever seventh step or so, there's a little skip or hop. I've started to wonder if, maybe, the game engine is trying to animate the model's run based on your actual character's body model, which probably has different dimensions (particularly if it's of the opposite sex), and so something gets out of sync.

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