Ctiza Posted 14 hours ago Posted 14 hours ago stomping the hell out of this with my bane...Anyone possibly have a build for a crab that can do this faster? I usualy have about 2 minutes left with my bane...hoping I can do faster with a crab
Ctiza Posted 14 hours ago Posted 14 hours ago only made 23m for the whole run...but mind you I started at -1x4 and moved to +2x8 during the first run
Maelwys Posted 4 hours ago Posted 4 hours ago 9 hours ago, Ctiza said: stomping the hell out of this with my bane...Anyone possibly have a build for a crab that can do this faster? I usualy have about 2 minutes left with my bane... In theory Crabberminds can mow through things VERY, VERY fast, but keeping the pets alive on farming runs is a stretch. My (pretty optimized) Crabbermind has no trouble soloing at +4x8; but they struggle on asteroid maps because they surround you with dozens of targets but VEATS lack any fine control over what their pets are attacking. Non-Crabbermind Crab builds tend to be more Tanky than Spike-Damage orientated; but you could look here (bottom of the post) and here for some ideas.
Ukase Posted 2 hours ago Posted 2 hours ago With the pending changes allowing for +5, I went into AA's asteroid map with my farmer set to +5/8. The build I'm using is in need of refinement for this effort, because I opted to not go for leadership which would allow for more accuracy. It's more of a curiosity at this point. Active farming..I don't see any real issues, no need to change a thing. It'll just take a fraction longer. But for AFK...not sure I can address the whiffs and the extra HP/Regen at the same time.
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