aethereal Posted September 17, 2022 Posted September 17, 2022 As usual when discussing this topic: 1. Armor sets don't really need a buff (in PvE). You can be plenty invulnerable with Invulnerability. Giving it another power that either made it more efficient to achieve invulnerability or gave it a spike of no-downsides additional mitigation isn't really warranted. 2. The current crashing godmodes make the sets in PvP, and changing them to provide less of a bonus with less of a crash would probably nerf the sets in PvP.
Voltor Posted September 18, 2022 Author Posted September 18, 2022 For PvP the Tier 9 powers revert to their classic mode while in the PvP zones, in PVE they run under the new rules. 1 25 alts with all the badges!
America's Angel Posted September 18, 2022 Posted September 18, 2022 (edited) /jranger. They're useful in: -Leveling 1-50 -Hardmode -PvP Remember, just because you don't have a use for them, doesn't mean other players aren't able to use them well. Edited September 18, 2022 by America's Angel My Stuff: Fightclub PvP Discord (Melee PvP tournaments, builds, and beta testing) Influence Farming Guide (General guide to farming, with maps and builds)
Voltor Posted September 18, 2022 Author Posted September 18, 2022 RAD ARMOR TANK MELTDOWN POWER: Activation Time: 2.93s Recharge Time: variable per build Endurance Cost: 2.60 Accuracy: 1.00X Available Level: 32 Power Type: Click Target Type: Self Effect Area: Single Target 20.00%% resistance to all damage for 1m 0s on self unresistable +30.00%% recovery rate for 1m 0s on self Ignores buffs and enhancements unresistable +33.00%% strength to all damage for 1m 0s on self Ignores buffs and enhancements unresistable -10.00%% endurance on self after 1m 0s delay Ignores buffs and enhancements unresistable -10000.00%% recovery rate for 10.00s on self after 1m 0s delay Ignores buffs and enhancements unresistable 100.00%% resistance to recovery rate for 10.00s on self after 1m 0s delay Ignores buffs and enhancements The crash effect on this power is a minor loss of stamina and cannot recover stamina for 60 seconds Electric armor: lasts 3 minutes, crash drains health to near zero and stamina to zero Invul, Ninjitsu, Energy Armor, Super Reflex: lasts 3 minutes: crash drains all stamina Peacebringer light form: ctivation Time: 1.67s Recharge Time: variable per build Endurance Cost:1.27 Accuracy:1.00X Available Level:38 Power Type:Click Target Type:Self Effect Area:Single Target 89.53%% resistance to smashing damage for 1m 30s on self unresistable 89.53%% resistance to lethal damage for 1m 30s on self unresistable 89.53%% resistance to fire damage for 1m 30s on self unresistable 89.53%% resistance to cold damage for 1m 30s on self unresistable 89.53%% resistance to energy damage for 1m 30s on self unresistable 89.53%% resistance to negative energy damage for 1m 30s on self unresistable 89.53%% resistance to toxic damage for 1m 30s on self unresistable +30.00%% recovery rate for 1m 30s on self unresistable 1000.00%% resistance to knockup for 1m 30s on self Ignores buffs and enhancements unresistable 1000.00%% resistance to knock for 1m 30s on self Ignores buffs and enhancements unresistable 1000.00%% resistance to repel for 1m 30s on self Ignores buffs and enhancements unresistable 100.00 knockup protection for 1m 30s on self Ignores buffs and enhancements unresistable 100.00 knock protection for 1m 30s on self Ignores buffs and enhancements 10.00 repel protection for 1m 30s on self Ignores buffs and enhancements unresistable -50.00%% endurance on self after 1m 30s delay Ignores buffs and enhancements unresistable -50.00%% special damage on self after 1m 30s delay Ignores buffs and enhancements unresistable +100.00%% special damage on self after 1m 30s delay Ignores buffs and enhancements unresistable 3.11 hold protection for 1m 30s(1m 30s) on self unresistable 3.11 immobilize protection for 1m 30s(1m 30s) on self unresistable 3.11 stun protection for 1m 30s(1m 30s) on self unresistable 3.11 sleep protection for 1m 30s(1m 30s) on self unresistable Power crash on light form cuts health/stamina by 50%, perma charging can help with the crash. Also light form carriers over to the other forms. So basically Rad Armor suffers the least in terms of crash, but only runs for 60 seconds. Peacebringer light form loses half health and stamina with the crash, but perma charging light form is easily done and can offset the crash Perhaps, Invul, Ninjitsu, Energy Armor, Super Reflex, Electric and Rad could all have 3 minute duration, power crash drains health/stamina to 25%, cannot recover for 60 seconds. Recharge time remains the same? 1 25 alts with all the badges!
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