Voltak Posted September 25, 2022 Share Posted September 25, 2022 (edited) 4*ITF 38:02 9deaths :Tank - BioTW@Skull,Blaster IceTime@Raw,Corrs - WaterCold@Acre IceKin@EV IceCold@Rev IceCold@seductive FireCold@SIM, Def NatureSonic@Voltak Edited September 25, 2022 by Voltak 3 Link to comment Share on other sites More sharing options...
SeraphimKensai Posted September 25, 2022 Share Posted September 25, 2022 So things were super slow, to help mitigate some incoming damage. Everyone was at HP cap due to overlapping Frostwork, which should of boosted the amount of absorb they all got from you. Layered Defense shields, likely allowed for staggered Ageless Radial DDR? Plus the heavily stacked debuffs for the hard fights. Looks fun. So what caused the 9 deaths? And what might allow you to make the sub 30 mark? Link to comment Share on other sites More sharing options...
Voltak Posted September 25, 2022 Author Share Posted September 25, 2022 3 hours ago, SeraphimKensai said: So things were super slow, to help mitigate some incoming damage. Everyone was at HP cap due to overlapping Frostwork, which should of boosted the amount of absorb they all got from you. Layered Defense shields, likely allowed for staggered Ageless Radial DDR? Plus the heavily stacked debuffs for the hard fights. Looks fun. So what caused the 9 deaths? And what might allow you to make the sub 30 mark? Barrier > Ageless Ideally we want 6 barriers and timed , not all 6 at a time, and just cast at any point. It only takes one frostwork to cap HPs. Defenses we shooting for 90+ for each team member Deaths are caused by perfectly timed enemy spiked dmg that gets through defenses Or Splits Or Domino effect. Better coordination and timing and better positioning might make things better, and along with less enemy luck :) Link to comment Share on other sites More sharing options...
Doomguide2005 Posted September 26, 2022 Share Posted September 26, 2022 LOL, yeah foes simply crawling around trying to escape Sleet patches was the first thought I had. The only characters with no slow/recharge debuff is/was Voltak's Nature/Sonic and the Bio/TW Tanker I believe. And 90+ defense seems like a low amount unless everyone was starting at 0. 4 Colds sans enhancements and not running Maneuvers (and before Barrier) is already up around +60. Add Barrier, Time's potentially boosted Far Sight, Maneuvers, actual enhancements in all this and some modest individual defenses (2×+3% IOs, etc.). 1 Link to comment Share on other sites More sharing options...
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