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Loving the support and good team synergy - ITF 4 star - 38 minutes , only 9 deaths.


Voltak

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So things were super slow, to help mitigate some incoming damage. Everyone was at HP cap due to overlapping Frostwork, which should of boosted the amount of absorb they all got from you.  Layered Defense shields, likely allowed for staggered Ageless Radial DDR? Plus the heavily stacked debuffs for the hard fights.

 

Looks fun. So what caused the 9 deaths? And what might allow you to make the sub 30 mark?

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3 hours ago, SeraphimKensai said:

So things were super slow, to help mitigate some incoming damage. Everyone was at HP cap due to overlapping Frostwork, which should of boosted the amount of absorb they all got from you.  Layered Defense shields, likely allowed for staggered Ageless Radial DDR? Plus the heavily stacked debuffs for the hard fights.

 

Looks fun. So what caused the 9 deaths? And what might allow you to make the sub 30 mark?


Barrier > Ageless 

Ideally we want 6 barriers and timed , not all 6 at a time, and just cast at any point. 

It only takes one frostwork to cap HPs. 

Defenses we shooting for 90+ for each team member

Deaths are caused by perfectly timed enemy spiked dmg that gets through defenses 
Or 

Splits
Or 
Domino effect. 

Better coordination and timing and better positioning might make things better, and along with less enemy luck 

:)

 

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     LOL, yeah foes simply crawling around trying to escape Sleet patches was the first thought I had.  The only characters with no slow/recharge debuff is/was Voltak's Nature/Sonic and the Bio/TW Tanker I believe.

 

     And 90+ defense seems like a low amount unless everyone was starting at 0.  4 Colds sans enhancements and not running Maneuvers (and before Barrier) is already up around +60.  Add Barrier, Time's potentially boosted Far Sight, Maneuvers, actual enhancements in all this and some modest individual defenses (2×+3% IOs, etc.).

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