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Kinetic/Ice Defender Build?


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Does anyone have a suggested Kinetic/Ice defender build?

 

Just looking to up the ante a bit on a concept alt.

 

Typically team-oriented build focusing on bosting damage boosting, healing, endurance  refills. I play this alt mostly with people who don't min/max or even use IOs much, so I still want to have Siphon Power, Transfusion, and Transference at my fingertips. I actually like the idea of using Siphon Speed to boost recharge (fits the hyper/frentic, yet random concept). Honestly don't get a chance to use my attacks much right now since I'm spamming the other powers (running on SOs at Level 38 right now), but it would be nice if at least a few attacks had some teeth for when things are more stable on the team (or when joining teams who play set for tougher difficulties).

 

And my Google-fu is failing to find me anything, or just steers me towards a corrupter. But that ship has sailed. 😜  

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Here's the build for my Ice/Kin corruptor. You should be able to adapt this for a defender.

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uunchill: Level 50 Mutation Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Kinetics
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(3), Dvs-Dmg/Rchg(5), Dvs-Acc/Dmg/EndRdx/Rchg(5), Dvs-Hold%(7)
Level 1: Transfusion -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(7), ThfofEss-Acc/Heal(9), ThfofEss-Acc/EndRdx/Heal(9), ThfofEss-Acc/EndRdx/Rchg(11), ThfofEss-+End%(11)
Level 2: Ice Bolt -- Thn-Acc/Dmg(A), IceMisTrmt-+ColdDmg(13), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(15), ImpSwf-Dam%(17)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dam%(19), Bmbdmt-+FireDmg(19), IceMisTrmt-+ColdDmg(21), ImpSwf-Dam%(21)
Level 8: Freeze Ray -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(23), SprScrBls-Rchg/+End(23), Dvs-Acc/Dmg(25), Dvs-Dmg/EndRdx(25), Dvs-Acc/Dmg/Rchg(27)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(27)
Level 12: Ice Storm -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(29), Ann-Acc/Dmg/Rchg(29), Ann-Acc/Dmg/EndRdx(31), Ann-Acc/Dmg/EndRdx/Rchg(31), Ann-ResDeb%(31)
Level 14: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
Level 16: Increase Density -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45)
Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36), UnbGrd-EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46)
Level 26: Weave -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-Def/EndRdx/Rchg(37), Rct-ResDam%(37), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45)
Level 28: Inertial Reduction -- BlsoftheZ-ResKB(A)
Level 30: Aim -- RechRdx-I(A)
Level 32: Blizzard -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(37), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(39), Bmbdmt-+FireDmg(40)
Level 35: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(40), EffAdp-EndMod/Acc/Rchg(40), EffAdp-EndMod/Acc(42), EffAdp-EndMod/EndRdx(42)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(42), RechRdx-I(43)
Level 41: Scorpion Shield -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(43), GifoftheA-Run+(43)
Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Combat Teleport -- WntGif-ResSlow(A)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTss-Regen+(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Core Paragon 
Level 50: Cryonic Radial Final Judgement 
Level 50: Clarion Radial Epiphany 
Level 50: Support Radial Embodiment 
Level 50: Reactive Radial Flawless Interface 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Born In Battle 
Level 50: Marshal 
------------

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		|-------------------------------------------------------------------|

 

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Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

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Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender

Uunicycle - BS/Shield Scrapper | Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel

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  • 3 weeks later

/Ice as a secondary would stack REALLY well with most of Kinetics debuffs, it puts a lot of Slow, -Def, -Res, and -Rech into the mix, with Kinetics already messing with -Dam and -Recovery.  Practical upshot, the team gets faster and healthier, while the spawn gets slower and squishier.

AE ARC's (So Far!)

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53149 Spells as a Service - [SFMA] When a young hacker makes a connection between magic and mathematics and encodes it into a computer program, chaos breaks loose!

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