srmalloy Posted June 9, 2019 Posted June 9, 2019 It appears that Skyway and Faultline are being treated as a single zone for purposes of handing out missions; just now my level-11 character received a door mission from Lorenzo DiCosta (contact in Skyway) located in Faultline. This is not the first time Lorenzo has handed out a mission in Faultline to one of my level-11 characters; both times it's been "Arrest [rank] Archon [name] and his guards" -- this time, 'Adjutant Archon Belaggi', previously 'Archon Archon Roget': Because I have flight on the two characters that have received this mission in Faultline, I was able and expect to be able to get to and from the mission without drawing aggro, but getting handed a mission where the entire zone is deep purple to me is annoying. In a similar vein, it also appears that low-level contacts, when giving you a door mission, default the mission zone to whatever zone you're in at the moment. After I had finished the "talk to the Boomtown Security Guard" mission and turned it in, I called Laurence Mansfield while hovering in Boomtown; he gave me a level-9 door mission in Boomtown ("Arrest the jewel thief and his crew"). I abandoned the mission, exited back to Steel, and called him again; he gave me the same mission, this time in Steel. I again abandoned the mission, went to Atlas, and when I called him I got the same mission, this time in Atlas. I don't know if this is intended behavior, but it feels odd.
Mr. Vee Posted June 9, 2019 Posted June 9, 2019 Contact missions switch around pretty regularly. Now if radio missions were sending you to other zones, that'd be a bug. The last bit you describe sounds like a qol feature ;D
srmalloy Posted June 9, 2019 Author Posted June 9, 2019 It's just quirky that a contact hands you a mission that's located in a zone that you would be unable to enter if you were actually the level of the mission (level 9 and Boomtown). It makes me wonder whether the missions that default to whatever zone you're in when you talk to the contact should be tweaked to not put the mission in hazard zones. This would only be for the specific case where the mission normally is located in the same zone (i.e., go physically to talk to Laurence Mansfield, the mission is in Atlas, call to him from Steel, the mission is in Steel), not the 'sending you to do X and the mission randomly happens to be in Boomtown/Perez/etc.' type.
Williwaw Posted June 9, 2019 Posted June 9, 2019 Hero-side contacts do that a lot. I'm pretty sure it's intentional, meant as a timesink (from back when travel time = subscription time = $$$ for Cryptic or NCSoft).
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