biostem Posted October 11, 2022 Posted October 11, 2022 So we have blast sets that drain end, some that apply -tohit, some that debuff defense, and so on. What I'm suggesting here is a set that can do some of that, but also empowers you at the same time. This set would have a special debuff, called "susceptible" - once you render a target susceptible to your attacks, you can now leech off of them, with different effects based upon the power in question... *Note - I don't have a specific look for the set locked in my mind, but I imagine you could use some of the kinetics powers animations, or perhaps some of the poison animations. 1. Enfeebling blast - Deals minor toxic damage and has a slight chance of applying the susceptible debuff. If striking a target affected by the debuff, it applies a minor -dmg debuff to them and a +dmg buff to you as well. 2. Exhausting blast - Deals moderate toxic damage, with a moderate chance to apply the susceptible debuff. If the target is already affected by the debuff, this power slows the target, has a tiny chance of immobilizing them and grants you a movement speed buff. 3. Enervating wave - Deals minor toxic damage in a cone in front of you. Has a small chance to afflict the targets with the susceptible debuff, if they don't already have it on them. Targets with the debuff on them suffer a -recharge effect, and grants you a minor +recharge buff for each target struck. 4. Parasitic Proliferation - Functions like an Aim power, with slightly lower values, but ups the chance of applying the susceptible debuff to 100% for a short while. 5. Virulent Pool - A targeted location AoE power that deals high toxic DoT. Has a chance of afflicting any targets that enter the AoE with the susceptible debuff. If a target is already afflicted with the debuff, they suffer a -res effect. Since this would most likely be a pseudo-pet, I'd have it apply a straight +res buff to you upon casting it. 6. Leeching blast: - Deals moderate toxic damage, with a moderate chance of applying the susceptible debuff, if the target isn't already affected by it. If they are, it applies a -regen debuff to them, and a +regen effect to you. 7. Paralytic blast - Deals high toxic damage with a high chance of applying the susceptible debuff, (if the target is not already affected by it). If the target is already susceptible, it holds them for a short while, and applies a brief degree of status effect resistance to you. 8. Wave of Lethargy - Deals moderate toxic damage in a cone in front of you, with a minor chance of making the targets susceptible, (if not already affected by it). Any target that is so-afflicted suffers a -end effect, and you gain end for each such susceptible target struck. 9. Embodiment of Parasitism - A toggle power, dealing minor toxic damage in a PBAoE around you. Any susceptible enemy caught in this power suffers a -def and -secondary effect debuff, while you gain a +secondary effect and +def buff. Your thoughts/feedback are welcomed! Thanks for reading! 1
Rudra Posted October 11, 2022 Posted October 11, 2022 Seems a bit OP to me, but I guess that would really depend on the final numbers. Aside from that? Looks interesting. 1
Uun Posted October 12, 2022 Posted October 12, 2022 You're applying a lot of different types of debuffs. Since we already have sets that do -res, -def, -end and -rech, I would focus on a single type, -dmg (returning +dmg to you). If allowed to stack within reason, it could be an interesting mechanic. Uuniverse
Rudra Posted October 12, 2022 Posted October 12, 2022 How about -Dmg with a minor health leech ability? Kind of like regen, but not regen.
Doc_Scorpion Posted October 12, 2022 Posted October 12, 2022 18 hours ago, Rudra said: Seems a bit OP to me, but I guess that would really depend on the final numbers. Aside from that? Looks interesting. OP can be reduced by shifting the damage to more resisted types, or spreading the set out a bit among types. 3 hours ago, Uun said: You're applying a lot of different types of debuffs. Since we already have sets that do -res, -def, -end and -rech, I would focus on a single type, -dmg (returning +dmg to you). If allowed to stack within reason, it could be an interesting mechanic. I think that depends on if you're looking at it as a blaster set or a defender set... For a blaster, yeah, For a defender, maybe it's a bit much but they can be tuned by controlling the time the debuffs are effective (or the END cost/recharge for the more valuable debuffs). For my part, I don't care for fancy tricks like stacking. Especially since so many fights are over so fast you never really get a chance for stacks to matter. Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
Rudra Posted October 12, 2022 Posted October 12, 2022 (edited) Actually, the more I think about it, the more I like narrowing the effects of the proposed set. Give each attack a 2-part approach. Leeching damage and health. Each power applies a -Dmg effect to targets affected by Susceptible. The -Dmg stacks to a damage floor on the targets. The character gains a stacking minor +Dmg effect depending on the current -Dmg effects up to a set maximum. And targets affected by Susceptible taking damage from the character provide a minor heal effect to the Parasitic Blast PC. Edit: To keep things simple, the stacking +Dmg component is applied each time the character applies a -Dmg effect. With dev determined duration for buff. Edit again: Also, if a target is affected by Susceptible, it has an increased chance of being affected by Susceptible, refreshing the duration. Edited October 12, 2022 by Rudra
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