Jump to content

Eagle Eye can take Endurance Reduction modifications despite not costing Endurance


Recommended Posts

Posted

I doubt it's a bug. There are a number of powers that are Auto or have no endurance cost that will allow you to put end redux enhancements. In terms of TOs, DOs, SOs or singular attribute IOs, a normal person wouldn't even consider slotting an enhancement that would add no benefit to a power. I think it's there just to prevent some catastrophic failure when you do slot IO sets == which most have a /end component to them.

Posted

I don't think there was ever a problem with slotting an IO into a power where one aspect of the IO wasn't enhanceable in the power -- i.e., putting an Acc/Dam IO into a power that didn't take Acc enhancements. In fact, I recall that there was a bug where it turned out that you could slot IOs that, due to the "X equals minus Y" nature of some of the enhancements -- Damage and Resist Damage being the best-known example -- you could slot IOs or HOs that would enhance aspects of a power you were normally unable to enhance due to slotting restrictions.

Posted (edited)

Clarifying: the issue is that they except pure End Reduction Invention Origin enhancements, not sets with end reduction as a component. I know that powers like Rune of Protection can take recharge/resistance or recharge/endurance set enhancements that are in the Resistance Set category, but this is coded to accept a non-set enhancement that does nothing - something they have actively patched out in previous Issues, and thought it would be worth noting here.

Edited by Taveena
clarifying phrasing

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...