Nuc Posted October 18, 2022 Share Posted October 18, 2022 (edited) When trying to put resist damage enhancements into this power the base value is blank, value is 0.0% and despite taking the enhancement the henchmen (T1 at least, not high enough for T2 but assume it's the same) S/L resistance remains unchanged at 21.52%. Also the detailed info for this power has no power grant entry for the resistances. Edit: Actually there seems to be some weirdness going on with the upgrade powers depending on the pets they're used on. Logged on my 33 Necro to check and Enchant Undead has the following behaviour, with a single 35 resist SO slotted: Base value is still blank In detailed info the resistance buff values are 24.71% for Zombie, 32.94% for Grave Knight and 41.18% for Lich. Combat attributes show 20.25% (the base value) for Zombie, 33.21%(?) for Grave Knight and 41.18% for Lich. I thought maybe it was something to do with the pets relative level to the master but it seems odd that zombies get exactly the base amount and really odd that grave knights get slightly more than they should. Dark Empowerment follows a similar pattern but seems to be more in line with what you would expect if it were level-related, zombies get less than the stated amount but both halves of the buff are identical values, grave knights get slightly less than detailed info suggests and lich gets exactly what he should. Were the tier 1 pet versions accidentally flagged to ignore enhancements? Edited October 19, 2022 by Nuc Further investigation Nuclea - Rad/Rad Defender - Defiant - LoonyToons Link to comment Share on other sites More sharing options...
High_Beam Posted October 19, 2022 Share Posted October 19, 2022 Did you dismiss and then resummon after slotting right, I learned I had to do that on test. My Mercs Soldiers have an issue (posted in this forum) but initially I had to remember to dismiss then resummon for the improvements to show up in stats. Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back! Link to comment Share on other sites More sharing options...
Nuc Posted October 19, 2022 Author Share Posted October 19, 2022 Yep made sure they were all freshly summoned whenever I changed the slotting on the upgrade powers. And both Ninjas and Bots (specifically Battle Drones, Genin and Jounin) all seem to have the same issue where they're only getting the base, unenhanced values from their respective first upgrades. Nuclea - Rad/Rad Defender - Defiant - LoonyToons Link to comment Share on other sites More sharing options...
Crysis Posted January 28, 2023 Share Posted January 28, 2023 On 10/19/2022 at 12:17 PM, Nuc said: Yep made sure they were all freshly summoned whenever I changed the slotting on the upgrade powers. And both Ninjas and Bots (specifically Battle Drones, Genin and Jounin) all seem to have the same issue where they're only getting the base, unenhanced values from their respective first upgrades. It’s a few months later since you posted this but I’m seeing the same bug with the “Train Ninjas” power when slotting a +Def IO. I’ve tried generic +Def enhancements, crafted +Def IO’s, Hami-O’s…..nothing I’ve used has ANY effect on the Ninjas base Defense. Definitely broken. Link to comment Share on other sites More sharing options...
Wavicle Posted January 28, 2023 Share Posted January 28, 2023 3 hours ago, Crysis said: It’s a few months later since you posted this but I’m seeing the same bug with the “Train Ninjas” power when slotting a +Def IO. I’ve tried generic +Def enhancements, crafted +Def IO’s, Hami-O’s…..nothing I’ve used has ANY effect on the Ninjas base Defense. Definitely broken. I don't see the problem you are referring to. When you use Train Ninjas your pets gain a power called "Danger Sense" that grants Melee, Ranged, and AoE Defense. The values of this power improve when you slot Train Ninjas with Defense. I just checked it myself. It works perfectly. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Nuc Posted March 19, 2023 Author Share Posted March 19, 2023 On 1/28/2023 at 4:02 AM, Wavicle said: I don't see the problem you are referring to. When you use Train Ninjas your pets gain a power called "Danger Sense" that grants Melee, Ranged, and AoE Defense. The values of this power improve when you slot Train Ninjas with Defense. I just checked it myself. It works perfectly. There's definitely something strange going on then. Just came back to the game and decided to see if anything had changed. The values shown on the enhancement screen appear correct: But when I inspect the combat attributes for Genin buffed with Train Ninjas using that same slotting, it's just showing the base values rather than the enhanced: So unless I'm missing something obvious, it certainly appears to be bugged for my MM at least. Nuclea - Rad/Rad Defender - Defiant - LoonyToons Link to comment Share on other sites More sharing options...
Wavicle Posted March 20, 2023 Share Posted March 20, 2023 Try switching zones and see if it fixes itself. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
TheZag Posted March 20, 2023 Share Posted March 20, 2023 Ive had a similar problem with necromancy and the bug turned out to be enhancements more than +3 of the henchmen's level had no effect even though they werent more than +3 of my level. 1 Link to comment Share on other sites More sharing options...
Wavicle Posted March 20, 2023 Share Posted March 20, 2023 1 minute ago, TheZag said: Ive had a similar problem with necromancy and the bug turned out to be enhancements more than +3 of the henchmen's level had no effect even though they werent more than +3 of my level. whoa! Did you report this somewhere useful? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
TheZag Posted March 20, 2023 Share Posted March 20, 2023 2 minutes ago, Wavicle said: whoa! Did you report this somewhere useful? Ya, i had a short back and forth with a dev. Its down in the bug report forum somewhere. 1 Link to comment Share on other sites More sharing options...
Wavicle Posted March 20, 2023 Share Posted March 20, 2023 @Nuc Try switching the enhancement to one that is not more than 1 level higher than your character and see if that fixes it. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Nuc Posted March 20, 2023 Author Share Posted March 20, 2023 Tried it with a level 30 crafted IO (Genin are level 30) and it worked, thanks! 1 Nuclea - Rad/Rad Defender - Defiant - LoonyToons Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now