Voltixdark Posted October 18, 2022 Posted October 18, 2022 Particularly for Axe Cyclone. We were used to for a long time that damage was done when the axe came down at the end of the FX. I really hate that damage is done early with the cyclone effect. The power feels incomplete and I don't feel the umph. Please attach the damage with the knockdown at the same time as the axe comes down. Thank you
Nitrogen Star Posted October 20, 2022 Posted October 20, 2022 After trying it, i must say i agree with this. It's not a bad animation, but it feels very out of synch and more like you are just twirling instead of using your heavy axe to cleave through enemies. After a few encounters i stopped used the power because it was just so...unsatisfying. But then again, i'm very sensible when it comes to animations, for example i NEVER take Piercing Rounds with any dual pistol characters because i cannot stand the "throw your gun in the air" portion. It could deal one million points of damage and i still couldn't bring myself to use it. Regarding axe, i understand that it might sound as asking too much work for a minor adjustment, but it would improve the feeling a lot. 1
Spaghetti Betty Posted October 20, 2022 Posted October 20, 2022 Hmm, I don't recall Axe Cyclone looking that way on the Beta. To me it looks like something happened during the transition to Live that made the actual hit spark for the axe slam trigger at the wrong point during the animation. Could be a graphical bug. Yep, I just went back and checked some footage I recorded of the Beta. The axe hitspark was properly displaying after the following slam and not at the start of the cyclone. 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
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