m4yh3m81 Posted October 21, 2022 Posted October 21, 2022 Hi everyone, I'm still fairly new to the game (this will be my 3rd character) and was hoping, with the recent changes made to bots, to make a bots/electric character. I'm not quite comfortable enough yet with making my own builds so if someone has one that's been updated with the changes, I would appreciate it! Thanks in advance!
Azrik Posted January 5, 2023 Posted January 5, 2023 I tried taking a crack at a mids bots/electric build, but I'm kinda struggling to give it decent defense though. Would also like to know if anyone has any good ideas for this set.
Meknomancer Posted January 5, 2023 Posted January 5, 2023 Not sure about this. Not my fav secondary. Always makes me ask lots of questions when i'm looking at mids, Do i need to slot pets for endurance when i have energizing circuit? Do i need maintenance drone when i have rejuvenating and insulating circuit? How much def/res is enough and what do i give up in return- elec has a lot of powers in the secondary you can either skip or feel like you have to have them in your build and since page 5 your main source of -regen that used to be in the Ass Bot is now moved to mm's personal attacks. How do you squeeze those in. Do you drop fighting and then have your defence numbers fall to the floor? Mace still looks like the best option, you get decent defence and you already have good res from faraday which gets higher if you run tough. Theres no way you'll fit in everything. I love group fly. Bots are the squishiest pets and keeping them out of melee makes them more survivable. And they are slow. Group Fly means they can keep up, they move way way faster with it. That means putting up with complaints from team mates that didn't spend 15 seconds to go to null the gull in PD and turn it off, they'd rather spend 10 min complaining that your griefing them. On this i think i'd drop maintenance drone for amp up: Spoiler This Villain build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Electrical Affinity Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Battle Drones (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (3) Superior Mark of Supremacy - Damage (3) Superior Mark of Supremacy - Accuracy/Damage (5) Superior Mark of Supremacy - Accuracy/Damage/Endurance (5) Soulbound Allegiance - Chance for Build Up (7) Sovereign Right - Resistance Bonus Level 1: Rejuvenating Circuit (A) Numina's Convalesence - +Regeneration/+Recovery (7) Numina's Convalesence - Heal (13) Numina's Convalesence - Heal/Endurance/Recharge (13) Numina's Convalesence - Heal/Recharge (15) Numina's Convalesence - Endurance/Recharge (48) Numina's Convalesence - Heal/Endurance Level 2: Pulse Rifle Blast (A) Thunderstrike - Accuracy/Damage (11) Thunderstrike - Damage/Endurance (11) Thunderstrike - Accuracy/Damage/Endurance Level 4: Discharge (A) Preemptive Optimization - EndMod/Accuracy/Endurance (15) Preemptive Optimization - EndMod/Recharge (17) Preemptive Optimization - EndMod/Endurance (17) Preemptive Optimization - Accuracy/Recharge (19) Preemptive Optimization - EndMod/Accuracy/Recharge (19) Preemptive Optimization - EndMod/Endurance/Recharge Level 6: Equip Robot (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance Level 8: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Reactive Defenses - Scaling Resist Damage Level 10: Energizing Circuit (A) Preemptive Optimization - EndMod/Endurance/Recharge (21) Preemptive Optimization - EndMod/Accuracy/Recharge (23) Preemptive Optimization - EndMod/Accuracy/Endurance (23) Preemptive Optimization - EndMod/Recharge (25) Preemptive Optimization - EndMod/Endurance (25) Preemptive Optimization - Accuracy/Recharge Level 12: Protector Bots Hamidon Origin:Nucleolus Exposure (27) Luck of the Gambler - Defense (29) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (29) Expedient Reinforcement - Resist Bonus Aura for Pets (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (31) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Faraday Cage (A) Aegis - Psionic/Status Resistance (31) Aegis - Resistance (33) Aegis - Resistance/Endurance (33) Aegis - Resistance/Recharge (33) Aegis - Resistance/Endurance/Recharge Level 18: Group Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 20: Empowering Circuit (A) Endurance Reduction IO Level 22: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Boxing (A) Empty Level 26: Assault Bot Hamidon Origin:Nucleolus Exposure (36) Soulbound Allegiance - Damage/Endurance (36) Explosive Strike - Chance for Smashing Damage (37) Call to Arms - Defense Bonus Aura for Pets (37) Edict of the Master - Defense Bonus Level 28: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (37) Steadfast Protection - Resistance/+Def 3% (39) Unbreakable Guard - +Max HP (39) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Shield Wall - Defense (42) Shield Wall - Defense/Endurance Level 32: Upgrade Robot (A) Healing IO Level 35: Insulating Circuit (A) Preventive Medicine - Heal/RechargeTime (42) Preventive Medicine - Endurance/RechargeTime (42) Preventive Medicine - Heal/Endurance (43) Preventive Medicine - Heal (43) Preventive Medicine - Heal/RechargeTime/Endurance (43) Preventive Medicine - Chance for +Absorb Level 38: Maintenance Drone (A) Doctored Wounds - Heal/Endurance (50) Doctored Wounds - Heal Level 41: Scorpion Shield (A) Red Fortune - Defense/Endurance (45) Red Fortune - Defense/Recharge (45) Red Fortune - Endurance/Recharge (45) Red Fortune - Defense/Endurance/Recharge (46) Red Fortune - Defense (46) Red Fortune - Endurance Level 44: Hasten (A) Recharge Reduction IO (46) Recharge Reduction IO Level 47: Maneuvers (A) Red Fortune - Defense/Endurance (47) Red Fortune - Defense/Recharge (47) Red Fortune - Endurance/Recharge (47) Red Fortune - Defense/Endurance/Recharge (48) Red Fortune - Defense (48) Red Fortune - Endurance Level 49: Assault (A) Endurance Reduction IO Level 1: Supremacy Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance (9) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - Chance for +End (9) Performance Shifter - EndMod Level 14: Afterburner Level 1: Battle Drone Level 26: Assault Bot Level 12: Protector Bot ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1700;736;1472;HEX;| |78DA75944B4F13611486DFE94C455A4A29F7AB48CBCDA20378D9B9506E894023021| |25D915AA67492D292B62436DEE25F70E34A13FF851AE36D67A27F405DB912153511| |22A8493D9D33277C62F892699F39E7F4BCEF77E917BB3A56F5E6F5F4196835A3E97| |83EBF188BE70B566EC5CE2CF9E6AD442A934D67978B3A6854D0D3BA9B5E9C5B5B59| |C966CCD9EC956CC14EE4234A6A642D9934C7D356A290B313F1F4E2D964D2CED8856| |2E85C2665E5AC4CC114F0CF64B36973226D2FA70A01E632DA99659FF336B76A594B| |4107A7ADF89295CBA7ECD5F6F1553B612A7AB178C2729D179BC966849EC75EFAD03| |4B8A344AF970D60D88007F3020B0C062E098C7A1C38802D38702D5A6E03B5CD82E6| |965C64A8C2BCC01C43356619067181E1915735839247C33D16F0E1BEC00382B081E| |B24A9AB923A7E196EDF1D861A6C0BFC64A8C56F813F0C4F48D2ABB4D1BCD8D49D4C| |17B6182A694F2BD4920A34B0DF7AFCE0921B64A652355329FDEB45B151EC358ABD6| |6B1D72CF69E92193F94367E9CA66F4347EB2ED4B3763B5EE92E6CF26E1C125B7E32| |1C500D07F0564ADE33DC24C341A5C408E294E6969C64388C2181618113EE1692404| |81508894017DE31DC22813AA504759473322F29D3A04C925E5CDFB4B06852334D28| |D1C0735A96162887B4455623B20B23AC1B4191A0CE40373E107494619D6AFA0CE8D| |4BE4DDDA4361CE725EC4693E6D4F6628723BD720A7AE514F4619BC1A0361D4A1BBD| |43FCF7614A6A27198E6082E1054DA1535D8E4E127532B76939C2AAAB303ECB8F3F0| |9AC3344F151E08BC006C33312E851B7A40753EC6A18E7191E5265BFAAD40F1F678E| |C22F5025106038866A81204398E63FA02A0D60006E890B212A31552553944C51324| |5C914A541511A14A55A6A33A42EDA909CA1980175944AED7B024E908ECEF43EF119| |43BDAF28AE717CC3F7EF4526F55FF7897FDB1327ECE20D398849CD3976DFFF2FB9E| |B714BEE30D09D80803A9DB1E89EF94D44CB7F0125301EFDF7AA28FD056F73E957| |-------------------------------------------------------------------|
Neiska Posted January 6, 2023 Posted January 6, 2023 Bots/Electric was my main before the change. (Vet level 400 or so.) I have since shelved it. But I will help where I can. Bots are not as squishy as some others, particularly if you play to their strengths which is ranged. You can use things like Tar Patch, Slows, Holds, Bonfire, and/or things like group fly which overall results in very sturdy pets. Electric is fantastic with Robots (as well as thematic.) You don't really need to slot pets for END specifically if you have your energize slotted well. That alone was more or less enough to give me infinite END. The loss of -regen was a bit of a hot topic that I will not elaborate on as that argument was done to death. All I will say is, is that personally I would try to keep at least 1 of them for even a single watered-down effect useable on demand. I can't comment on maintenance drone, but for me Insulating and rejuvenating was plenty for me, so I would likely skip the drone. My pets defenses were around 35 IIRC, with resists in the high 60s. My own defenses were higher. My pools were leadership, fly, teleport, and flying. (teleport for fold space in case you were wondering), and Fire for my epic pool. (for bonfire.) Those defenses/resists are plenty if you are built around ranged combat, especially with your fast recasting heals and absorbs. I was trucking along in +4/8 just fine with little to no difficulty, the only issue I really had was once in awhile I would get hit with -fly and drop, sometimes this can put you out of bodyguard range. One thing worthy of special mention - since you have infinite END you don't need Ageless, and with Faradays Cage you don't need Clarion either. This means you are free to take Barrier for your Incarnate. Playstyle wise it was very sturdy, with infinite healing, end, and absorb for everyone, with status protection from cage. Group fly was more of a solo tool except for certain missions, as most other players dislike it, and its not really needed if you are on a team. Honestly the only MM I had that was sturdier than my robot/electric, was my demons/electric which had stupid levels of durability. More than some tankers, effectively. I would post my old build but it's outdated and I haven't bothered to update it. But I hope this helps. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now