Jump to content

Recommended Posts

Posted

Hi everyone,

 

I'm still fairly new to the game (this will be my 3rd character) and was hoping, with the recent changes made to bots, to make a bots/electric character. I'm not quite comfortable enough yet with making my own builds so if someone has one that's been updated with the changes, I would appreciate it!

 

Thanks in advance!

  • 2 months later
Posted

I tried taking a crack at a mids bots/electric build, but I'm kinda struggling to give it decent defense though. Would also like to know if anyone has any good ideas for this set.

Posted

Not sure about this. Not my fav secondary. Always makes me ask lots of questions when i'm looking at mids, Do i need to slot pets for endurance when i have energizing circuit? Do i need maintenance drone when i have rejuvenating and insulating circuit? How much def/res is enough and what do i give up in return- elec has a lot of powers in the secondary you can either skip or feel like you have to have them in your build and since page 5 your main source of -regen that used to be in the Ass Bot is now moved to mm's personal attacks. How do you squeeze those in. Do you drop fighting and then have your defence numbers fall to the floor? Mace still looks like the best option, you get decent defence and you already have good res from faraday which gets higher if you run tough. Theres no way you'll fit in everything. I love group fly. Bots are the squishiest pets and keeping them out of melee makes them more survivable. And they are slow. Group Fly means they can keep up, they move way way faster with it. That means putting up with complaints from team mates that didn't spend 15 seconds to go to null the gull in PD and turn it off, they'd rather spend 10 min complaining that your griefing them. On this i think i'd drop maintenance drone for amp up:

 

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Electrical Affinity
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Battle Drones    
 (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (3) Superior Mark of Supremacy - Damage
 (3) Superior Mark of Supremacy - Accuracy/Damage
 (5) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (5) Soulbound Allegiance - Chance for Build Up
 (7) Sovereign Right - Resistance Bonus


Level 1:    Rejuvenating Circuit    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (7) Numina's Convalesence - Heal
 (13) Numina's Convalesence - Heal/Endurance/Recharge
 (13) Numina's Convalesence - Heal/Recharge
 (15) Numina's Convalesence - Endurance/Recharge
 (48) Numina's Convalesence - Heal/Endurance


Level 2:    Pulse Rifle Blast    
 (A) Thunderstrike - Accuracy/Damage
 (11) Thunderstrike - Damage/Endurance
 (11) Thunderstrike - Accuracy/Damage/Endurance


Level 4:    Discharge    
 (A) Preemptive Optimization - EndMod/Accuracy/Endurance
 (15) Preemptive Optimization - EndMod/Recharge
 (17) Preemptive Optimization - EndMod/Endurance
 (17) Preemptive Optimization - Accuracy/Recharge
 (19) Preemptive Optimization - EndMod/Accuracy/Recharge
 (19) Preemptive Optimization - EndMod/Endurance/Recharge


Level 6:    Equip Robot    
 (A) Unbreakable Guard - Resistance
 (34) Unbreakable Guard - Resistance/Endurance


Level 8:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (21) Reactive Defenses - Scaling Resist Damage


Level 10:    Energizing Circuit    
 (A) Preemptive Optimization - EndMod/Endurance/Recharge
 (21) Preemptive Optimization - EndMod/Accuracy/Recharge
 (23) Preemptive Optimization - EndMod/Accuracy/Endurance
 (23) Preemptive Optimization - EndMod/Recharge
 (25) Preemptive Optimization - EndMod/Endurance
 (25) Preemptive Optimization - Accuracy/Recharge


Level 12:    Protector Bots    
Hamidon Origin:Nucleolus Exposure
 (27) Luck of the Gambler - Defense
 (29) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (29) Expedient Reinforcement - Resist Bonus Aura for Pets
 (31) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 14:    Fly    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (31) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 16:    Faraday Cage    
 (A) Aegis - Psionic/Status Resistance
 (31) Aegis - Resistance
 (33) Aegis - Resistance/Endurance
 (33) Aegis - Resistance/Recharge
 (33) Aegis - Resistance/Endurance/Recharge


Level 18:    Group Fly    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 20:    Empowering Circuit    
 (A) Endurance Reduction IO


Level 22:    Evasive Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 24:    Boxing    
 (A) Empty


Level 26:    Assault Bot    
Hamidon Origin:Nucleolus Exposure
 (36) Soulbound Allegiance - Damage/Endurance
 (36) Explosive Strike - Chance for Smashing Damage
 (37) Call to Arms - Defense Bonus Aura for Pets
 (37) Edict of the Master - Defense Bonus


Level 28:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (37) Steadfast Protection - Resistance/+Def 3%
 (39) Unbreakable Guard - +Max HP
 (39) Unbreakable Guard - Resistance
 (39) Unbreakable Guard - Resistance/Endurance
 (40) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 30:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (40) Shield Wall - +Res (Teleportation), +5% Res (All)
 (40) Shield Wall - Defense
 (42) Shield Wall - Defense/Endurance


Level 32:    Upgrade Robot    
 (A) Healing IO


Level 35:    Insulating Circuit    
 (A) Preventive Medicine - Heal/RechargeTime
 (42) Preventive Medicine - Endurance/RechargeTime
 (42) Preventive Medicine - Heal/Endurance
 (43) Preventive Medicine - Heal
 (43) Preventive Medicine - Heal/RechargeTime/Endurance
 (43) Preventive Medicine - Chance for +Absorb


Level 38:    Maintenance Drone    
 (A) Doctored Wounds - Heal/Endurance
 (50) Doctored Wounds - Heal


Level 41:    Scorpion Shield    
 (A) Red Fortune - Defense/Endurance
 (45) Red Fortune - Defense/Recharge
 (45) Red Fortune - Endurance/Recharge
 (45) Red Fortune - Defense/Endurance/Recharge
 (46) Red Fortune - Defense
 (46) Red Fortune - Endurance


Level 44:    Hasten    
 (A) Recharge Reduction IO
 (46) Recharge Reduction IO


Level 47:    Maneuvers    
 (A) Red Fortune - Defense/Endurance
 (47) Red Fortune - Defense/Recharge
 (47) Red Fortune - Endurance/Recharge
 (47) Red Fortune - Defense/Endurance/Recharge
 (48) Red Fortune - Defense
 (48) Red Fortune - Endurance


Level 49:    Assault    
 (A) Endurance Reduction IO


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (9) Miracle - +Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (9) Performance Shifter - EndMod


Level 14:    Afterburner    
Level 1:    Battle Drone    
Level 26:    Assault Bot    
Level 12:    Protector Bot    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1700;736;1472;HEX;|
|78DA75944B4F13611486DFE94C455A4A29F7AB48CBCDA20378D9B9506E894023021|
|25D915AA67492D292B62436DEE25F70E34A13FF851AE36D67A27F405DB912153511|
|22A8493D9D33277C62F892699F39E7F4BCEF77E917BB3A56F5E6F5F4196835A3E97|
|83EBF188BE70B566EC5CE2CF9E6AD442A934D67978B3A6854D0D3BA9B5E9C5B5B59|
|C966CCD9EC956CC14EE4234A6A642D9934C7D356A290B313F1F4E2D964D2CED8856|
|2E85C2665E5AC4CC114F0CF64B36973226D2FA70A01E632DA99659FF336B76A594B|
|4107A7ADF89295CBA7ECD5F6F1553B612A7AB178C2729D179BC966849EC75EFAD03|
|4B8A344AF970D60D88007F3020B0C062E098C7A1C38802D38702D5A6E03B5CD82E6|
|965C64A8C2BCC01C43356619067181E1915735839247C33D16F0E1BEC00382B081E|
|B24A9AB923A7E196EDF1D861A6C0BFC64A8C56F813F0C4F48D2ABB4D1BCD8D49D4C|
|17B6182A694F2BD4920A34B0DF7AFCE0921B64A652355329FDEB45B151EC358ABD6|
|6B1D72CF69E92193F94367E9CA66F4347EB2ED4B3763B5EE92E6CF26E1C125B7E32|
|1C500D07F0564ADE33DC24C341A5C408E294E6969C64388C2181618113EE1692404|
|81508894017DE31DC22813AA504759473322F29D3A04C925E5CDFB4B06852334D28|
|D1C0735A96162887B4455623B20B23AC1B4191A0CE40373E107494619D6AFA0CE8D|
|4BE4DDDA4361CE725EC4693E6D4F6628723BD720A7AE514F4619BC1A0361D4A1BBD|
|43FCF7614A6A27198E6082E1054DA1535D8E4E127532B76939C2AAAB303ECB8F3F0|
|9AC3344F151E08BC006C33312E851B7A40753EC6A18E7191E5265BFAAD40F1F678E|
|C22F5025106038866A81204398E63FA02A0D60006E890B212A31552553944C51324|
|5C914A541511A14A55A6A33A42EDA909CA1980175944AED7B024E908ECEF43EF119|
|43BDAF28AE717CC3F7EF4526F55FF7897FDB1327ECE20D398849CD3976DFFF2FB9E|
|B714BEE30D09D80803A9DB1E89EF94D44CB7F0125301EFDF7AA28FD056F73E957|
|-------------------------------------------------------------------|

 

Posted

Bots/Electric was my main before the change. (Vet level 400 or so.) I have since shelved it. But I will help where I can.

 

Bots are not as squishy as some others, particularly if you play to their strengths which is ranged. You can use things like Tar Patch, Slows, Holds, Bonfire, and/or things like group fly which overall results in very sturdy pets. Electric is fantastic with Robots (as well as thematic.) You don't really need to slot pets for END specifically if you have your energize slotted well. That alone was more or less enough to give me infinite END. 

 

The loss of -regen was a bit of a hot topic that I will not elaborate on as that argument was done to death. All I will say is, is that personally I would try to keep at least 1 of them for even a single watered-down effect useable on demand. 

 

I can't comment on maintenance drone, but for me Insulating and rejuvenating was plenty for me, so I would likely skip the drone.

 

My pets defenses were around 35 IIRC, with resists in the high 60s. My own defenses were higher. My pools were leadership, fly, teleport, and flying. (teleport for fold space in case you were wondering), and Fire for my epic pool. (for bonfire.) Those defenses/resists are plenty if you are built around ranged combat, especially with your fast recasting heals and absorbs. I was trucking along in +4/8 just fine with little to no difficulty, the only issue I really had was once in awhile I would get hit with -fly and drop, sometimes this can put you out of bodyguard range.

 

One thing worthy of special mention - since you have infinite END you don't need Ageless, and with Faradays Cage you don't need Clarion either. This means you are free to take Barrier for your Incarnate.

 

Playstyle wise it was very sturdy, with infinite healing, end, and absorb for everyone, with status protection from cage. Group fly was more of a solo tool except for certain missions, as most other players dislike it, and its not really needed if you are on a team. Honestly the only MM I had that was sturdier than my robot/electric, was my demons/electric which had stupid levels of durability. More than some tankers, effectively.

 

I would post my old build but it's outdated and I haven't bothered to update it. But I hope this helps.

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...