Etched Posted November 1, 2022 Posted November 1, 2022 I am having issues rotating and placing items withn the base. I'm not sure if this has been discused or not and wanted to get others opinion beofre logging it as a bug. Seems it takes multiple clicks to rotate and place a item... and I MEAN mutiple clicks. Is this that the Devs hate me or has this problem occurred to others as well? Keyboard and mouse have been ruled out since it happens on two different keyboards and mice or mouses. Also happens on two different PCs. Thanks for any and all help. @Etched
Vexxillion Posted November 1, 2022 Posted November 1, 2022 How many items are in the room where this is happening? It can get laggy during placement if there are already many thousands of objects placed in a single room.
Vexxillion Posted November 2, 2022 Posted November 2, 2022 Sounds about parr for the course. I've found for placement purposes, if you click on an object in a different room without many pieces, you can then lay down pieces in the room of your choice without much lag. That only works for the initial placement though, so it will still lag upon clicking an object inside the heavily populated room. I hope that trick lessens any potential frustration.
Etched Posted November 3, 2022 Author Posted November 3, 2022 Thanks. Just strange that it started doin it so soon within the base buildin. Did bases with much higher item count and normally didn't see this kinda of lag until 16k item count. I'll try the other room idea, i've been wiggle turnin to get it to the position I need and that works some. Thanks for your input, Vexx.
Vexxillion Posted November 3, 2022 Posted November 3, 2022 You're welcome! Hmm, I know it can definitely happen sooner if a lot of FX are involved. Not sure if that's the case here though.
Etched Posted November 3, 2022 Author Posted November 3, 2022 On the bottom level/entrance, I'd say there is but I'm prolly 2000ft from the area that I am workin on current. Top of the main base.
Vexxillion Posted November 3, 2022 Posted November 3, 2022 2k feet above? Are the FX rooted to the same base room as the objects above the base?
Frozen Burn Posted November 3, 2022 Posted November 3, 2022 (edited) I'm not really following why it's taking you an obscene amount of clicks to rotate an object. You can rotate an object 90 degrees by right-clicking it - so 4 clicks puts it back into the original position. You can also rotate an object on its x, y, and z axes by holding down the ALT, ALT+CTRL, or ALT+SHIFT keys while clicking, holding, and dragging the Left Mouse button (so only 1 click). Your object will then rotate whatever you Angle Snap (F2, or got to "Options") is set to: 1, 3, 5, 10, 15, 30, 45 degrees or "Disabled" (which is rotate down to the pixel). ...so there shouldn't be much clicking involved. Can you elaborate more specifically on what it is you are actually doing that is the issue? Currently, I'm in my base that has probably near the cap of items and I've built outside the plot up to the ceiling and down to the floor of the space - I have some highly populated areas / rooms and I am not having any issues placing or rotating items. Edited November 3, 2022 by Frozen Burn
Etched Posted November 3, 2022 Author Posted November 3, 2022 All of this is not new to me. I know all the ways to move an item, granted I don't use the angle snap as much as I should but it's just as easy to me to right click and final touch it with ALT. However, taking the rotation out of the picture it still should not take me 6 left clicks to place an item when i have less than 8k items within my base. Before placement the item flows smoothly to whereever i want to set it.
Etched Posted November 3, 2022 Author Posted November 3, 2022 4 hours ago, Vexxillion said: 2k feet above? Are the FX rooted to the same base room as the objects above the base? They are. Max plot size with the 24x24 room with 3x3, 2 - 3x8s, and the entrance fillin the rest of plot space, in that order.
Vexxillion Posted November 4, 2022 Posted November 4, 2022 How many-ish FX objects are we talking here? If we're taking many hundred then I think that's to blame. It has happened to me on several occasions and can be reproduced in testing. I'm not sure there's a way around it other than placing the FX last if possible.
Etched Posted November 4, 2022 Author Posted November 4, 2022 I would say under a hundred if I had to guess. Granted this base is a little denser with the fx then I normally do. I would not of thought of that and I can see how it would cause the lag. I'll follow your suggestion and add them last and see if it makes a difference.
Vexxillion Posted November 4, 2022 Posted November 4, 2022 Definitely see if deleting them makes anything better, yeah. I hope it all works out. @Garbage Wizard
Retired Community Rep Dacy Posted November 5, 2022 Retired Community Rep Posted November 5, 2022 FX definitely affect lag and processing time. How many items will create lag will depend on your system, and the polygons, which don't really relate to item count, but more positioning vs. the light sources, which isn't really possible to tell from our side of things. I've had bases that had very few items lag, I've had bases with a ton of items, not lag so much. And, multiple clicks are definitely one of the ways lag shows up. It's aggravating, I know. Try facing a direction when you're building that looks away from the main part of the base, where most of the items are, that might help. Clicking in the entry room before positioning an item can also help, dunno why. -Dacy -Dacy Retired CR Active Base Advocate My base building tutorials are always available for you! Want to join the Base Builder's Discord? Check out the new Base Directory! Is your base here?
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