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Reposting build help to Brute section about rad/fire help


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Posted

I posted this under "Guides" which may not have been the correct spot.  If so my mistake.  I copied and pasted my post.  Thank you folks.

 

 

I need help from someone that is much smarter than myself.  I have a rad/fire brute used for dun dun dun........ fire farming.  I have invested a ton of blood sweat and tears into it, and I am trying to find a build I can swap to when doing Task Forces and whatnot.  I know rad/fire is far less then optimal and I know I've read on the forums some people suggest not to make a second build on your farmer and just create a new one.  I want one character for all my time invested.  I am having brain fog when it comes to a build and here is where I am asking for help.

 

I am trying to build an end all be all (within fire brute's limitations lol) for a powerhouse tank.  I want to prioritize survivability over damage.  I am perfectly fine with great defensives and mediocre offensives (yes, I know it's Fire and Fire is offensive oriented).  If any of the giga brained amazing folks that are good at builds have any ideas and/or suggestions I would be forever indebted.

 

Here is a request to be included for anyone that has time to help.  

 

- Travel Power     combat jump/super jump

 

Other than that, I am open to suggestions.  

 

Thank you very much folks

Posted

I can't export out of Mids at the moment, but, give this a look.  Melee Def is just a smidge over 45, and S/L/Fire resistances are all at 90% - this took some +5ing here and there, but it's not egregious.  Only change I am thinking of making involves dropping a couple Power Transfer procs in place of Synapse and one or two PerfShitfs; the way aggro works now, I end up sometimes taking heavy ranged damage that necessitates actual HEALING on occasion.  Since my endurance bar never moves, I probably could get away with a few less PerfShifts.

 

 

 

 

ELTHERM - Brute SJvsSoS (Radiation Melee).mxd

Anything you can have, we have it.  Even got a devil in the attic.

Posted
47 minutes ago, roleki said:

I can't export out of Mids at the moment, but, give this a look.  Melee Def is just a smidge over 45, and S/L/Fire resistances are all at 90% - this took some +5ing here and there, but it's not egregious.  Only change I am thinking of making involves dropping a couple Power Transfer procs in place of Synapse and one or two PerfShitfs; the way aggro works now, I end up sometimes taking heavy ranged damage that necessitates actual HEALING on occasion.  Since my endurance bar never moves, I probably could get away with a few less PerfShifts.

 

 

 

 

ELTHERM - Brute SJvsSoS (Radiation Melee).mxd 5.08 kB · 0 downloads

 

Thank you very much for taking the time to do this.  I appreciate it a ton.  

Posted
38 minutes ago, boskey said:

 

Thank you very much for taking the time to do this.  I appreciate it a ton.  

 

Not a problem; I should say, though, that while the build did/does perfectly fine in Fire farms, I usually just do S/L farms with it on account the P4 aggro changes really expose the ranged def weakness, and ranged Fire attacks suck more than ranged S/L attacks.

Anything you can have, we have it.  Even got a devil in the attic.

Posted

My alt build for regular content.  No warranty.  Look for ideas.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Snarkbringer non farm v 2.0: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Accuracy/Damage/Endurance
  • (3) Touch of Death - Chance of Damage(Negative)

Level 1: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - RechargeTime/Resistance
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Blazing Aura

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (7) Superior Unrelenting Fury - Damage/RechargeTime
  • (9) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (9) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (11) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 4: Healing Flames

  • (A) Preventive Medicine - Heal/RechargeTime
  • (50) Preventive Medicine - Chance for +Absorb

Level 6: Fusion

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Radiation Siphon

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (13) Superior Brute's Fury - Damage/Recharge
  • (13) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (15) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Brute's Fury - Recharge/Fury Bonus

Level 10: Temperature Protection

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - RechargeTime/Resistance
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 12: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 14: Tough

  • (A) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (23) Unbreakable Guard - +Max HP

Level 16: Plasma Shield

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - RechargeTime/Resistance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 18: Irradiated Ground

  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 20: Consume

  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 22: Weave

  • (A) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense/Recharge
  • (33) Shield Wall - Defense
  • (34) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (34) Reactive Defenses - Scaling Resist Damage

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 26: Devastating Blow

  • (A) Hecatomb - Damage
  • (36) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Damage/Recharge/Accuracy
  • (36) Hecatomb - Recharge/Accuracy
  • (37) Hecatomb - Damage/Endurance
  • (37) Hecatomb - Chance of Damage(Negative)

Level 28: Burn

  • (A) Multi-Strike - Accuracy/Damage
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Accuracy/Recharge
  • (39) Multi-Strike - Damage/Recharge
  • (39) Multi-Strike - Accuracy/Damage/Endurance
  • (40) Multi-Strike - Damage/Endurance/Recharge

Level 30: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Atom Smasher

  • (A) Armageddon - Damage
  • (40) Armageddon - Damage/Recharge
  • (42) Armageddon - Damage/Recharge/Accuracy
  • (42) Armageddon - Recharge/Accuracy
  • (42) Armageddon - Damage/Endurance
  • (43) Armageddon - Chance for Fire Damage

Level 35: Fiery Embrace

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 38: Electrifying Fences

  • (A) Bombardment - Damage
  • (40) Bombardment - Chance for Fire Damage
  • (43) Bombardment - Accuracy/Recharge/Endurance
  • (45) Bombardment - Damage/Recharge
  • (45) Bombardment - Accuracy/Damage/Recharge
  • (45) Bombardment - Accuracy/Damage/Recharge/Endurance

Level 41: Ball Lightning

  • (A) Ragnarok - Damage
  • (46) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Damage/Recharge/Accuracy
  • (46) Ragnarok - Recharge/Accuracy
  • (48) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Chance for Knockdown

Level 44: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 47: Maneuvers

  • (A) Shield Wall - Defense/Endurance
  • (48) Shield Wall - Defense/Recharge
  • (50) Shield Wall - Defense/Endurance/Recharge
  • (50) Shield Wall - Defense

Level 49: Tactics

  • (A) Rectified Reticle - Increased Perception

Level 1: Fury 


Level 1: Brawl

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

Posted
5 hours ago, Snarky said:

My alt build for regular content.  No warranty.  Look for ideas.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Snarkbringer non farm v 2.0: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Accuracy/Damage/Endurance
  • (3) Touch of Death - Chance of Damage(Negative)

Level 1: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - RechargeTime/Resistance
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Blazing Aura

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (7) Superior Unrelenting Fury - Damage/RechargeTime
  • (9) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (9) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (11) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 4: Healing Flames

  • (A) Preventive Medicine - Heal/RechargeTime
  • (50) Preventive Medicine - Chance for +Absorb

Level 6: Fusion

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Radiation Siphon

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (13) Superior Brute's Fury - Damage/Recharge
  • (13) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (15) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Brute's Fury - Recharge/Fury Bonus

Level 10: Temperature Protection

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - RechargeTime/Resistance
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 12: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 14: Tough

  • (A) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (23) Unbreakable Guard - +Max HP

Level 16: Plasma Shield

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - RechargeTime/Resistance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 18: Irradiated Ground

  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 20: Consume

  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 22: Weave

  • (A) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense/Recharge
  • (33) Shield Wall - Defense
  • (34) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (34) Reactive Defenses - Scaling Resist Damage

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 26: Devastating Blow

  • (A) Hecatomb - Damage
  • (36) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Damage/Recharge/Accuracy
  • (36) Hecatomb - Recharge/Accuracy
  • (37) Hecatomb - Damage/Endurance
  • (37) Hecatomb - Chance of Damage(Negative)

Level 28: Burn

  • (A) Multi-Strike - Accuracy/Damage
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Accuracy/Recharge
  • (39) Multi-Strike - Damage/Recharge
  • (39) Multi-Strike - Accuracy/Damage/Endurance
  • (40) Multi-Strike - Damage/Endurance/Recharge

Level 30: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Atom Smasher

  • (A) Armageddon - Damage
  • (40) Armageddon - Damage/Recharge
  • (42) Armageddon - Damage/Recharge/Accuracy
  • (42) Armageddon - Recharge/Accuracy
  • (42) Armageddon - Damage/Endurance
  • (43) Armageddon - Chance for Fire Damage

Level 35: Fiery Embrace

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 38: Electrifying Fences

  • (A) Bombardment - Damage
  • (40) Bombardment - Chance for Fire Damage
  • (43) Bombardment - Accuracy/Recharge/Endurance
  • (45) Bombardment - Damage/Recharge
  • (45) Bombardment - Accuracy/Damage/Recharge
  • (45) Bombardment - Accuracy/Damage/Recharge/Endurance

Level 41: Ball Lightning

  • (A) Ragnarok - Damage
  • (46) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Damage/Recharge/Accuracy
  • (46) Ragnarok - Recharge/Accuracy
  • (48) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Chance for Knockdown

Level 44: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 47: Maneuvers

  • (A) Shield Wall - Defense/Endurance
  • (48) Shield Wall - Defense/Recharge
  • (50) Shield Wall - Defense/Endurance/Recharge
  • (50) Shield Wall - Defense

Level 49: Tactics

  • (A) Rectified Reticle - Increased Perception

Level 1: Fury 


Level 1: Brawl

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 Love the ideas, thank you very much

  • Thumbs Up 1

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