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Reposting build help to Brute section about rad/fire help


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Posted

I posted this under "Guides" which may not have been the correct spot.  If so my mistake.  I copied and pasted my post.  Thank you folks.

 

 

I need help from someone that is much smarter than myself.  I have a rad/fire brute used for dun dun dun........ fire farming.  I have invested a ton of blood sweat and tears into it, and I am trying to find a build I can swap to when doing Task Forces and whatnot.  I know rad/fire is far less then optimal and I know I've read on the forums some people suggest not to make a second build on your farmer and just create a new one.  I want one character for all my time invested.  I am having brain fog when it comes to a build and here is where I am asking for help.

 

I am trying to build an end all be all (within fire brute's limitations lol) for a powerhouse tank.  I want to prioritize survivability over damage.  I am perfectly fine with great defensives and mediocre offensives (yes, I know it's Fire and Fire is offensive oriented).  If any of the giga brained amazing folks that are good at builds have any ideas and/or suggestions I would be forever indebted.

 

Here is a request to be included for anyone that has time to help.  

 

- Travel Power     combat jump/super jump

 

Other than that, I am open to suggestions.  

 

Thank you very much folks

Posted

I can't export out of Mids at the moment, but, give this a look.  Melee Def is just a smidge over 45, and S/L/Fire resistances are all at 90% - this took some +5ing here and there, but it's not egregious.  Only change I am thinking of making involves dropping a couple Power Transfer procs in place of Synapse and one or two PerfShitfs; the way aggro works now, I end up sometimes taking heavy ranged damage that necessitates actual HEALING on occasion.  Since my endurance bar never moves, I probably could get away with a few less PerfShifts.

 

 

 

 

ELTHERM - Brute SJvsSoS (Radiation Melee).mxd

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted
47 minutes ago, roleki said:

I can't export out of Mids at the moment, but, give this a look.  Melee Def is just a smidge over 45, and S/L/Fire resistances are all at 90% - this took some +5ing here and there, but it's not egregious.  Only change I am thinking of making involves dropping a couple Power Transfer procs in place of Synapse and one or two PerfShitfs; the way aggro works now, I end up sometimes taking heavy ranged damage that necessitates actual HEALING on occasion.  Since my endurance bar never moves, I probably could get away with a few less PerfShifts.

 

 

 

 

ELTHERM - Brute SJvsSoS (Radiation Melee).mxd 5.08 kB · 0 downloads

 

Thank you very much for taking the time to do this.  I appreciate it a ton.  

Posted
38 minutes ago, boskey said:

 

Thank you very much for taking the time to do this.  I appreciate it a ton.  

 

Not a problem; I should say, though, that while the build did/does perfectly fine in Fire farms, I usually just do S/L farms with it on account the P4 aggro changes really expose the ranged def weakness, and ranged Fire attacks suck more than ranged S/L attacks.

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted

My alt build for regular content.  No warranty.  Look for ideas.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Snarkbringer non farm v 2.0: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Accuracy/Damage/Endurance
  • (3) Touch of Death - Chance of Damage(Negative)

Level 1: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - RechargeTime/Resistance
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Blazing Aura

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (7) Superior Unrelenting Fury - Damage/RechargeTime
  • (9) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (9) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (11) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 4: Healing Flames

  • (A) Preventive Medicine - Heal/RechargeTime
  • (50) Preventive Medicine - Chance for +Absorb

Level 6: Fusion

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Radiation Siphon

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (13) Superior Brute's Fury - Damage/Recharge
  • (13) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (15) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Brute's Fury - Recharge/Fury Bonus

Level 10: Temperature Protection

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - RechargeTime/Resistance
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 12: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 14: Tough

  • (A) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (23) Unbreakable Guard - +Max HP

Level 16: Plasma Shield

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - RechargeTime/Resistance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 18: Irradiated Ground

  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 20: Consume

  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 22: Weave

  • (A) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense/Recharge
  • (33) Shield Wall - Defense
  • (34) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (34) Reactive Defenses - Scaling Resist Damage

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 26: Devastating Blow

  • (A) Hecatomb - Damage
  • (36) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Damage/Recharge/Accuracy
  • (36) Hecatomb - Recharge/Accuracy
  • (37) Hecatomb - Damage/Endurance
  • (37) Hecatomb - Chance of Damage(Negative)

Level 28: Burn

  • (A) Multi-Strike - Accuracy/Damage
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Accuracy/Recharge
  • (39) Multi-Strike - Damage/Recharge
  • (39) Multi-Strike - Accuracy/Damage/Endurance
  • (40) Multi-Strike - Damage/Endurance/Recharge

Level 30: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Atom Smasher

  • (A) Armageddon - Damage
  • (40) Armageddon - Damage/Recharge
  • (42) Armageddon - Damage/Recharge/Accuracy
  • (42) Armageddon - Recharge/Accuracy
  • (42) Armageddon - Damage/Endurance
  • (43) Armageddon - Chance for Fire Damage

Level 35: Fiery Embrace

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 38: Electrifying Fences

  • (A) Bombardment - Damage
  • (40) Bombardment - Chance for Fire Damage
  • (43) Bombardment - Accuracy/Recharge/Endurance
  • (45) Bombardment - Damage/Recharge
  • (45) Bombardment - Accuracy/Damage/Recharge
  • (45) Bombardment - Accuracy/Damage/Recharge/Endurance

Level 41: Ball Lightning

  • (A) Ragnarok - Damage
  • (46) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Damage/Recharge/Accuracy
  • (46) Ragnarok - Recharge/Accuracy
  • (48) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Chance for Knockdown

Level 44: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 47: Maneuvers

  • (A) Shield Wall - Defense/Endurance
  • (48) Shield Wall - Defense/Recharge
  • (50) Shield Wall - Defense/Endurance/Recharge
  • (50) Shield Wall - Defense

Level 49: Tactics

  • (A) Rectified Reticle - Increased Perception

Level 1: Fury 


Level 1: Brawl

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

Posted
5 hours ago, Snarky said:

My alt build for regular content.  No warranty.  Look for ideas.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Snarkbringer non farm v 2.0: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Accuracy/Damage/Endurance
  • (3) Touch of Death - Chance of Damage(Negative)

Level 1: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - RechargeTime/Resistance
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Blazing Aura

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (7) Superior Unrelenting Fury - Damage/RechargeTime
  • (9) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (9) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (11) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 4: Healing Flames

  • (A) Preventive Medicine - Heal/RechargeTime
  • (50) Preventive Medicine - Chance for +Absorb

Level 6: Fusion

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Radiation Siphon

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (13) Superior Brute's Fury - Damage/Recharge
  • (13) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (15) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Brute's Fury - Recharge/Fury Bonus

Level 10: Temperature Protection

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - RechargeTime/Resistance
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 12: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 14: Tough

  • (A) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (23) Unbreakable Guard - +Max HP

Level 16: Plasma Shield

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - RechargeTime/Resistance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 18: Irradiated Ground

  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 20: Consume

  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 22: Weave

  • (A) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense/Recharge
  • (33) Shield Wall - Defense
  • (34) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (34) Reactive Defenses - Scaling Resist Damage

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 26: Devastating Blow

  • (A) Hecatomb - Damage
  • (36) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Damage/Recharge/Accuracy
  • (36) Hecatomb - Recharge/Accuracy
  • (37) Hecatomb - Damage/Endurance
  • (37) Hecatomb - Chance of Damage(Negative)

Level 28: Burn

  • (A) Multi-Strike - Accuracy/Damage
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Accuracy/Recharge
  • (39) Multi-Strike - Damage/Recharge
  • (39) Multi-Strike - Accuracy/Damage/Endurance
  • (40) Multi-Strike - Damage/Endurance/Recharge

Level 30: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Atom Smasher

  • (A) Armageddon - Damage
  • (40) Armageddon - Damage/Recharge
  • (42) Armageddon - Damage/Recharge/Accuracy
  • (42) Armageddon - Recharge/Accuracy
  • (42) Armageddon - Damage/Endurance
  • (43) Armageddon - Chance for Fire Damage

Level 35: Fiery Embrace

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 38: Electrifying Fences

  • (A) Bombardment - Damage
  • (40) Bombardment - Chance for Fire Damage
  • (43) Bombardment - Accuracy/Recharge/Endurance
  • (45) Bombardment - Damage/Recharge
  • (45) Bombardment - Accuracy/Damage/Recharge
  • (45) Bombardment - Accuracy/Damage/Recharge/Endurance

Level 41: Ball Lightning

  • (A) Ragnarok - Damage
  • (46) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Damage/Recharge/Accuracy
  • (46) Ragnarok - Recharge/Accuracy
  • (48) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Chance for Knockdown

Level 44: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 47: Maneuvers

  • (A) Shield Wall - Defense/Endurance
  • (48) Shield Wall - Defense/Recharge
  • (50) Shield Wall - Defense/Endurance/Recharge
  • (50) Shield Wall - Defense

Level 49: Tactics

  • (A) Rectified Reticle - Increased Perception

Level 1: Fury 


Level 1: Brawl

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 Love the ideas, thank you very much

  • Thumbs Up 1

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