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Seismic/Stone Build

The Bagman

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  • 1 month later

Here you go. Happy Christmas.


I'm not super thrilled with the slotting of Weave; if you want to eek more defense out of it, steal the proc slots from Entomb, Gravestone, Meteor, or Dominate. Otherwise it's kind of balanced for offense/defense, with defenses sitting around 40% before incarnates. Shouldn't have any end problems with 2 Performance Shifter procs in the build.


Skips Terra Firma since I prefer to Hoverblast. If you want Terra Firma you're going to have to make some sacrifices.


| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |

Edited by Underfyre
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Underfyre, I did minimal touch up to yours.  Stone Skin is an automaic power and uses zero endurance, so I swapped out the Endurance/Recharge and replaced it with the Psionic/Status Resistance.  Didn't change set bonus, but did give a few points to Psionic on Defense and Resist.  Then, I went through and bumped up everything that is possible in-game to +5.
Got just a few points improvement, but are they enough to cost justify the boosters?  I'd likely do them on my toon. 
You are correct, Weave's one enhancement does look lonely.  Hmmm...


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Looks a bit iffy endurance wise with assault and tactics running, i usually try to find ways to stack up damage bonuses and toss in assault on top. Almost no resists but theres not a lot of reasons to go in melee i just toss in any old epic melee for a blistering set to hit roughly 45% s/l/e/ne defence and hope not to get hit. Just noticed theres 6 luck of the gamblers slotted, big mistake. Take 1 out of weave for extra f/c res. Edited. And realised its an out of date mids-terra firma can take to hit sets.



This Hero build was built using Mids Reborn 3.4.7

STONEX2: Level 50 Magic Sentinel
Primary Power Set: Seismic Blast
Secondary Power Set: Stone Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1:    Encase    
 (A) Overwhelming Force - Accuracy/Damage
 (9) Overwhelming Force - Accuracy/Damage/Endurance
 (9) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
 (43) Gladiator's Javelin - Chance of Damage(Toxic)
 (43) Achilles' Heel - Chance for Res Debuff
 (43) Touch of Lady Grey - Chance for Negative Damage

Level 1:    Rock Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (5) Shield Wall - +Res (Teleportation), +5% Res (All)
 (7) Shield Wall - Defense
 (7) Shield Wall - Defense/Endurance

Level 2:    Rock Shards    
 (A) Superior Opportunity Strikes - Accuracy/Damage/Endurance
 (45) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
 (45) Superior Opportunity Strikes - Damage/RechargeTime
 (46) Superior Opportunity Strikes - Accuracy/Damage
 (46) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
 (46) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 4:    Stone Skin    
 (A) Steadfast Protection - Resistance/+Def 3%
 (47) Gladiator's Armor - TP Protection +3% Def (All)
 (49) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6:    Super Speed    
 (A) Winter's Gift - Slow Resistance (20%)

Level 8:    Seismic Force    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10:    Earth's Embrace    
 (A) Preventive Medicine - Chance for +Absorb
 (11) Preventive Medicine - Heal/RechargeTime
 (11) Preventive Medicine - Endurance/RechargeTime
 (13) Preventive Medicine - Heal
 (13) Preventive Medicine - Heal/Endurance
 (15) Preventive Medicine - Heal/RechargeTime/Endurance

Level 12:    Upthrust    
 (A) Superior Frozen Blast - Accuracy/Damage
 (15) Superior Frozen Blast - Damage/Endurance
 (40) Superior Frozen Blast - Accuracy/Damage/Endurance
 (40) Force Feedback - Chance for +Recharge
 (42) Touch of Lady Grey - Chance for Negative Damage
 (42) Bombardment - Chance for Fire Damage

Level 14:    Terra Firma    
Level 16:    Rooted    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (17) Numina's Convalesence - Heal/Endurance
 (17) Numina's Convalesence - Heal/Endurance/Recharge
 (19) Numina's Convalesence - Endurance/Recharge

Level 18:    Gravestone    
 (A) Apocalypse - Chance of Damage(Negative)
 (37) Apocalypse - Damage/Endurance
 (37) Apocalypse - Recharge/Accuracy
 (39) Apocalypse - Damage/Recharge/Accuracy
 (39) Apocalypse - Damage

Level 20:    Crystal Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (21) Red Fortune - Defense
 (37) Red Fortune - Defense/Endurance
 (47) Performance Shifter - EndMod
 (48) Performance Shifter - Chance for +End

Level 22:    Stalagmite    
 (A) Superior Winter's Bite - Accuracy/Damage
 (23) Superior Winter's Bite - Damage/RechargeTime
 (23) Superior Winter's Bite - Accuracy/Damage/Endurance
 (34) Superior Winter's Bite - Accuracy/Damage/Recharge
 (34) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (34) Gladiator's Javelin - Chance of Damage(Toxic)

Level 24:    Brimstone Armor    
 (A) Unbreakable Guard - +Max HP
 (25) Unbreakable Guard - Resistance
 (25) Unbreakable Guard - Resistance/Endurance
 (31) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 26:    Meteor    
 (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
 (27) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
 (27) Superior Sentinel's Ward - Accuracy/Damage/Endurance
 (29) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
 (31) Superior Sentinel's Ward - Damage/RechargeTime
 (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28:    Minerals    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (29) Red Fortune - Defense/Endurance
 (48) Red Fortune - Defense

Level 30:    Kick    
 (A) Empty

Level 32:    Tough    
 (A) Unbreakable Guard - Resistance
 (33) Unbreakable Guard - Resistance/Endurance
 (33) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (33) Unbreakable Guard - RechargeTime/Resistance

Level 35:    Weave    
 (A) Reactive Defenses - Defense/Endurance/RechargeTime
 (36) Reactive Defenses - Defense
 (36) Reactive Defenses - Defense/Endurance
 (36) Reactive Defenses - Scaling Resist Damage

Level 38:    Hasten    
 (A) Recharge Reduction IO
 (39) Recharge Reduction IO

Level 41:    Knockout Blow    
 (A) Superior Blistering Cold - Recharge/Chance for Hold
 (48) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (49) Superior Blistering Cold - Accuracy/Damage/Recharge
 (50) Superior Blistering Cold - Accuracy/Damage/Endurance
 (50) Superior Blistering Cold - Damage/Endurance

Level 44:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (45) Kismet - Accuracy +6%

Level 47:    Assault    
 (A) Endurance Reduction IO

Level 49:    Tactics    
 (A) Endurance Reduction IO

Level 1:    Opportunity    
Level 1:    Brawl    
 (A) Empty

Level 1:    Sprint    
 (A) Empty

Level 2:    Rest    
 (A) Empty

Level 1:    Swift    
 (A) Empty

Level 1:    Hurdle    
 (A) Empty

Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (3) Miracle - +Recovery

Level 1:    Stamina    
 (A) Synapse's Shock - EndMod/Increased Run Speed
 (3) Synapse's Shock - EndMod
 (5) Synapse's Shock - EndMod/Recharge
 (42) Performance Shifter - Chance for +End

Level 6:    Speed Phase    

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |


Edited by Meknomancer
Better mids build i hope
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