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Pets Wedged in Mission Entrance


srmalloy

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With the missions in the blue cave maps (and presumably in the rarer brown cave maps that use the same geometry), I have been encountering a high rate of pileups of the tier-2 and tier-3 Demon pets in the 'nook' that makes up the entrance:

JamUp.png.86391b5f8587688b194ef076d81be906.png

While this is easily worked around by dismissing and resummoning the affected pets or waiting to summon pets until after entering the mission, it wastes time and defeats the utility of dragging your pets around from mission to mission.

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but that screenshot is amazing.  if they were enemies trying to kill you instead of henchmen and some tense music was playing....

 

on a more serious note,  removing pet collision with each other like they removed it with pets to players would probably fix this issue.

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I should expand the image and add a word bubble "I can't take you anywhere, can I?" And I should have added a screen capture zoomed back so that the demonlings doing the 'cheer' emote were visible, but that would have been unnecessary for illustrating the issue.

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Yeah that have happened with my Robot MM Pets on council base maps too.

Former Player on Server:

Protector, Guardian, Virtue, Liberty, Freedom, Union and Defiant (Hero Side) and part Time Infinity

Justice, Pinnacle, Victory (Villain Side)

Currently Reunion is the Main Server

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