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Posted

Sample of what my evolving build is. As you can see, the cc can be a pain for 8x4's. Why I mow through 4x4's with ease instead for solo. Anyways, again I stress...why no love for the beast/nature? Tons of fun and never boring.

 

 

  • Like 3
  • 1 month later
Posted

  The build is posted at the end of the video but I went ahead and out it through MIDS to see what it looked like, atleast what I could gather from just the IO sets but not sure which pieces he used on a few as they were mostly full sets with a few exceptions. It is a very impressive build with everything active

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Nature Affinity
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Field Mastery

Villain Profile:
Level 1: Summon Wolves

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (3) Expedient Reinforcement - Accuracy/Damage
  • (3) Expedient Reinforcement - Damage/Endurance
  • (5) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (5) Expedient Reinforcement - Endurance/Damage/Recharge
  • (7) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 1: Regrowth

  • (A) Preventive Medicine - Chance for +Absorb
  • (13) Preventive Medicine - Heal/RechargeTime/Endurance
  • (13) Preventive Medicine - Heal
  • (15) Preventive Medicine - Heal/Endurance
  • (15) Preventive Medicine - Endurance/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime

Level 2: Call Hawk

  • (A) Apocalypse - Chance of Damage(Negative)
  • (7) Apocalypse - Damage
  • (9) Apocalypse - Damage/Recharge
  • (9) Apocalypse - Damage/Recharge/Accuracy
  • (11) Apocalypse - Recharge/Accuracy
  • (11) Apocalypse - Damage/Endurance

Level 4: Wild Growth

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (19) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - Endurance/RechargeTime
  • (21) Unbreakable Guard - RechargeTime/Resistance

Level 6: Train Beasts

  • (A) Endurance Reduction IO

Level 8: Call Ravens

  • (A) Achilles' Heel - Chance for Res Debuff
  • (23) Ragnarok - Damage
  • (23) Ragnarok - Damage/Recharge
  • (25) Ragnarok - Damage/Recharge/Accuracy
  • (25) Ragnarok - Recharge/Accuracy
  • (27) Ragnarok - Chance for Knockdown

Level 10: Fly

  • (A) Endurance Reduction IO

Level 12: Summon Lions

  • (A) Superior Command of the Mastermind - Accuracy/Damage
  • (27) Superior Command of the Mastermind - Damage/Endurance
  • (29) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (29) Superior Command of the Mastermind - Damage/Endurance/Recharge
  • (31) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Group Fly

  • (A) Hypersonic - Flying / Increased Fly Protection
  • (46) Hypersonic - Endurance/Flying

Level 18: Fortify Pack

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 20: Wild Bastion

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (31) Panacea - +Hit Points/Endurance
  • (33) Panacea - Heal
  • (33) Panacea - Heal/Endurance
  • (33) Panacea - Heal/Recharge
  • (34) Panacea - Heal/Endurance/Recharge

Level 22: Summon Dire Wolf

  • (A) Superior Mark of Supremacy - Damage
  • (34) Superior Mark of Supremacy - Damage/Endurance
  • (34) Superior Mark of Supremacy - Accuracy/Endurance
  • (36) Superior Mark of Supremacy - Accuracy/Damage
  • (36) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (36) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen

Level 24: Evasive Maneuvers

  • (A) Reactive Defenses - Scaling Resist Damage
  • (45) Reactive Defenses - Defense/Endurance/RechargeTime
  • (45) Reactive Defenses - Defense
  • (45) Reactive Defenses - Defense/Endurance
  • (46) Reactive Defenses - Endurance/RechargeTime
  • (46) Reactive Defenses - Defense/RechargeTime

Level 26: Tame Beasts

  • (A) Endurance Reduction IO

Level 28: Entangling Aura

  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (37) Unbreakable Constraint - Hold/Endurance
  • (37) Unbreakable Constraint - Hold
  • (37) Unbreakable Constraint - Hold/Recharge
  • (39) Unbreakable Constraint - Hold/Recharge/Accuracy
  • (39) Unbreakable Constraint - Recharge/Accuracy

Level 30: Overgrowth

  • (A) Adjusted Targeting - To Hit Buff
  • (39) Adjusted Targeting - To Hit Buff/Recharge
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (40) Adjusted Targeting - Endurance/Recharge
  • (40) Adjusted Targeting - To Hit Buff/Endurance
  • (42) Adjusted Targeting - Recharge

Level 32: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 38: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 41: Temp Invulnerability

  • (A) Unbreakable Guard - +Max HP
  • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (48) Unbreakable Guard - Resistance
  • (50) Unbreakable Guard - Resistance/Endurance
  • (50) Unbreakable Guard - Endurance/RechargeTime
  • (50) Unbreakable Guard - RechargeTime/Resistance

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Endurance Reduction IO

Level 1: Supremacy 


Level 2: Rest
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