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josewales

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Everything posted by josewales

  1. I have been bouncing between TSpy and HC for the past few months and came to appreciate the the dedication and transparency of TSpy's team compared to here. I do not get involved with the server politics where I strictly compare products for what best serves my entertainment. But the positive weekly changes small or big has me playing on TSpy more. Which brings me to ask...where is and what is HC's GM team doing? An issue a year? HC indeed has the population. Is that the reason why regarding the team's hibernation? Honest questions. If I am wrong, I suggest checking out TSpy's discord and compare. The transparency and feedback is there. Cheers.
  2. I use FP to slot glad recharge and enable PM. I never need it with nature. Pets are perma buffed to 75% s/l resist with mid defences. Heres' a sample why...
  3. I use it all the time for soloing story arc on elites and extra mob aggro when needed. It makes elites turn into bosses with the damage bump. So yes it is great. Tell me how many don't have in on their tray then if not so great? Anyways, back to the question. Does this buff influence alignment?
  4. I decided to try both KB aoes w/ KD slotted that goes with temp inv. Wow! Mobs are mostly on their ass for the pet aoe. 200% recharge rate helps. Repel from FF helps also keeps them back and together. Even positioning to bump the loners into the rest of the mob before KDing them. The changes are more fun now.
  5. The buff is to good to give up for mischief. I hope one day soon the alignment buff system gets a revamp for us non conformists 😛 Villain maps do need activity 🙂 Just saying.
  6. Oh I missed the entanglement while skimming. I also missed knowing about the yellow steadfast def all along. TY! Yup I just swamped it. AS for chasing def...I did at the start realizing 1 minute buff recharges was a priority and focused on set recharge bonuses while able to get 75% S/L resist and stat balance. I don't mind eating purples to bump my M/R def from around 25% when needed.
  7. No entanglement? I tried without it to get patron pbaoe in build. Ya its rough without it.
  8. Here's a sample of build without the 54 bosses. Where I do turn them on once in awhile for a challenge.
  9. Midsreborn is messed up for me. I can not avoid corrosive enzyme when setting up the build. I know there must be a trick, where I rarely used the program. Anyways here’s some pics.
  10. I tried it. Problem is that you need to drag them all into a mob on passive to have them in front of you for cone heals and entanglement protection. More work than beasts/nature regardless of macros. Nature imo is meant for melee pets based on this.
  11. Like I said. Beasts are misunderstood. Spamming ravens w/ 105 avg. damage with high recharge is key. Expecting the pets to do all the work is the wrong mindset. Macro your two attacks with pet focus to nearest target (preferably boss or lieutenant for hawk) with cone positioning and along with nature's three buffs...this build is a pure beast! Entanglement with mag+2 proc keeps mobs in a nice package with a little two stepping to get optimal arc.. Basically fight as a unit, where your pets are always in front of you for supremacy and entanglement that also acts as a defense for them. I went through alot of tweaks to optimize my build. 4/8 54's I can comfortably mow down now with the odd rebuff in fight depending on more than one mobs getting aggro'd. There are other keys to the beast/nature build also. ie. Having S/L resist close to capped at 75% in case you are in need another round of 1 minute buffs while solo farming. There is a reason why the 20% damage pack mentality is brief....to encourage this playstyle. Mine is almost always at 10 once brawl breaks out. Again, my only complaint is the pets spam their buffs out of combat. But hey if MM min/max junkies want to keep beast/nature as a little secret, for got it.
  12. For beasts. Pet buffs only in combat. Other than that, its a misunderstood primary imo. 1 minute buff w/ 200% recharge cycles with nature and raven spam are key to this build. Much like demons, one has to get involved with their pets with aggressive play. I have all three that you mention. Thug aoe is underwhelming compared to popular belief and as for demons...demons cone aoes are great with Time but Beast/Nature you are in control as by position regarding cone aoes. Is why I give beast/nature the advantage. I am not a proc builder due to being a big recharge and balance fan.
  13. Thanx for reply. I guess I will have to live with strafing while trying to position for cone aoes as a MM with flight def's on. Cheers.
  14. Heyas. I am looking for a kb script to deal with annoying backward movement during flying without giving up free camera. Specifically down and backwards working together. TY.
  15. Sample of what my evolving build is. As you can see, the cc can be a pain for 8x4's. Why I mow through 4x4's with ease instead for solo. Anyways, again I stress...why no love for the beast/nature? Tons of fun and never boring.
  16. I am tempted to try this for the ‘next build’. All that +/- resist! But how to get the defence up? My beast/nature does just fine with 54’s with around 20+ def, where I hardly need to heal. The end worries me, where I envision using the heal incarnate instead for this build. Thoughts and experience please.
  17. The recharge is critical for 1 minute perma buffing. And 5+ IOS offer much of it on top of gambler and hasten. I may have found a sweet spot for this build, dunno. Last night I tried 8/4 fortuna missions. The entanglement allowed me to rebuff if I went over the 1 minute mark. And end incarnate handy with the end drains. It went very well. Only problem is being overwhelmed with a second mob. As for the burner slots. The build still needs a few for gamblers and bumps. Therefore it doesn’t matter either way. There is no way I can do this with my bot/ FF with such efficiency. As for my demon/thermal…I need to find a good secondary. Thermal they still get trashed with incarnates. Anyways I am having a blast with both team and solo content regarding beast/nature.
  18. I have fortify pack to slot a Gambler recharge. My question are MMs playing and slotting right? I comfortably mow down 4/4’s with 75 S/L resist and over 20% defence. Yes I understand the pet spam, but I am constantly fighting bedside the pets. The only thing that slows me down is the 1 minute refresh buffs. That is my only complaint and wish it was increased to a 2 or 5 minute perma . Raven is a nasty cone aoe and am constant spamming to keep the 20% bonus for the pets. There is no sitting back with the beasts. That’s why I like the build. It’s an aggressive play style. As for the damage…I just got some incarnates on a new demon/thermal. The dps I find doesn’t isnt much different. The raven is a better controlled air compared to the demon pet aoes. Anyways…I am still scratching my head why no love. The build is pretty good imo.
  19. It's any eye sore. Keep up the good work dev team! Cheers
  20. I can take a screen shot later on my build for you. Disintegrate is awesome, it spreads. Throw it on the highest tear mob. Spam aoe to spread it and then turn to single dps on boss and aoe after. Routine will be second nature. Unless you use the big aoe haha. That rivals the pyro incarnate. What level are you now?
  21. I have resist incarnate and raven cone slotted debuffs. My beasts mow through mob clusters with ease. My keybinds always combine all pet attack which keeps them in front of me with spamming nearest target. Dunno man. Right now I am building a demon/nature to compare with a similar build. MM/FF had to much single target hunting for my taste.
  22. After all the meh reviews, I am still trying to understand why no love. I endgamed other MMs such as Bot/FF and still prefer the Beast/Nature. 8x4s hands down. If MMs had a bigger radius for mastery electric fences then I can see the fun for bots. But my beasts are always at my side while spamming ravens call on as much recharge as I can slot including perma hasten. The pbaoe hold are gold for this melee build. Spam nearest target and back up a few feet for dps and pet command. Once mob is down it’s time to refresh the 1 minute 3 buffs again. Anyways. It’s a monster combo imo. Peppers
  23. Sents are more fun now. I dusted off my dual pistol/Bio and tried 8/4 council for giggles. With electric fence and spamming aoes I was able to handle it with the odd kiting. TY devs.
  24. Strong combo at endgame. You will trash 54 bosses with ease. Get your hasten perma and S/L resist at 75. I don’t use my health syphon anymore in offensive stance, just the abs shield and a few greens on hand for 8’s. Bio is tanky. Pick up electric fences later for limited but strong aoes.
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