Itashu Posted December 21, 2022 Posted December 21, 2022 Hello all. I played on live, but it's been a long time and as an altoholic I never really made a serious build for 50 before. My goal with this character is to be able to use the build for any level decently well, as well as being a team player. Damage and recharge were two of the main focuses. I attempted to ensure some survivability, but I haven't really played much at 50 or above. I'd appreciate any feedback! Let me know how I did, and where I could move things around. (and hopefully this is how you're supposed to share the build...) Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Oleanne2: Level 50 Magic ControllerPrimary Power Set: Mind ControlSecondary Power Set: Darkness AffinityPower Pool: TeleportationPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingAncillary Pool: Psionic Mastery Hero Profile:Level 1: Mesmerize (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (7) Apocalypse - Damage/Recharge/Accuracy (9) Apocalypse - Recharge/Accuracy (11) Apocalypse - Damage/Endurance Level 1: Twilight Grasp (A) Miracle - +Recovery (3) Miracle - Heal Level 2: Dominate (A) Gladiator's Net - Accuracy/Hold (5) Gladiator's Net - Accuracy/Recharge (5) Gladiator's Net - Recharge/Hold (7) Gladiator's Net - Endurance/Recharge/Hold (11) Gladiator's Net - Accuracy/Endurance/Recharge/Hold (13) Decimation - Chance of Build Up Level 4: Tar Patch (A) Ice Mistral's Torment - Chance for Cold Damage (33) Impeded Swiftness - Chance of Damage(Smashing) Level 6: Confuse (A) Malaise's Illusions - Accuracy/Confused/Recharge (31) Malaise's Illusions - Accuracy/Recharge (31) Malaise's Illusions - Accuracy/Endurance (33) Malaise's Illusions - Endurance/Confused (34) Malaise's Illusions - Chance of Damage(Psionic) Level 8: Levitate (A) Devastation - Damage/Recharge (9) Devastation - Accuracy/Damage (13) Devastation - Accuracy/Damage/Endurance/Recharge (15) Devastation - Accuracy/Damage/Recharge Level 10: Darkest Night (A) Dampened Spirits - To Hit Debuff/Recharge (17) Dampened Spirits - To Hit Debuff/Recharge/Endurance Level 12: Teleport Target (A) Winter's Gift - Slow Resistance (20%)Level 14: Teleport (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Shadow Fall (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Luck of the Gambler - Defense (33) Gift of the Ancients - Defense/Endurance (37) Gift of the Ancients - Defense/Increased Run Speed Level 18: Total Domination (A) Superior Will of the Controller - Endurance/Recharge (19) Superior Will of the Controller - Control Duration/Recharge (19) Superior Will of the Controller - Recharge/Chance for Psionic Damage (21) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (21) Superior Will of the Controller - Accuracy/Control Duration (23) Ghost Widow's Embrace - Chance of Damage(Psionic) Level 20: Fade (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Red Fortune - Defense (39) Red Fortune - Defense/Endurance (39) Red Fortune - Defense/Endurance/Recharge (40) Red Fortune - Endurance/Recharge (40) Red Fortune - Endurance Level 22: Terrify (A) Ragnarok - Damage (34) Ragnarok - Damage/Recharge/Accuracy (36) Ragnarok - Damage/Recharge (36) Ragnarok - Recharge/Accuracy (36) Ragnarok - Damage/Endurance (37) Ragnarok - Chance for Knockdown Level 24: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO (25) Recharge Reduction IO Level 26: Mass Confusion (A) Coercive Persuasion - Confused (27) Coercive Persuasion - Confused/Recharge (27) Coercive Persuasion - Confused/Recharge/Accuracy (29) Coercive Persuasion - Recharge/Accuracy (29) Coercive Persuasion - Contagious Confusion (34) Malaise's Illusions - Chance of Damage(Psionic) Level 28: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Reactive Defenses - Scaling Resist Damage Level 30: Dark Servant (A) Gravitational Anchor - Chance for Hold (45) Gravitational Anchor - Immobilize (46) Gravitational Anchor - Immobilize/Recharge/Accuracy (46) Gravitational Anchor - Immobilize/Endurance (46) Superior Entomb - Recharge/Chance for +Absorb (50) Superior Entomb - Accuracy/Hold Level 32: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (43) Adjusted Targeting - To Hit Buff (43) Adjusted Targeting - To Hit Buff/Endurance (43) Adjusted Targeting - To Hit Buff/Recharge (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge (45) Adjusted Targeting - Endurance/Recharge Level 35: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 38: Mind Over Body (A) Unbreakable Guard - +Max HP (40) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (42) Titanium Coating - Resistance/Endurance (42) Titanium Coating - Endurance Level 41: Kick (A) EmptyLevel 44: Tough (A) Impervious Skin - Status Resistance/RegenerationLevel 47: Howling Twilight (A) Absolute Amazement - Stun (48) Absolute Amazement - Stun/Recharge (48) Absolute Amazement - Stun/Recharge/Accuracy (48) Absolute Amazement - Recharge/Accuracy (50) Absolute Amazement - Chance for ToHit Debuff Level 49: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 1: Containment Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Run Speed IO Level 1: Hurdle (A) Jumping IO Level 1: Health (A) Numina's Convalesence - +Regeneration/+Recovery (31) Numina's Convalesence - Heal Level 1: Stamina (A) Performance Shifter - EndMod (23) Performance Shifter - Chance for +End ------------
Nayeh Posted December 21, 2022 Posted December 21, 2022 (edited) Hi-ho. I'm certainly no professional and have only played a Mind/Dark Dominator... My commentary is mostly on the Mind slots, but here are some changes I would consider to reshape your build. Dominate Use 1 or 2 Hami-Os and DMG-Proc the rest out. 6 slots. This will be your primary damage ability - and it's disgusting. Confuse Coercive Persuasion (x5), use the Contagious confusion Proc here. You want an ability that can get more mileage out of this Proc (even in lower-level content) whereas Mass Confusion pretty much already gets the job done. No Damage proc as you want to avoid drawing aggro with this ability. Mass Confusion Superior Will of the Controller set (x5), no Damage Proc. You don't want to draw aggro. Total Domination Use Basilisk's Gaze (x4). No Proc. Or use Unbreakable Constraint (x5) if you're starved on getting the 10% Recharge bonuses. Mesmerize or Levitate Ditch one of these. I imagine you're already quite busy with your other tools and having both of these are constricting your Power/Enhancement choices for minimal trade-off. Tar Patch Remove damage Procs. Use Recharge or Slow/Recharge variants. You want more up-time on this ability (Resist Debuff = More DMG!) and the Procs won't be very impactful. Dark Servant Seems to be a bit heavily-slotted. Consider using Cloud Senses (x4) and maybe a Touch of the Nictus Proc. Darkest Night Dark Watcher's Despair (x4) for the Recharge set bonuses. Focus on the enhancements with Endurance Reduction. Terrify Ditch the Knockdown Proc from the Ragnarok set, it has mediocre gain chasing the 6th slot bonus. Or consider going a Hami-O/Proc route like the Dominate suggestion above. ~~ Other suggestions, Consider beefing up Twilight Grasp. Shuffle a little more for Tough/Weave/Maneuvers. With their current slotting - this may be an Endurance management nightmare without Cardiac. You'll probably have to reduce slotting from Tactics to achieve this. Edited December 21, 2022 by Nayeh 1
Itashu Posted December 22, 2022 Author Posted December 22, 2022 Thanks Nayeh, for all the great suggestions! I feel silly for not thinking much about my attack chain or use case of each power (it can be easy to chase the set bonuses, for sure). I decided to aim for more End Reduction set bonuses in addition to slotting Tough and Weave more throughly. I've done a couple iterative reworks based on what you said and suggested and here is the revised build: Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Oleanne4: Level 50 Magic ControllerPrimary Power Set: Mind ControlSecondary Power Set: Darkness AffinityPower Pool: LeadershipPower Pool: TeleportationPower Pool: FightingPower Pool: SpeedAncillary Pool: Psionic Mastery Hero Profile:Level 1: Mesmerize (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (3) Apocalypse - Damage/Recharge/Accuracy (5) Apocalypse - Recharge/Accuracy (5) Apocalypse - Damage/Endurance Level 1: Twilight Grasp (A) Dampened Spirits - To Hit Debuff/Recharge (7) Dampened Spirits - To Hit Debuff (7) Dampened Spirits - To Hit Debuff/Recharge/Endurance (9) Dampened Spirits - To Hit Debuff/Endurance (9) Dampened Spirits - Recharge/Endurance Level 2: Dominate (A) Accuracy (13) Accuracy (13) Apocalypse - Chance of Damage(Negative) (15) Ghost Widow's Embrace - Chance of Damage(Psionic) (15) Superior Will of the Controller - Recharge/Chance for Psionic Damage (17) Gladiator's Net - Chance of Damage(Lethal) Level 4: Tar Patch (A) Pacing of the Turtle - Chance of -Recharge (17) Pacing of the Turtle - Endurance/Recharge/Slow Level 6: Confuse (A) Coercive Persuasion - Confused (19) Coercive Persuasion - Confused/Recharge (19) Coercive Persuasion - Contagious Confusion (21) Coercive Persuasion - Confused/Recharge/Accuracy (21) Coercive Persuasion - Confused/Endurance Level 8: Darkest Night (A) Dark Watcher's Despair - Recharge/Endurance (23) Dark Watcher's Despair - To Hit Debuff/Endurance (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (25) Dark Watcher's Despair - To Hit Debuff/Recharge Level 10: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Shield Wall - +Res (Teleportation), +5% Res (All) (27) Shield Wall - Defense (27) Shield Wall - Defense/Endurance (29) Shield Wall - Endurance/Recharge (29) Shield Wall - Defense/Endurance/Recharge Level 12: Teleport Target (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 14: Teleport (A) Endurance Reduction IOLevel 16: Shadow Fall (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Unbreakable Guard - Endurance/RechargeTime Level 18: Total Domination (A) Basilisk's Gaze - Accuracy/Hold (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (33) Basilisk's Gaze - Accuracy/Recharge (33) Basilisk's Gaze - Recharge/Hold Level 20: Kick (A) EmptyLevel 22: Terrify (A) Ragnarok - Damage (34) Ragnarok - Damage/Recharge/Accuracy (34) Ragnarok - Damage/Recharge (34) Ragnarok - Recharge/Accuracy (36) Ragnarok - Damage/Endurance Level 24: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IO (36) Recharge Reduction IO Level 26: Mass Confusion (A) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (37) Superior Will of the Controller - Accuracy/Control Duration (37) Superior Will of the Controller - Control Duration/Recharge (37) Superior Will of the Controller - Endurance/Recharge (39) Superior Will of the Controller - Accuracy/Control Duration/Endurance Level 28: Fade (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (40) Impervious Skin - Status Resistance/Regeneration Level 30: Dark Servant (A) Cloud Senses - ToHit Debuff (40) Cloud Senses - ToHit Debuff/Endurance/Recharge (40) Cloud Senses - Accuracy/Endurance/Recharge (42) Cloud Senses - Accuracy/ToHitDebuff Level 32: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (42) Adjusted Targeting - To Hit Buff (42) Adjusted Targeting - To Hit Buff/Endurance (43) Adjusted Targeting - To Hit Buff/Recharge (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge (43) Adjusted Targeting - Endurance/Recharge Level 35: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 38: Mind Over Body (A) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Impervium Armor - Psionic Resistance (45) Impervium Armor - Resistance/Endurance Level 41: Tough (A) Gladiator's Armor - Resistance (46) Gladiator's Armor - End/Resist (46) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Endurance/RechargeTime Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Endurance/Recharge Level 47: Howling Twilight (A) Absolute Amazement - Stun (48) Absolute Amazement - Stun/Recharge (50) Absolute Amazement - Stun/Recharge/Accuracy (50) Absolute Amazement - Recharge/Accuracy (50) Absolute Amazement - Chance for ToHit Debuff Level 49: Super Speed (A) Celerity - +StealthLevel 1: Containment Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Healing IO Level 1: Swift (A) Run Speed IO Level 1: Hurdle (A) Jumping IO Level 1: Health (A) Numina's Convalesence - +Regeneration/+Recovery (11) Numina's Convalesence - Heal Level 1: Stamina (A) Performance Shifter - EndMod (11) Performance Shifter - Chance for +End Level 49: Speed Phase ------------
Nayeh Posted December 23, 2022 Posted December 23, 2022 (edited) Looking a lot better. Here are just a few more minor tweaks: Dark Servant Swap one of your Cloud Senses in favor of the one with the Damage-Proc. Nearly all of the Dark Servant attacks are -ToHit so it will consistently fire. We're fine with our Pet doing more damage and it will inevitably generate Aggro. Tar Patch The -Recharge proc won't do much (or anything at all?) against PvE content. Swap in a different IO or shift the slot elsewhere. Mind Over Body Between Shadow Fall and Mind Over Body - you might already have decent Psionic Resistance. The Impervium Armors might be a bit redundant. Generally, you want to focus on getting Smashing, Lethal, and Energy resistances. Maybe 2x Titanium Coatings in their place or using more Unbreakable Guards. Twilight Grasp I would consider moving toward one of the Accurate Healing (or Healing?) sets. Like Touch of the Nictus - This ability is your primary healing option. Howling Twilight Shift around the level you obtain this ability. Use this as primarily for the AoE Stun/Debuff and prioritize the resurrection aspect second. Maybe target to have it where Maneuvers, Kick, or Teleport Target currently are. Fade Impervious Skin is a bit gimmicky. You could probably better utilize this slot with a different IO or move it to Health so you can slot Miracle in it - It's an excellent IO for endurance management. Shadow Fall Doesn't Shadow Fall take Defense slots? If so, throw a LoTG there to reach the 5x max on those. ~~~~ You may need to research how Fade & Shadow Fall are enhanced. I believe the Resistance or Defense element (one or the other) cannot be enhanced despite taking the slots? Any other suggestions I could make at this point would radically alter your build - Like swapping Teleport or Super Speed for Link Minds (another LoTG mule) or using a different Epic/Patron line. I just wanted to offer a little nudge. Hope this all helped shape your build! And remember - it doesn't have to be a permanent build. I've gone through 5-7 different builds on some of my favorite characters by now. Edited December 23, 2022 by Nayeh 1
twozerofoxtrot Posted December 27, 2022 Posted December 27, 2022 @Nayeh's suggestion are great. One thing I'd add to what they said: On 12/23/2022 at 3:02 PM, Nayeh said: I would consider moving toward one of the Accurate Healing (or Healing?) sets. Drop one of your slots on Hasten, and 6 slot this with Preventative Medicine set. Hasten can be maximally enhanced with two 50+5 Recharge IOs. You can pick up the merits needed to purchase Enhancers from a single TinPex run. PrevMed showers you with bonuses, including more Global Recharge than you'd get with that 3rd slot in Hasten, and you get a potentially life-saving absorb proc. As for it not being an accurate heal: my experience is that usually if you have enough ToHit bonuses stacked up to land already-disadvantaged AoE mezzes, then you're likely at 95% hit chance against +4, or close enough to it.
Meknomancer Posted December 27, 2022 Posted December 27, 2022 Very old build not updated to page 5, when i get round to it i' Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn MIND DARK PSI: Level 50 Magic Controller Primary Power Set: Mind Control Secondary Power Set: Darkness Affinity Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Power Pool: Sorcery Ancillary Pool: Psionic Mastery Hero Profile: ------------ Level 1: Mesmerize (A) Apocalypse - Chance of Damage(Negative) (23) Apocalypse - Damage/Endurance (46) Apocalypse - Recharge/Accuracy (46) Apocalypse - Damage/Recharge/Accuracy (48) Apocalypse - Damage Level 1: Twilight Grasp (A) Theft of Essence - Chance for +Endurance (43) Touch of the Nictus - Healing/Absorb (45) Touch of the Nictus - Healing/Absorb/Recharge (45) Touch of the Nictus - Accuracy/Healing/Absorb (45) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (46) Touch of the Nictus - Accuracy/Endurance/Recharge Level 2: Dominate (A) Unbreakable Constraint - Chance for Smashing Damage (5) Ghost Widow's Embrace - Chance of Damage(Psionic) (40) Gladiator's Javelin - Chance of Damage(Toxic) (40) Neuronic Shutdown - Chance of Damage(Psionic) (43) Gladiator's Net - Chance of Damage(Lethal) (43) Superior Overpowering Presence - RechargeTime/Energy Font Level 4: Tar Patch (A) Tempered Readiness - Endurance/Recharge/Slow (5) Pacing of the Turtle - Endurance/Recharge/Slow Level 6: Confuse (A) Coercive Persuasion - Contagious Confusion (7) Coercive Persuasion - Confused/Endurance (7) Coercive Persuasion - Confused (13) Coercive Persuasion - Confused/Recharge (37) Coercive Persuasion - Confused/Recharge/Accuracy (40) Coercive Persuasion - Recharge/Accuracy Level 8: Mass Hypnosis (A) Fortunata Hypnosis - Sleep (9) Fortunata Hypnosis - Sleep/Recharge (9) Fortunata Hypnosis - Sleep/Recharge/Accuracy (11) Fortunata Hypnosis - Recharge/Accuracy (11) Fortunata Hypnosis - Sleep/Endurance Level 10: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff/Recharge Level 12: Howling Twilight (A) Recharge Reduction IO Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Reactive Defenses - Scaling Resist Damage (15) Reactive Defenses - Defense/Endurance Level 16: Shadow Fall (A) Gladiator's Armor - TP Protection +3% Def (All) (17) Shield Wall - +Res (Teleportation), +5% Res (All) (17) Shield Wall - Defense (34) Shield Wall - Defense/Endurance (36) Shield Wall - Defense/Endurance/Recharge (37) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: Total Domination (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage (19) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (19) Superior Will of the Controller - Accuracy/Control Duration/Endurance (25) Superior Will of the Controller - Endurance/Recharge (37) Superior Will of the Controller - Control Duration/Recharge (49) Superior Will of the Controller - Accuracy/Control Duration Level 20: Fade (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense/Recharge (21) Titanium Coating - Resistance/Recharge (23) Titanium Coating - Resistance/Endurance/Recharge Level 22: Tactics Hamidon Origin:Cytoskeleton Exposure Level 24: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 26: Terrify (A) Bombardment - Chance for Fire Damage (27) Bombardment - Accuracy/Damage/Recharge/Endurance (27) Bombardment - Damage (29) Bombardment - Accuracy/Recharge/Endurance (31) Bombardment - Damage/Recharge (31) Bombardment - Accuracy/Damage/Recharge Level 28: Soul Absorption (A) Efficacy Adaptor - EndMod/Recharge (29) Performance Shifter - EndMod/Recharge Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Kismet - Accuracy +6% Level 32: Mass Confusion (A) Malaise's Illusions - Chance of Damage(Psionic) (33) Malaise's Illusions - Confused/Range (33) Malaise's Illusions - Accuracy/Endurance (33) Malaise's Illusions - Endurance/Confused (34) Malaise's Illusions - Accuracy/Recharge (34) Malaise's Illusions - Accuracy/Confused/Recharge Level 35: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Recharge Reduction IO (36) Recharge Reduction IO Level 38: Dark Servant (A) Cloud Senses - Chance for Negative Energy Damage (39) Cloud Senses - Accuracy/ToHitDebuff (39) Cloud Senses - Accuracy/Recharge (39) Cloud Senses - Accuracy/Endurance/Recharge Level 41: Mind Over Body (A) Unbreakable Guard - +Max HP (42) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance/RechargeTime (49) Steadfast Protection - Resistance/+Def 3% Level 44: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 47: Psionic Tornado (A) Ragnarok - Damage (47) Ragnarok - Damage/Recharge (47) Ragnarok - Damage/Recharge/Accuracy (48) Ragnarok - Recharge/Accuracy (48) Ragnarok - Damage/Endurance Level 49: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 1: Containment Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance (3) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - Chance for +End (3) Performance Shifter - EndMod Level 49: Speed Phase Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1654;730;1460;HEX;| |78DA7594494F535114C7FF6FA82883504A29C85810410AA5A2B81629260C358D244| |E51B1292DBE886DD362221FC28D2CFC068A601C567E00B79AA86B170EA06C1423E0| |94603D7DE71DB86078C9CBFB9DF9DC73EF7D915BE1D2972F464F40AB18988AE572E| |303E9D474363D3595C8BA22B1492B0E7ACA2243A7C3CDE1FE3323CDD1B1A122D234| |6DB949443062A52644F02BF6933793C9603896BD9E4A50FEFE64D24A59D333288FA| |6296834119B486473D7AC4CB12D8F65128989523165ACD4240B63E96C3C919DA91A| |CC58F1603467A553567C3C12CB4D93B2861AF2D33BA7417DF2267044A7D74435420| |CDDE8110832F4A08BE19D6F7BB40BA8348006139DF018B64B17AA04BC02D58693CF| |C7304F4D689A9246C31017307143B3A11D5D860331CDA930C89ACE825480F7D48DA| |174A31958D09C344F190AB24B6DD8851857DA83AB0297184A7199E120AEE84EED71| |868794A6489D5A11CEB2652FCE099C6728C605818B0C1FA8CF7D4A3409CFD8F2912| |C25AAA50401D81637952B5346A497C1CB4BDA8F55C381158645CA52AE8EB31CBDBC| |2B151861970A0C33F8718AA1154386B35A27F123FAB8D559B9B1C02E95981778C05| |0833989BECF10C23D8625EAC6A3746378A44015DC0201CD3973DD0C1E5AAE570982| |177DF4350DB490C5A758349F8CA846E031996BD5C66BA1BB6CCB0168021B7C66EAF| |197A191CF7E01C03E9FA8F13A3A989B95EA705B7782669D3B42CD34A8CD34C8DA1A| |B1017BE44F486E529B69C24F7669C6BAC09AC0AAE6ECCA77811F0CAF68982DEAFEB| |748A55659F6262C53E36D4A49A30DCBBADDCC212C0A2C097C66784D053A94026607| |7EF3061EC6BAC09AC02FD9641F5FC659AA17500F6E006F79446FC833A85E95207AD| |912C4518163F25FE91338CED04A030EA97943A8E3D2853BAFFE7AF2F53B14B6329F| |C7E82EFAA8B9B5B7B65E63FD9762A8864DFFAFBBE85776E809FDDCA28E6112DA4D7| |CFBDFE5AEEEB8DC6178DEB97DA1F93FD5A45762F2FF00B657DB47| |-------------------------------------------------------------------| ll definitely be putting more slots in howling its just too good and has too many uses and i hate running agility so i'll try to find a way to proc an ff+rech maybe in psi nado or sorcery's arcane bolt (not in current build) so i can switch in intuition radial:
Itashu Posted January 5, 2023 Author Posted January 5, 2023 Thanks! I've been doing a lot of double checks as I've been stumbling through building 😅 I did what you suggested with Dark Servant, I slapped one Hami in Tar Patch, and opted for Unbreakable Guard in Mind Over Body (The endurance discount is so good!). Twilight Grasp - you're right, it's a healing power, I had it slotted that way just to reach the recharge rate for perma haste, but swapping in a LoTG into Shadow Fall fixed that. I followed twozerofoxtrot's advice about Twilight Grasp, but I don't have a lot of +accuracy set bonuses. Is that going to be a problem? Howling Twilight and Fade I got back to their earliest levels since both help a lot with survivability. According to the in-game Detailed Info for Fade and Shadow Fall, the only thing that can't get buffed by enhancements is Fade's Defense Debuff Resistance, but that could be wrong. Sorry for the wait - I've been playing around with my Blaster build as well. Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Oleanne4: Level 50 Magic ControllerPrimary Power Set: Mind ControlSecondary Power Set: Darkness AffinityPower Pool: TeleportationPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Psionic Mastery Hero Profile:Level 1: Mesmerize (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (3) Apocalypse - Damage/Recharge/Accuracy (5) Apocalypse - Recharge/Accuracy (5) Apocalypse - Damage/Endurance Level 1: Twilight Grasp (A) Preventive Medicine - Heal (7) Preventive Medicine - Heal/Endurance (7) Preventive Medicine - Endurance/RechargeTime (9) Preventive Medicine - Heal/RechargeTime (9) Preventive Medicine - Heal/RechargeTime/Endurance (11) Preventive Medicine - Chance for +Absorb Level 2: Dominate Hamidon Origin:Centriole Exposure (15) Apocalypse - Chance of Damage(Negative) (15) Ghost Widow's Embrace - Chance of Damage(Psionic) (17) Superior Will of the Controller - Recharge/Chance for Psionic Damage (17) Gladiator's Net - Chance of Damage(Lethal) Level 4: Tar Patch None:D-Sync DecelerationLevel 6: Confuse (A) Coercive Persuasion - Confused (19) Coercive Persuasion - Confused/Recharge (19) Coercive Persuasion - Contagious Confusion (21) Coercive Persuasion - Confused/Recharge/Accuracy (21) Coercive Persuasion - Confused/Endurance Level 8: Darkest Night (A) Dark Watcher's Despair - Recharge/Endurance (23) Dark Watcher's Despair - To Hit Debuff/Endurance (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (25) Dark Watcher's Despair - To Hit Debuff/Recharge Level 10: Howling Twilight (A) Absolute Amazement - Stun (25) Absolute Amazement - Stun/Recharge (27) Absolute Amazement - Stun/Recharge/Accuracy (27) Absolute Amazement - Recharge/Accuracy (29) Absolute Amazement - Chance for ToHit Debuff Level 12: Teleport Target (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 14: Teleport (A) Endurance Reduction IOLevel 16: Shadow Fall (A) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Endurance/Recharge Level 18: Total Domination (A) Basilisk's Gaze - Accuracy/Hold (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (33) Basilisk's Gaze - Accuracy/Recharge (34) Basilisk's Gaze - Recharge/Hold Level 20: Fade (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance Level 22: Terrify (A) Ragnarok - Damage (36) Ragnarok - Damage/Recharge/Accuracy (36) Ragnarok - Damage/Recharge (36) Ragnarok - Recharge/Accuracy (37) Ragnarok - Damage/Endurance Level 24: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 26: Mass Confusion (A) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (37) Superior Will of the Controller - Accuracy/Control Duration (39) Superior Will of the Controller - Control Duration/Recharge (39) Superior Will of the Controller - Endurance/Recharge (39) Superior Will of the Controller - Accuracy/Control Duration/Endurance Level 28: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Shield Wall - Defense (40) Shield Wall - Defense/Endurance (42) Shield Wall - Endurance/Recharge (42) Shield Wall - Defense/Endurance/Recharge Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (42) Adjusted Targeting - To Hit Buff (43) Adjusted Targeting - To Hit Buff/Endurance (43) Adjusted Targeting - To Hit Buff/Recharge (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge (45) Adjusted Targeting - Endurance/Recharge Level 32: Kick (A) EmptyLevel 35: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 38: Mind Over Body (A) Gladiator's Armor - End/Resist (45) Gladiator's Armor - Resistance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - Resistance/Endurance Level 41: Tough (A) Gladiator's Armor - Resistance (46) Gladiator's Armor - End/Resist (46) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Endurance/RechargeTime Level 44: Dark Servant (A) Cloud Senses - ToHit Debuff (48) Cloud Senses - ToHit Debuff/Endurance/Recharge (48) Cloud Senses - Chance for Negative Energy Damage (50) Cloud Senses - Accuracy/ToHitDebuff Level 47: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Endurance/Recharge Level 49: Super Speed (A) Winter's Gift - Slow Resistance (20%)Level 1: Containment Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Healing IO Level 1: Swift (A) Run Speed IO Level 1: Hurdle (A) Jumping IO Level 1: Health (A) Numina's Convalesence - +Regeneration/+Recovery (11) Miracle - +Recovery (13) Panacea - +Hit Points/Endurance Level 1: Stamina (A) Endurance Modification IO Level 49: Speed Phase ------------
Nayeh Posted January 5, 2023 Posted January 5, 2023 (edited) Looking a lot better! Here's a few more alterations I'll comment on. Dominate I wasn't joking about the Dominate suggestion above. Swap the Superior Will of the Controller - Recharge/Chance for Psionic Damage for Unbreakable Constraint - Chance for Smashing Damage The direct Recharge bonus will slightly alter your Proc-rates. Your Global +Recharge set bonuses and Hasten will provide you with sufficient recharge without compromising your Proc-rates as much. Slot-Swap Rip one slot from Tactics (Gaussian's Synchronized Fire-Control - Chance for Build Up) Rip one slot from Maneuvers (Shield Wall - Defense) Argument You're only gaining a very marginal benefit for these two. The Build-Up Proc is okay but not ground-breaking in Tactics. This proc is better suited on clicky buffs like Build-Up on Blasters. The 2.5% Damage Set for 5-slotting Shield Wall is heavy investment for little gain. Shield Wall is best slotted up to a maximum of 4 in as a set in terms of chasing bonuses (IMO). You would already be performing drastically better with an entire extra Damage-Proc in Dominate doing 100+ damage compared to the base 2.5% set bonus. Eat your red inspirations! Options: Place one slot into Dominate for a 5th Damage Proc (Neurotic Shutdown or Gladiator's Javelin) Place a slot into Stamina for Performance Shifter +Endurance Proc. This will also help your endurance management tremendously. Fade It's a clicky - not a toggle. Swap the two Unbreakable Guards for the Unbreakable Guard or Luck of the Gambler variants with +Resist/Recharge on them. You want more uptime on this ability and the endurance cost itself is negligible. Tough I think you could get away with swapping one of the Gladiator Armor for the one with +Defense ALL. You might be reaching diminishing returns on Resistance as it is. Alternatively, you might be okay with eliminating one of the Gladiator Armor slots and just 3-slot Tough using the Gladiator Armor +Defense ALL with the 2 Unbreakable Guards. Edited January 5, 2023 by Nayeh 1
Itashu Posted January 10, 2023 Author Posted January 10, 2023 Oddly enough, I had a second Hami-O in Dominate originally and it didn't display properly in the forum export. I have replaced the second one with a Neuronic Shutdown proc, as it seems the damage is higher that way. I took both slots as you suggested from Tactics and Maneuvers. I had changed Stamina from having a +End Perfomance Shifter Proc because I misremembered what I read from Bopper's +Hp/+Regen cheat sheet. I was thinking of Power Transfer's Chance to Heal Proc, thinking the +End Performance Shifter wouldn't go off as often if I had Pancea in. That was wrong! 😅 Now I have Performance Shifter Chance for +End and Endmod slotted in Stamina. I took the other slot and put in Weave, to get a +9% accuracy bonus and extra Defense. Fade - I took the slot from Tough you suggested and switched the Gladiator Armor to the +Def. I put it into Fade as a LoTG Defense/Recharge and switched the unbreakable guards to variants boosting recharge. Thanks for the insight, Nayeh and twozerofoxtrot! Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Oleanne4: Level 50 Magic ControllerPrimary Power Set: Mind ControlSecondary Power Set: Darkness AffinityPower Pool: TeleportationPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingAncillary Pool: Psionic Mastery Hero Profile:Level 1: Mesmerize (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (3) Apocalypse - Damage/Recharge/Accuracy (5) Apocalypse - Recharge/Accuracy (5) Apocalypse - Damage/Endurance Level 1: Twilight Grasp (A) Preventive Medicine - Heal (7) Preventive Medicine - Heal/Endurance (7) Preventive Medicine - Endurance/RechargeTime (9) Preventive Medicine - Heal/RechargeTime (9) Preventive Medicine - Heal/RechargeTime/Endurance (11) Preventive Medicine - Chance for +Absorb Level 2: Dominate Hamidon Origin:Nucleolus Exposure (15) Neuronic Shutdown - Chance of Damage(Psionic) (15) Apocalypse - Chance of Damage(Negative) (17) Ghost Widow's Embrace - Chance of Damage(Psionic) (17) Unbreakable Constraint - Chance for Smashing Damage (19) Gladiator's Net - Chance of Damage(Lethal) Level 4: Tar Patch None:D-Sync DecelerationLevel 6: Confuse (A) Coercive Persuasion - Confused (19) Coercive Persuasion - Confused/Recharge (21) Coercive Persuasion - Contagious Confusion (21) Coercive Persuasion - Confused/Recharge/Accuracy (23) Coercive Persuasion - Confused/Endurance Level 8: Darkest Night (A) Dark Watcher's Despair - Recharge/Endurance (23) Dark Watcher's Despair - To Hit Debuff/Endurance (25) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (25) Dark Watcher's Despair - To Hit Debuff/Recharge Level 10: Howling Twilight (A) Absolute Amazement - Stun (27) Absolute Amazement - Stun/Recharge (27) Absolute Amazement - Stun/Recharge/Accuracy (29) Absolute Amazement - Recharge/Accuracy (29) Absolute Amazement - Chance for ToHit Debuff Level 12: Teleport Target (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 14: Teleport (A) Endurance Reduction IOLevel 16: Shadow Fall (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Endurance/Recharge Level 18: Total Domination (A) Basilisk's Gaze - Accuracy/Hold (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (34) Basilisk's Gaze - Accuracy/Recharge (34) Basilisk's Gaze - Recharge/Hold Level 20: Fade (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Unbreakable Guard - Resistance/Endurance/RechargeTime (36) Unbreakable Guard - RechargeTime/Resistance (34) Luck of the Gambler - Defense/Recharge Level 22: Terrify (A) Ragnarok - Damage (36) Ragnarok - Damage/Recharge/Accuracy (36) Ragnarok - Damage/Recharge (37) Ragnarok - Recharge/Accuracy (37) Ragnarok - Damage/Endurance Level 24: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 26: Mass Confusion (A) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (39) Superior Will of the Controller - Accuracy/Control Duration (39) Superior Will of the Controller - Control Duration/Recharge (39) Superior Will of the Controller - Endurance/Recharge (40) Superior Will of the Controller - Accuracy/Control Duration/Endurance Level 28: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Shield Wall - Defense/Endurance/Recharge (42) Shield Wall - Defense/Endurance (42) Shield Wall - Endurance/Recharge Level 30: Tactics (A) Adjusted Targeting - Endurance/Recharge (42) Adjusted Targeting - To Hit Buff (43) Adjusted Targeting - To Hit Buff/Endurance (43) Adjusted Targeting - To Hit Buff/Recharge (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 32: Kick (A) EmptyLevel 35: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 38: Mind Over Body (A) Gladiator's Armor - End/Resist (45) Gladiator's Armor - Resistance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Unbreakable Guard - Resistance/Endurance Level 41: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (46) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Endurance/RechargeTime Level 44: Dark Servant (A) Cloud Senses - ToHit Debuff (48) Cloud Senses - ToHit Debuff/Endurance/Recharge (48) Cloud Senses - Chance for Negative Energy Damage (48) Cloud Senses - Accuracy/ToHitDebuff Level 47: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Endurance/Recharge (50) Luck of the Gambler - Defense/Endurance/Recharge Level 49: Super Speed (A) Winter's Gift - Slow Resistance (20%)Level 1: Containment Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Healing IO Level 1: Swift (A) Run Speed IO Level 1: Hurdle (A) Jumping IO Level 1: Health (A) Numina's Convalesence - +Regeneration/+Recovery (11) Miracle - +Recovery (13) Panacea - +Hit Points/Endurance Level 1: Stamina (A) Performance Shifter - Chance for +End (13) Performance Shifter - EndMod Level 49: Speed Phase ------------
Meknomancer Posted January 10, 2023 Posted January 10, 2023 @Itashu, you skipped soul absorb. Dark secondary on trollers is the best but only black hole is a skip.
Itashu Posted January 19, 2023 Author Posted January 19, 2023 I plan to do a reiteration of this build when I have a moment. Focused on my Elec/Earth blaster as they are higher level and I tend to play them more. That being said, makes sense Meknomancer, Soul Absorb seems quite good. I believe I also wouldn't pick Psionic Mastery in my next iteration, as the psionic resist isn't quite as helpful as other resists might be.
Ice Ember Posted January 21, 2023 Posted January 21, 2023 https://www.midsreborn.com/builds/download.php?uc=1646&c=702&a=1404&f=HEX&dc=78DA75945B4F135110C7FFDBDD8A50104A5B5AA0C8451004295431BEAA5CC44813120D5EA2E206B6B0B1699BB626F2217CD1076FEF2A60D4CFE0B326FAEC0DAF21315EDE7CACD39D337280B0C9EEF99DF9CFCCCE9C73765337C66A5FBD9C3A06A3613463178BB3A3B96CA990CB649C823F652FB873A85C5574B76F28E29448B9D97999746AFA89EBE97462CC2E5CCB3A94F2783AED66DDD21202D3390A9AC8B80B8BA51A8FCFE41D67BEDEC329C79E770AC54537DFE8CDCF3A19279F2B94EC929BCB86C7F3EE5C62BA48E8CECDA6EC62C9292CC5A8AA4EBA970D7A1890AB6C017768ECB5E0C35D817B0C16EE0B3C60588B6E8EF6032113485AD885B0408461379A04A20C358831AC187A164A6360CCA75CC6196A31217092610F26054E317CA66A4CAD1A98384AA36522409BE0D7153F1AFD5ECCA728EF9028461506E0290D025FC8A55A73A18952BA2832A0A5F5054469DC06ABE457A72F551D2E71D9615C16B8C2D0845981AB0C31D80C5FA9987A3D4D3DC286728930B4A041204AD066218E43BCD0710C313C2521A8A709E2212B7BF148E0B1C032430756045619BE5135213D4D084943B91C66E8C48840504055BC4F2A7E4243443F8411CCF894CB3981F30CDDB8207091A19A7621AA451B51C9DB8DD35CE7339A37EB7536E32DBBECC73B81F7021F187AF151608DE13BB5DBBA7154CBFE56FC30954B8A5D0E60DD5470CBA7E036433F6E3204A9E036AD1AB34D0AEE97AD4B7ACBEA815AACE734B4EB2DB42366A9A06686836811681588330C568E41055E53755DFABBBBE4DD83B23F8372648704D6A9EF1EFD0BE8A1A5F5943794AE4F4FD7876143058F0824A51575245EF4C3CBFC3FDD006DAFA7F4D0CA24742541DD794A8894615D19C611FEB62B8D6957B91CDF62F08CE532A676B04F5B9BFF3E34F1EC3F6BC86E6CB7FFDAC1FE7BBB7D861BFEB34521EE909F8C02FAD4E9A7A475F1970C492DA6FC0F5D68CCFA I have not modified the build with the new levels powers are available. Adjust accordingly. You will want Soul Absorption. Trust me. I have always liked Mass Hypnosis. You can eliminate another spawn that is close by until the team is ready for it. Also why I slot Terrorize for fear and not damage, but that is a preference and Ragnarok works well too for the added damage. You do get containment damage if the enemy is asleep and using Terrorize on a spawn under the AoE sleep works well. You will want accuracy in your heal. I like having the mez protection near permanent. I dont understand the five slots in Howling Twilight, unless you are just wanting the recharge? On live I had a mind/kin and it was an able farmer until they nerfed the epics. Mass Hyp, Fulcrum, Fireball, Terrorize. Telekinesis is fun if you can control your endurance. Pushing the boss into a corner with a few of his friends... I team with my trollers, so I dont use it anymore. Also, thanks for showing me the D Sync for slows and recharge, I missed that one.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now