SenkanYamato Posted June 11, 2019 Posted June 11, 2019 I'm trying to put together a build using AR and Atomic Manip. Going to try to use AR semi melee so I can use the toggle goodies of Atom. I looked at other blaster sets and nothing that has much control (KD) as AR. Put together a build just to get me to the S/L def cap. Can you guys look it over and let me know any improvements I can do and maintain my defense? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Doomsday Blaster: Level 50 Technology Blaster Primary Power Set: Assault Rifle Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Force Mastery Hero Profile: Level 1: Slug -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(3), Tmp-Dmg/Rchg(3) Level 1: Electron Shackles -- EnfOpr-Acc/Immob/Rchg(A), EnfOpr-Acc/Rchg(5), EnfOpr-Acc/Immob(5), EnfOpr-Immob/Rng(7) Level 2: Buckshot -- Dtn-Dmg/Rng(A), Dtn-Acc/Dmg(7), FrcFdb-Rechg%(9) Level 4: Negatron Slam -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Dmg/EndRdx(13) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 8: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(15) Level 10: Ionize -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(15) Level 12: Sniper Rifle -- ExtMsr-Acc/Rng/Rchg(A), ExtMsr-Dmg/EndRdx/Rchg(17), ExtMsr-Dmg/ActRdx/Rchg(17), ExtMsr-Acc/ActRdx/Rng(19), ExtMsr-Dmg/EndRdx(19), ExtMsr-Acc/Dmg(21) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: M30 Grenade -- Dtn-Acc/Dmg/EndRdx(A), Dtn-Dmg/EndRdx(23), Dtn-Dmg/Rchg(23), FrcFdb-Rechg%(25), Empty(31) Level 18: Flamethrower -- Rgn-Dmg/Rchg(A), Rgn-Dmg/EndRdx(25), Rgn-Knock%(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(29) Level 20: Metabolic Acceleration -- PrfShf-EndMod(A), PrfShf-End%(21), PrfShf-EndMod/Acc(29) Level 22: Beta Decay -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(31), SphIns-ToHitDeb/EndRdx/Rchg(33), SphIns-Acc/ToHitDeb(33), SphIns-%ToHit(33) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Knock%(34), KntCmb-Dmg/Rchg(34) Level 26: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), StdPrt-ResDam/Def+(36), GldArm-3defTpProc(37) Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37) Level 30: Atom Smasher -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40) Level 32: Full Auto -- BlsWrt-Acc/Dmg(A), BlsWrt-Acc/Dmg/EndRdx(40), BlsWrt-Acc/Dmg/EndRdx/Rchg(42), BlsWrt-Dmg/Rchg(42), BlsWrt-Acc/Dmg/Rchg(43) Level 35: Personal Force Field -- LucoftheG-Rchg+(A) Level 38: Positronic Fist -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(40), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43) Level 41: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46) Level 44: Force of Nature -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46) Level 47: Repulsion Bomb -- Dtn-Dmg/Rchg(A), Dtn-Acc/Dmg/EndRdx(48), Dtn-Dmg/EndRdx(48), FrcFdb-Rechg%(50) Level 49: Stealth -- LucoftheG-Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Knock%(48), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon ------------
plainguy Posted June 20, 2019 Posted June 20, 2019 Your better going DP for the shorter range and the PBAOE Hail of bullets. Your full auto is a cone and is less effective at close range. Go for Melee defense cap and it will get you smash and lethal at cap as well. many mob use that damage type Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
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