PrinceTycho Posted June 11, 2019 Posted June 11, 2019 Kind of curious as to what everyone's thoughts are about the various powers that can be slotted into the Interface slot, from a Controller's perspective.
sadflows Posted June 11, 2019 Posted June 11, 2019 I am partial to Spectral for the immobilization chance on my Ill/Rad (which doesn't have an Immobilize on its own). I think of it like a 10% chance for a free Containment setup on my powers, which makes me feel like a Scrapper.
PrinceTycho Posted June 12, 2019 Author Posted June 12, 2019 I hadn't thought about that, but I can definitely see how that one would be a big help for those control sets that are slightly behind the others when it comes to the basic universal controls. I ended going with Diamagnetic for the secondary Regen debuff that it has. Figured that'd be a help against some of the tougher AVs that show up in the end game TFs.
DSorrow Posted June 12, 2019 Posted June 12, 2019 I am partial to Spectral for the immobilization chance on my Ill/Rad (which doesn't have an Immobilize on its own). I think of it like a 10% chance for a free Containment setup on my powers, which makes me feel like a Scrapper. I was looking at Spectral for my illusionist, but the low chance combined with short immob duration seemed pretty pitiful. Does it actually happen often in gameplay when, I'd assume, Phantasm and PA can also trigger it? Torchbearer: Sunsinger - Fire/Time Corruptor Cursebreaker - TW/Elec Brute Coldheart - Ill/Cold Controller Mythoclast - Rad/SD Scrapper Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now