Troo Posted January 14, 2023 Posted January 14, 2023 (edited) Hey Tankers, I may need a little help here. I'm committing to making a money-is-no-object tank. I've settled on Super Reflexes / Energy Melee with Rune of Protection for some resistance when needed. I've made tanks before. Twenty seven-ish. Most have been abandoned in the 30s and 40s. Eight have made it to 50 and three or four getting played. (normally I'm a Stalker, Corruptor, Brute, or even Blaster (for pew pew fun)) Here's what gets played: Shield / Energy Elec / Stone Rad / Super Ice / Axe ( I liked this because they were a unicorn at one point) What do these have in common? They hit hard and are fairly resilient. So that's what I'll be shooting for here. With this many Hamis it is an expensive build. For Incarnates I'm leaning toward Musculature Core and Assault, Agility and Degenerative are also options but weighing pros and cons. I'm currently vet level 6 and it's a bit of an endurance piglet (hoping 53ing the toggle HOs will help). Spoiler This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Super ReflexesSecondary Power Set: Energy MeleePower Pool: SorceryPower Pool: LeapingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Soul Mastery Villain Profile:Level 1: Focused Fighting -- HO:Cyto(A), HO:Cyto(3), LucoftheG-Def/Rchg+(3)Level 1: Barrage -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg(5), SprGntFis-Rchg/+Absorb(7), SprMghoft-Acc/Dmg(7), SprMghoft-Rchg/Res%(9)Level 2: Focused Senses -- HO:Cyto(A), HO:Cyto(13), LucoftheG-Def/Rchg+(15)Level 4: Agile -- DefBuff-I(A), DefBuff-I(15), GifoftheA-Run+(17), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(19), Rct-ResDam%(19)Level 6: Practiced Brawler -- EndRdx-I(A)Level 8: Dodge -- DefBuff-I(A), DefBuff-I(21)Level 10: Bone Smasher -- HO:Nucle(A), HO:Nucle(21), PrfZng-Dam%(23), Mk'Bit-Dam%(23), GldStr-%Dam(25), TchofDth-Dam%(25)Level 12: Evasion -- HO:Cyto(A), HO:Cyto(27), LucoftheG-Def/Rchg+(27)Level 14: Mystic Flight -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(29)Level 16: Combat Jumping -- DefBuff-I(A), DefBuff-I(29), LucoftheG-Def/Rchg+(50)Level 18: Lucky -- DefBuff-I(A), DefBuff-I(31)Level 20: Total Focus -- HO:Nucle(A), HO:Nucle(31), Mk'Bit-Dam%(31), TchofDth-Dam%(33), GldStr-%Dam(33), PrfZng-Dam%(33)Level 22: Whirling Hands -- HO:Nucle(A), HO:Nucle(34), PrfZng-Dam%(34), Erd-%Dam(34), Arm-Dam%(36), FuroftheG-ResDeb%(36)Level 24: Maneuvers -- HO:Cyto(A), HO:Cyto(36), LucoftheG-Def/Rchg+(37)Level 26: Quickness -- Run-I(A)Level 28: Build Up -- GssSynFr--Build%(A)Level 30: Assault -- EndRdx-I(A), EndRdx-I(37)Level 32: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(37), AdjTrg-ToHit/Rchg(39), AdjTrg-ToHit/EndRdx/Rchg(39), AdjTrg-EndRdx/Rchg(39)Level 35: Gloom -- HO:Nucle(A), HO:Nucle(40), CldSns-%Dam(40), GldJvl-Dam%(40), Apc-Dam%(42), EntChs-Heal%(42)Level 38: Energy Transfer -- HO:Nucle(A), HO:Nucle(42), Hct-Dam%(43), TchofDth-Dam%(43), Mk'Bit-Dam%(43), PrfZng-Dam%(45)Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(50)Level 44: Spirit Ward -- RgnTss-Regen+(A)Level 47: Rune of Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), UnbGrd-Max HP%(48), UnbGrd-ResDam(48)Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 1: GauntletLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Hurdle -- Empty(A)Level 1: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(11), Pnc-Heal/+End(45)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), PwrTrns-+Heal(13)Level 1: Energy FocusLevel 50: High Pain ThresholdLevel 50: InvaderLevel 50: MarshalLevel 50: Born In Battle------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1435;686;1372;HEX;| |78DA65945B4F135110C7CF76B7169642B9B6544AE955E8854251C40B17A3E083D20| |4AD51E34BD3C02936346DD38504DE7DF1114DF4CD5BE2835FC844FD02BE80261A13| |1FCC3ADDF99FB4094DB6BFCC9C3333FF993D670B87EBDE4AE5F60DA1796FD5CA965| |57A50AEEFC996BB50DEAD6EEB827E1E7A26D95B5A971559B764AE78D024EBBEACD4| |E4A1B482582DC89A94B98DBA6CED1EB121BC5B8D462D576CB4B665EB888D4D596E5| |6EBBB3E65ECC896F5B4DA34796753CA9DC046B3BA9DBBD93AD897A562E3A0562A94| |AD7D8A1F2725097A96FCF4A7B5B509DB2516DB1A75E1521CA395BC217A4CA17EB65| |B7CD51DA7F1057C66383CF71CFCCCFE9E6FCC2B544153153464F68203A8709536E9| |D8E4D6C384BC470C8083BDB4326D88C1BB9C71F85F7B8CC45F6C5FA3603782853B2| |A1CE775727AE0D43CC8340A9AD450AF2AD7BB4C3074310AFA2D9793C1BFC799C667| |B8CC784938329629739F6AA80F8D9C5744432F9342F463645AFF04670805997E3A0| |73E95C117E63221308F0C2B546648353004E16135126A6044353002E16145088F40| |70040D44D0989782C754F01882A28AD8143D7539438EAFB01D5FE32443A43DA0B40| |71639280E26A07D95B407D51B09CEB29C012A3BC167CD16139F38ED30A59B545D4E| |E2DD25C0115A9CC2A231F58623121F9817DE82EFC0F7CCF64D8BA9EE62E86A5AF13| |B77359DE56E52790E4A1DD37ACC103ED29854C14904A5C0748637A731D734E69CC5| |C824E59C51C1330BECCC5E64CE5E0217C1CBCCFC12F3980E4C46C37432AB9A23F31| |5397338457A6E8135CF057871EE2FECDFCC184D6B5E8D723E83D304A68CCE3DB743| |46E73EB76DDB169B675D5B868A2097E6B84ECC4E16EC3A3DEBFAD1E5D2C5093E070| |FF9689877F83267A3ECFF69767F805EF330CC1738A97FF89BF231DD51673FA288BC| |6AE571B7F1A4DBB8D76DFC07867EC3EA| |-------------------------------------------------------------------| Spoiler Edited January 14, 2023 by Troo "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Spaghetti Betty Posted January 15, 2023 Posted January 15, 2023 So, Hami O builds are a little bit out of my area of expertise, but I will offer a take for you anyway in the hopes that aids you with your project. Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Nerf Bat had a 5% chance to hit it rolled a 97: Level 50 Magic TankerPrimary Power Set: Super ReflexesSecondary Power Set: Energy MeleePower Pool: SpeedPower Pool: SorceryPower Pool: LeapingPower Pool: FightingAncillary Pool: Soul Mastery Hero Profile:Level 1: Focused Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Red Fortune - Defense (13) Red Fortune - Defense/Endurance Level 1: Barrage (A) Superior Blistering Cold - Damage/Endurance (19) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (19) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (21) Superior Might of the Tanker - Accuracy/Damage/Recharge (21) Superior Might of the Tanker - Accuracy/Damage (25) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 2: Focused Senses (A) Reactive Defenses - Defense (13) Reactive Defenses - Defense/Endurance (15) Reactive Defenses - Defense/RechargeTime Level 4: Bone Smasher (A) Superior Blistering Cold - Accuracy/Damage (25) Superior Blistering Cold - Accuracy/Damage/Endurance (29) Mako's Bite - Chance of Damage(Lethal) (31) Gladiator's Strike - Chance for Smashing Damage (31) Touch of Death - Chance of Damage(Negative) (31) Superior Gauntleted Fist - RechargeTime/+Absorb Level 6: Practiced Brawler (A) Recharge Reduction IOLevel 8: Hasten (A) Recharge Reduction IO (9) Recharge Reduction IO Level 10: Mystic Flight (A) Winter's Gift - Slow Resistance (20%)Level 12: Evasion (A) Shield Wall - Defense (15) Shield Wall - Defense/Endurance (17) Shield Wall - Defense/Recharge (17) Shield Wall - Defense/Endurance/Recharge Level 14: Spirit Ward (A) Preventive Medicine - Chance for +AbsorbLevel 16: Whirling Hands Hamidon Origin:Nucleolus Exposure (34) Obliteration - Chance for Smashing Damage (34) Armageddon - Chance for Fire Damage (34) Eradication - Chance for Energy Damage (36) Scirocco's Dervish - Chance of Damage(Lethal) Level 18: Lucky (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 20: Total Focus Hamidon Origin:Nucleolus Exposure (36) Mako's Bite - Chance of Damage(Lethal) (37) Gladiator's Strike - Chance for Smashing Damage (37) Touch of Death - Chance of Damage(Negative) (37) Perfect Zinger - Chance for Psi Damage Level 22: Rune of Protection (A) Unbreakable Guard - +Max HP (23) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance Level 24: Quickness (A) Run Speed IOLevel 26: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (27) Gaussian's Synchronized Fire-Control - To Hit Buff (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 28: Agile (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Defense Buff IO Level 30: Energy Transfer (A) Hecatomb - Chance of Damage(Negative) (40) Hecatomb - Damage (43) Hecatomb - Damage/Endurance (43) Perfect Zinger - Chance for Psi Damage (43) Touch of Death - Chance of Damage(Negative) (45) Mako's Bite - Chance of Damage(Lethal) Level 32: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Kismet - Accuracy +6% (33) Reactive Defenses - Scaling Resist Damage Level 35: Boxing (A) EmptyLevel 38: Tough (A) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - RechargeTime/Resistance (39) Unbreakable Guard - Resistance/Endurance/RechargeTime (40) Gladiator's Armor - TP Protection +3% Def (All) (40) Steadfast Protection - Resistance/+Def 3% Level 41: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (42) Shield Wall - Defense (42) Shield Wall - Defense/Endurance (42) Shield Wall - Defense/Recharge Level 44: Gloom (A) Apocalypse - Chance of Damage(Negative) (45) Apocalypse - Damage/Endurance (45) Apocalypse - Recharge/Accuracy (46) Apocalypse - Damage/Recharge/Accuracy (46) Apocalypse - Damage/Recharge (46) Cloud Senses - Chance for Negative Energy Damage Level 47: Dark Obliteration Hamidon Origin:Nucleolus Exposure (48) Ragnarok - Chance for Knockdown (48) Bombardment - Chance for Fire Damage (50) Positron's Blast - Chance of Damage(Energy) (50) Cloud Senses - Chance for Negative Energy Damage Level 49: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 1: Brawl (A) EmptyLevel 1: Gauntlet Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance (3) Miracle - +Recovery (3) Numina's Convalesence - +Regeneration/+Recovery (5) Numina's Convalesence - Heal (5) Numina's Convalesence - Heal/Endurance (7) Numina's Convalesence - Heal/Recharge Level 1: Hurdle (A) Empty Level 1: Stamina (A) Performance Shifter - Chance for +End (7) Synapse's Shock - EndMod/Increased Run Speed (9) Synapse's Shock - EndMod (11) Synapse's Shock - EndMod/Recharge Level 1: Energy Focus Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve Level 50: Musculature Radial Paragon ------------ Your build puts out a pretty absurd amount of damage, even before adding Musculature. I can see how it would end up being a little end-starved. I would go Musc Radial instead of Core. You gain a tiny amount of end mod in exchange for a small amount of damage that is easily made up by boosting every HO and VR. And you get a little more zoom to your step. Always nice. I personally also prefer to cap Slow Resistance if possible for the quality of life it gives you. Team buffs will rule over all but knowing you can always rely on your own maneuverability and consistent recharge goes a long way. 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
Troo Posted January 15, 2023 Author Posted January 15, 2023 1 hour ago, Spaghetti Betty said: Nerf Bat had a 5% chance to hit it rolled a 97: Level 50 Magic Tanker lol May I ask why Chance for +Absob in Spirit Ward? Does that work if I'm not casting it much? "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Spaghetti Betty Posted January 15, 2023 Posted January 15, 2023 (edited) 14 minutes ago, Troo said: lol May I ask why Chance for +Absob in Spirit Ward? Does that work if I'm not casting it much? It's a Global proc, so it will still work as long as you have it slotted. No need to activate the power it's in. Edited January 15, 2023 by Spaghetti Betty 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
Troo Posted January 15, 2023 Author Posted January 15, 2023 @Spaghetti Betty Your build is significantly tankier. This is a big help to see. Yes I was going for heavy hitter (and I hate misses) but you've shown I may have gone too far at significant cost. Question: Did you have slots left over?! (I had to hand input it as I use an older version of mids and had 3 slots left over) I do love your 6 slotted Health. Question: Is the 6% Heal set bonus for 4 slotting Numi worth more than the 25% Regen from Regenerative Tissue? (this is where mids can get me in trouble and I stop trusting it for 2hp/sec) "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Spaghetti Betty Posted January 15, 2023 Posted January 15, 2023 3 minutes ago, Troo said: Yes I was going for heavy hitter (and I hate misses) but you've shown I may have gone too far at significant cost. Question: Did you have slots left over?! (I had to hand input it as I use an older version of mids and had 3 slots left over) Uh, there was 1 nagging slot that i had no idea where to put but I thought i placed it before posting the build. I'm no longer at my PC so I'll have to check again for you later. 4 minutes ago, Troo said: I do love your 6 slotted Health. Question: Is the 6% Heal set bonus for 4 slotting Numi worth more than the 25% Regen from Regenerative Tissue? (this is where mids can get me in trouble and I stop trusting it for 2hp/sec) I didn't actually test to see for sure. That's just how I normally slot Health on my SR toons. 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
Spaghetti Betty Posted January 15, 2023 Posted January 15, 2023 (edited) Good morning! It's 1 pm I double checked the build again to make sure I didn't have any extra slots. and I did in fact make sure they were all placed beforehand. Here's a visual if it helps. It does seem to be @Troo that popping the +Regen IO in Health garners slightly more Regen than the 4th Numina, about 2 HP/sec based on what Mids is telling me. Edited January 15, 2023 by Spaghetti Betty 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
Troo Posted January 15, 2023 Author Posted January 15, 2023 Thanks @Spaghetti Betty The exporter makes it look like just one HO in a couple places. 10 hours ago, Spaghetti Betty said: Level 16: Whirling Hands Hamidon Origin:Nucleolus Exposure (34) Obliteration - Chance for Smashing Damage (34) Armageddon - Chance for Fire Damage (34) Eradication - Chance for Energy Damage (36) Scirocco's Dervish - Chance of Damage(Lethal) BUT this is a good thing as it has lead to asking how much ACC is enough and noticing I could chase more ResEffect 2 slotting Brawl with some Winters. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Spaghetti Betty Posted January 15, 2023 Posted January 15, 2023 Whenever I normally make a proc-heavy build, I will 3 slot attacks with a Winter set (Acc/Dam, Acc/Dam/End, Acc/Dam/Rech) to nab the Slow RES and F/C RES. That will usually end up being "just enough" ACC that I'm not missing all the time against +4s. Any heavy hitters (KO Blow, ET, Freezing Touch) won't get ACC bonus for the simple fact that Build Up is usually used before these powers are fired. This will result in the build being a lot safer but pumping out a bit less damage than a Hami O build. 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
aethereal Posted January 15, 2023 Posted January 15, 2023 (edited) I have heard, but can not confirm, that healing set bonuses, unlike healing enhancements, only affect actual healing: not regen and not absorb. Edited January 15, 2023 by aethereal 1
Troo Posted January 15, 2023 Author Posted January 15, 2023 (edited) Update Still side by siding Betty's build and weighing compelling tradeoffs. Currently I've bumped up the Recharge Debuff Resistance to 100 and am debating if I have too much accuracy. If I can shed some accuracy I may chase some regen (which is currently woeful), if not I may add a healing proc to Gloom... Anyone happy with Entropic Chaos Heal Self? Spoiler https://www.midsreborn.com/builds/download.php?uc=1472&c=692&a=1384&f=HEX&dc=78DA8D945B4F135110C7CF76B71496422D8516E45A6E2D2D6C298A7801340A3E284D508C1A5F9A064E6B43D3365D48207E017D13F0F2E62DF1C12F648C7E015F40138D890F669DEEFC4FDAC41737697F99993373FE33E7EC66F656FCF9FCF52B42F35F2BE56C3B7B2757DE96356F2657286EEA821E1FFD06D99B5D917959B6A5B5B15B25EBB6CC97E49EB4FB10CDC89294D66A59D60AFB6C08FF7AA552B2362AB54D59DB67634DE6AAC57221A08C2D59B31F16AB26AFAC4AB91559AD1637ADABB5DD1D99DDA8EC96B2999CBD43F9BDA42449BF8530FD69756DC2F188F9BA465D78147B2892F6895653A8C7F18ACFBAEB349E18CC4F6CB73C66BBE523DBAD5F98E769074DEDA0A1B21FECC40E1768918E455E7D48B8CE4EF0541B4562C49B5CB1EB4F7D8CC41F6C5FA4642F928537CA4997C8E98353F3A152376852436DAAA1B6672CBCFB9019DEE64561DBE3B237CEDBF466852B63912AB7AB86DAD1C8694534743421440776101DFD5C214CE71F509901681900D3C85CA2F241253C88E0901A05090F29E1A1A72C78E80084D011343082064620DC4FC93D6AC83D8B2C38FA881747B1387AE271873BB6C4F6D8652E1A24ED11A53D826EC7C071685F26ED7DEA24FA66708CB46D3FDF3147F47FE0B25D546E50753988331B0743141C46D0187EC519E3EF9893AFC137E05B66FD0D1B55DD8D7EAD776188D83407631698624ECD82696680344EA8B94EC4109C64269220E69AC0A8A63157493BC7D5CEF13904CF3067CE82F3E039667A817940DB26354C27B9ACB9C37F414E0B15756B8E4F2015E160EA37EC9FCC519AD6AC1AE56C12B7099C321AEFB7336034DE634D3CE75B3370C45C6B0AD6173B8E5837542EB934D7756C36EA61D5C9BFAE6F4D2E5D1CE38370972F8979835FE7E928FBBF9BCD9FA0973C16F390E9FFC5EADE271AEA9C7B9491564DDD6F361E341BB79A8DFF78FE02FFAEE7C4 Edited January 15, 2023 by Troo "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Spaghetti Betty Posted January 15, 2023 Posted January 15, 2023 (edited) 37 minutes ago, Troo said: Anyone happy with Entropic Chaos Heal Self? Having just 1 in the build? Probably not worth the slot IMO. It's a pretty minimal heal and not extremely consistent. If it were possible to have multiple I'd say go for it. Slightly unrelated, I was messing around with an Elec/SR Sentinel at one point that had multiple Entropic and Power Transfer self heal procs and that ended up being good enough I didn't have to chase regen that hard. Edit: If you're worried about HP management on an SR Tank, don't be. Remember that you'll be creeping up to capped RES the lower your HP gets, so the small amount of Regen you have will go a long way. Edited January 15, 2023 by Spaghetti Betty 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
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