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Posted (edited)

Hey Tankers, I may need a little help here. I'm committing to making a money-is-no-object tank. I've settled on Super Reflexes / Energy Melee with Rune of Protection for some resistance when needed.

 

I've made tanks before. Twenty seven-ish. Most have been abandoned in the 30s and 40s. Eight have made it to 50 and three or four getting played.

(normally I'm a Stalker, Corruptor, Brute, or even Blaster (for pew pew fun))

 

Here's what gets played:
Shield / Energy
Elec / Stone
Rad / Super
Ice / Axe ( I liked this because they were a unicorn at one point)

 

What do these have in common? They hit hard and are fairly resilient. So that's what I'll be shooting for here.

 

With this many Hamis it is an expensive build.


For Incarnates I'm leaning toward Musculature Core and Assault, Agility and Degenerative are also options but weighing pros and cons. I'm currently vet level 6 and it's a bit of an endurance piglet (hoping 53ing the toggle HOs will help).

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Energy Melee
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Focused Fighting -- HO:Cyto(A), HO:Cyto(3), LucoftheG-Def/Rchg+(3)
Level 1: Barrage -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg(5), SprGntFis-Rchg/+Absorb(7), SprMghoft-Acc/Dmg(7), SprMghoft-Rchg/Res%(9)
Level 2: Focused Senses -- HO:Cyto(A), HO:Cyto(13), LucoftheG-Def/Rchg+(15)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(15), GifoftheA-Run+(17), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(19), Rct-ResDam%(19)
Level 6: Practiced Brawler -- EndRdx-I(A)
Level 8: Dodge -- DefBuff-I(A), DefBuff-I(21)
Level 10: Bone Smasher -- HO:Nucle(A), HO:Nucle(21), PrfZng-Dam%(23), Mk'Bit-Dam%(23), GldStr-%Dam(25), TchofDth-Dam%(25)
Level 12: Evasion -- HO:Cyto(A), HO:Cyto(27), LucoftheG-Def/Rchg+(27)
Level 14: Mystic Flight -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(29)
Level 16: Combat Jumping -- DefBuff-I(A), DefBuff-I(29), LucoftheG-Def/Rchg+(50)
Level 18: Lucky -- DefBuff-I(A), DefBuff-I(31)
Level 20: Total Focus -- HO:Nucle(A), HO:Nucle(31), Mk'Bit-Dam%(31), TchofDth-Dam%(33), GldStr-%Dam(33), PrfZng-Dam%(33)
Level 22: Whirling Hands -- HO:Nucle(A), HO:Nucle(34), PrfZng-Dam%(34), Erd-%Dam(34), Arm-Dam%(36), FuroftheG-ResDeb%(36)
Level 24: Maneuvers -- HO:Cyto(A), HO:Cyto(36), LucoftheG-Def/Rchg+(37)
Level 26: Quickness -- Run-I(A)
Level 28: Build Up -- GssSynFr--Build%(A)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 32: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(37), AdjTrg-ToHit/Rchg(39), AdjTrg-ToHit/EndRdx/Rchg(39), AdjTrg-EndRdx/Rchg(39)
Level 35: Gloom -- HO:Nucle(A), HO:Nucle(40), CldSns-%Dam(40), GldJvl-Dam%(40), Apc-Dam%(42), EntChs-Heal%(42)
Level 38: Energy Transfer -- HO:Nucle(A), HO:Nucle(42), Hct-Dam%(43), TchofDth-Dam%(43), Mk'Bit-Dam%(43), PrfZng-Dam%(45)
Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(50)
Level 44: Spirit Ward -- RgnTss-Regen+(A)
Level 47: Rune of Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), UnbGrd-Max HP%(48), UnbGrd-ResDam(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(11), Pnc-Heal/+End(45)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), PwrTrns-+Heal(13)
Level 1: Energy Focus
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Born In Battle
------------

 

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Spoiler

image.thumb.png.84d21a170afda62e508a81c427e5fb53.png

 

Edited by Troo

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

So, Hami O builds are a little bit out of my area of expertise, but I will offer a take for you anyway in the hopes that aids you with your project.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Nerf Bat had a 5% chance to hit it rolled a 97: Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Focused Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Red Fortune - Defense
  • (13) Red Fortune - Defense/Endurance

Level 1: Barrage

  • (A) Superior Blistering Cold - Damage/Endurance
  • (19) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (19) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (21) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (21) Superior Might of the Tanker - Accuracy/Damage
  • (25) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Focused Senses

  • (A) Reactive Defenses - Defense
  • (13) Reactive Defenses - Defense/Endurance
  • (15) Reactive Defenses - Defense/RechargeTime

Level 4: Bone Smasher

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (25) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (29) Mako's Bite - Chance of Damage(Lethal)
  • (31) Gladiator's Strike - Chance for Smashing Damage
  • (31) Touch of Death - Chance of Damage(Negative)
  • (31) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 6: Practiced Brawler

  • (A) Recharge Reduction IO

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO

Level 10: Mystic Flight

  • (A) Winter's Gift - Slow Resistance (20%)

Level 12: Evasion

  • (A) Shield Wall - Defense
  • (15) Shield Wall - Defense/Endurance
  • (17) Shield Wall - Defense/Recharge
  • (17) Shield Wall - Defense/Endurance/Recharge

Level 14: Spirit Ward

  • (A) Preventive Medicine - Chance for +Absorb

Level 16: Whirling Hands

  • Hamidon Origin:Nucleolus Exposure
  • (34) Obliteration - Chance for Smashing Damage
  • (34) Armageddon - Chance for Fire Damage
  • (34) Eradication - Chance for Energy Damage
  • (36) Scirocco's Dervish - Chance of Damage(Lethal)

Level 18: Lucky

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Total Focus

  • Hamidon Origin:Nucleolus Exposure
  • (36) Mako's Bite - Chance of Damage(Lethal)
  • (37) Gladiator's Strike - Chance for Smashing Damage
  • (37) Touch of Death - Chance of Damage(Negative)
  • (37) Perfect Zinger - Chance for Psi Damage

Level 22: Rune of Protection

  • (A) Unbreakable Guard - +Max HP
  • (23) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance

Level 24: Quickness

  • (A) Run Speed IO

Level 26: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

Level 28: Agile

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Defense Buff IO

Level 30: Energy Transfer

  • (A) Hecatomb - Chance of Damage(Negative)
  • (40) Hecatomb - Damage
  • (43) Hecatomb - Damage/Endurance
  • (43) Perfect Zinger - Chance for Psi Damage
  • (43) Touch of Death - Chance of Damage(Negative)
  • (45) Mako's Bite - Chance of Damage(Lethal)

Level 32: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Kismet - Accuracy +6%
  • (33) Reactive Defenses - Scaling Resist Damage

Level 35: Boxing

  • (A) Empty

Level 38: Tough

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - RechargeTime/Resistance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Gladiator's Armor - TP Protection +3% Def (All)
  • (40) Steadfast Protection - Resistance/+Def 3%

Level 41: Weave

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (42) Shield Wall - Defense
  • (42) Shield Wall - Defense/Endurance
  • (42) Shield Wall - Defense/Recharge

Level 44: Gloom

  • (A) Apocalypse - Chance of Damage(Negative)
  • (45) Apocalypse - Damage/Endurance
  • (45) Apocalypse - Recharge/Accuracy
  • (46) Apocalypse - Damage/Recharge/Accuracy
  • (46) Apocalypse - Damage/Recharge
  • (46) Cloud Senses - Chance for Negative Energy Damage

Level 47: Dark Obliteration

  • Hamidon Origin:Nucleolus Exposure
  • (48) Ragnarok - Chance for Knockdown
  • (48) Bombardment - Chance for Fire Damage
  • (50) Positron's Blast - Chance of Damage(Energy)
  • (50) Cloud Senses - Chance for Negative Energy Damage

Level 49: Dodge

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Miracle - +Recovery
  • (3) Numina's Convalesence - +Regeneration/+Recovery
  • (5) Numina's Convalesence - Heal
  • (5) Numina's Convalesence - Heal/Endurance
  • (7) Numina's Convalesence - Heal/Recharge
Level 1: Hurdle
  • (A) Empty
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (7) Synapse's Shock - EndMod/Increased Run Speed
  • (9) Synapse's Shock - EndMod
  • (11) Synapse's Shock - EndMod/Recharge
Level 1: Energy Focus 

Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 50: Musculature Radial Paragon 
------------

 

Your build puts out a pretty absurd amount of damage, even before adding Musculature. I can see how it would end up being a little end-starved. I would go Musc Radial instead of Core. You gain a tiny amount of end mod in exchange for a small amount of damage that is easily made up by boosting every HO and VR. And you get a little more zoom to your step. Always nice.

 

I personally also prefer to cap Slow Resistance if possible for the quality of life it gives you. Team buffs will rule over all but knowing you can always rely on your own maneuverability and consistent recharge goes a long way.

  • Thanks 1

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted

 

1 hour ago, Spaghetti Betty said:

Nerf Bat had a 5% chance to hit it rolled a 97: Level 50 Magic Tanker

lol

 

May I ask why Chance for +Absob in Spirit Ward? Does that work if I'm not casting it much?

 

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted (edited)
14 minutes ago, Troo said:

 

lol

 

May I ask why Chance for +Absob in Spirit Ward? Does that work if I'm not casting it much?

 

It's a Global proc, so it will still work as long as you have it slotted. No need to activate the power it's in.

Edited by Spaghetti Betty
  • Thumbs Up 1

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted

@Spaghetti Betty Your build is significantly tankier. This is a big help to see.

 

Yes I was going for heavy hitter (and I hate misses) but you've shown I may have gone too far at significant cost.

Question: Did you have slots left over?!

(I had to hand input it as I use an older version of mids and had 3 slots left over)

 

I do love your 6 slotted Health.

Question: Is the 6% Heal set bonus for 4 slotting Numi worth more than the 25% Regen from Regenerative Tissue?

(this is where mids can get me in trouble and I stop trusting it for 2hp/sec)

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
3 minutes ago, Troo said:

Yes I was going for heavy hitter (and I hate misses) but you've shown I may have gone too far at significant cost.

Question: Did you have slots left over?!

(I had to hand input it as I use an older version of mids and had 3 slots left over)

Uh, there was 1 nagging slot that i had no idea where to put but I thought i placed it before posting the build. I'm no longer at my PC so I'll have to check again for you later.

 

4 minutes ago, Troo said:

I do love your 6 slotted Health.

Question: Is the 6% Heal set bonus for 4 slotting Numi worth more than the 25% Regen from Regenerative Tissue?

(this is where mids can get me in trouble and I stop trusting it for 2hp/sec)

I didn't actually test to see for sure. That's just how I normally slot Health on my SR toons.

  • Thanks 1

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted (edited)

Good morning! It's 1 pm

 

I double checked the build again to make sure I didn't have any extra slots. and I did in fact make sure they were all placed beforehand. Here's a visual if it helps.

troo.thumb.png.4a2ad385743e1762b8df47e20144769f.png

 

It does seem to be @Troo that popping the +Regen IO in Health garners slightly more Regen than the 4th Numina, about 2 HP/sec based on what Mids is telling me.

Edited by Spaghetti Betty
  • Thanks 1

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted

Thanks @Spaghetti Betty

 

The exporter makes it look like just one HO in a couple places.

 

10 hours ago, Spaghetti Betty said:

Level 16: Whirling Hands

  • Hamidon Origin:Nucleolus Exposure
  • (34) Obliteration - Chance for Smashing Damage
  • (34) Armageddon - Chance for Fire Damage
  • (34) Eradication - Chance for Energy Damage
  • (36) Scirocco's Dervish - Chance of Damage(Lethal)

 

BUT this is a good thing as it has lead to asking how much ACC is enough and noticing I could chase more ResEffect 2 slotting Brawl with some Winters.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

Whenever I normally make a proc-heavy build, I will 3 slot attacks with a Winter set (Acc/Dam, Acc/Dam/End, Acc/Dam/Rech) to nab the Slow RES and F/C RES. That will usually end up being "just enough" ACC that I'm not missing all the time against +4s. Any heavy hitters (KO Blow, ET, Freezing Touch) won't get ACC bonus for the simple fact that Build Up is usually used before these powers are fired. This will result in the build being a lot safer but pumping out a bit less damage than a Hami O build.

  • Thumbs Up 1

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted (edited)

I have heard, but can not confirm, that healing set bonuses, unlike healing enhancements, only affect actual healing: not regen and not absorb.

Edited by aethereal
  • Thanks 1
Posted (edited)

Update

Still side by siding Betty's build and weighing compelling tradeoffs.

 

Currently I've bumped up the Recharge Debuff Resistance to 100 and am debating if I have too much accuracy.

If I can shed some accuracy I may chase some regen (which is currently woeful), if not I may add a healing proc to Gloom... Anyone happy with Entropic Chaos Heal Self?

 

Edited by Troo

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted (edited)
37 minutes ago, Troo said:

Anyone happy with Entropic Chaos Heal Self?

Having just 1 in the build? Probably not worth the slot IMO. It's a pretty minimal heal and not extremely consistent. If it were possible to have multiple I'd say go for it.

 

Slightly unrelated, I was messing around with an Elec/SR Sentinel at one point that had multiple Entropic and Power Transfer self heal procs and that ended up being good enough I didn't have to chase regen that hard.

 

Edit: If you're worried about HP management on an SR Tank, don't be. Remember that you'll be creeping up to capped RES the lower your HP gets, so the small amount of Regen you have will go a long way.

Edited by Spaghetti Betty
  • Thumbs Up 1

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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