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Sonic/Bio and Cones (Now With Build)


PyroBeetle

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Greetings,

 

Coming back to Homecoming after a year away and found some very nice changes had been made to Sentinels. I attempted to roll this toon as a Sonic/Stone but was less than enamored of being on the ground as a primary ranged toon, so I decided to give it a go with Bio. It is not that Stone was bad, but it was too easy to get swarmed with the cap limitations, and the temptation to run in with the T9 as an opener when solo was...well too much for me to withstand, which was also contributing to the aforementioned swarming.

 

I wanted to take advantage of the cones and have found, solo at least, that the cones are the most efficient way of mowing down a group, and I tend to only use the T9 when I am part of a team, or as a closer, not an opener.

 

The build is below. It does manage to achieve soft cap defense to E/N/F/C, and soft cap resistance to S/L, even in Offense Adaptation, with the Incarnates chosen. The 3 Cones also are matched at 75 Foot Range, which is deep enough to get nice coverage. Some tips and tricks: the cone chain I use is Sirens, Shockwave, then Howl or duck in and Nuke. The mitigation in the primary attack chain is awesome.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Squallborn: Level 50 Science Sentinel
Primary Power Set: Sonic Attack
Secondary Power Set: Bio Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Scream

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (7) Superior Winter's Bite - Damage/RechargeTime
  • (9) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (9) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (11) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 1: Hardened Carapace

  • (A) Aegis - Psionic/Status Resistance
  • (43) Aegis - Resistance
  • (43) Aegis - Resistance/Endurance
  • (43) Aegis - Resistance/Endurance/Recharge
  • (46) Unbreakable Guard - +Max HP
  • (48) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Howl

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (3) Superior Sentinel's Ward - Damage/RechargeTime
  • (3) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 4: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 6: Shout

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (17) Superior Opportunity Strikes - Damage/RechargeTime
  • (23) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (25) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (25) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (31) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 8: Environmental Adaptation

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (37) Reactive Defenses - Scaling Resist Damage
  • (42) Reactive Defenses - Defense/Endurance

Level 10: Adaptation 


Level 12: Shockwave

  • (A) Bombardment - Chance for Fire Damage
  • (13) Bombardment - Accuracy/Damage/Recharge
  • (13) Positron's Blast - Chance of Damage(Energy)
  • (15) Positron's Blast - Accuracy/Damage
  • (15) Force Feedback - Chance for +Recharge
  • (17) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 14: Inexhaustible
  • (A) Performance Shifter - Chance for +End
Level 16: Ablative Carapace
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (34) Numina's Convalesence - Heal
  • (34) Numina's Convalesence - Heal/Endurance
  • (34) Numina's Convalesence - Endurance/Recharge
  • (36) Numina's Convalesence - Heal/Recharge
  • (36) Numina's Convalesence - Heal/Endurance/Recharge
Level 18: Sirens Song
  • (A) Bombardment - Chance for Fire Damage
  • (19) Detonation - Damage/Endurance/Range
  • (19) Bombardment - Accuracy/Damage/Recharge
  • (21) Artillery - Accuracy/Recharge/Range
  • (21) Artillery - Endurance/Recharge/Range
  • (23) Artillery - Accuracy/Damage/Recharge
Level 20: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 22: Screech
  • (A) Apocalypse - Chance of Damage(Negative)
  • (31) Apocalypse - Damage/Endurance
  • (31) Apocalypse - Damage/Recharge
  • (33) Apocalypse - Damage/Recharge/Accuracy
  • (33) Apocalypse - Recharge/Accuracy
  • (33) Gladiator's Javelin - Chance of Damage(Toxic)
Level 24: Amplify
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (37) Recharge Reduction IO
Level 26: Dreadful Wail
  • (A) Superior Avalanche - Accuracy/Damage
  • (27) Superior Avalanche - Damage/Endurance
  • (27) Superior Avalanche - Accuracy/Damage/Endurance
  • (29) Superior Avalanche - Accuracy/Damage/Recharge
  • (29) Superior Avalanche - Recharge/Chance for Knockdown
  • (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
Level 28: Genomic Evolution
  • (A) Reactive Armor - Resistance
  • (40) Reactive Armor - Resistance/Endurance
  • (40) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Steadfast Protection - Resistance/+Def 3%
Level 30: Hover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 32: Rebuild DNA
  • (A) Preventive Medicine - Chance for +Absorb
  • (45) Preventive Medicine - Heal/RechargeTime
  • (45) Preventive Medicine - Heal/RechargeTime/Endurance
  • (45) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Recharge
  • (50) Performance Shifter - Chance for +End
Level 35: Boxing
  • (A) Empty
Level 38: Tough
  • (A) Aegis - Resistance
  • (39) Aegis - Resistance/Endurance
  • (39) Aegis - Resistance/Endurance/Recharge
  • (39) Aegis - Resistance/Recharge
Level 41: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Red Fortune - Defense
  • (42) Red Fortune - Defense/Endurance
Level 44: Evasive Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Red Fortune - Defense
  • (48) Red Fortune - Defense/Endurance
Level 49: Tactics
  • (A) Endurance Reduction IO
Level 1: Opportunity 

Level 1: Brawl

 

The Incarnates chosen were Cardiac Radial Paragon for the Range and Absorb Boosts, as well as keeping the Endurance in line, Ageless Radial Epiphany for the Global Recharge as well as to top off Slow Resist, and Assault Radial for the damage boost. Because it is not showing Health was slotted with the two remaining Health Uniques, and Stamina was slotted with Performance Shifter Unique and Performance Shifter EndMod.

 

Regards,

 

 

Edited by PyroBeetle
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I will use the T9 as well, but I understand where you're coming from. The cones are great and they also eat all your animation time when chained one after another, might as well stay in position to get the most out of them. I take Combat Jumping on all my alts and I have a twitchy thumb on the space bar, so it's usually just a matter of hop in, T9, hop out for me.

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There was also the problem with the Brimstone messing with the sleep, but overall, I just am happier with Bio. One of the attractions of Stone was Terra Firma increasing range to help the cones. Bio doesn't need to make a similar sacrifice.

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  • PyroBeetle changed the title to Sonic/Bio and Cones (Now With Build)

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